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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
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#1926
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I completely agree that every action should cost time: whether it's dealing with a horde of zombies using a ballista, maneuvering a single harpy to harass earth elementals, or, especially, dabbling in demonology.
In reply to numOne
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#1927
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numOne

I promise to donate from all the money I earn from Heroes! :D

Miser)

It would be better to make an HD mod conditionally paid (a license costs about 5 dollars), and those who don't buy it should see annoying ads every half hour. For example, an ad for increasing the penis size by 2+ times, with illustrations and happy faces of patients.

A chess timer is great, but the number of absurd ideas from players is off the charts.

Oh yes, I also agree that the countdown timer should start after a move is made.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
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#1928
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Satyr
Skryaga

It would be better to make the HD mod conditionally paid (with a license costing around $5), and those who don't buy it should see annoying ads every half hour. For example, ads for increasing penis size by 2+ times, with illustrations and happy faces of patients.
:D +++


2baratorch If Manibookers exists, please write.
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#1929
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It's unclear why people are so insistent on having the time count down only after a turn is completed. If you're playing, just play! If you're busy with other things or trying to keep up with your opponent's turn, then don't play Heroes. Why should your opponent have to wait for you, and without any warning? If you're distracted, just send a quick message in the chat and ask them to wait or save the game – it takes only a few seconds and is a basic act of sportsmanship.
This method of turn timing ruins the chess timer!
Воздам сторицей!
In reply to Roger DAltavilla
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#1930
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Roger DAltavilla
It's unclear why people are so insistent on having the turn timer start after accepting a turn. If you're playing, just play! If you have other things to do, or you need to catch up with your opponent's turn, then don't play Heroes. Why should your opponent have to wait for you, and without any warning? If you get distracted, just send a quick message in chat and ask them to wait or save the game – it takes seconds and is a basic act of sportsmanship.
This turn acceptance mechanic ruins the chess timer!

Because a game of Heroes isn't like Dota; it takes a lot of time. And sitting glued to the computer while your opponent takes their turn is a stupid and boring waste of time.

And you can't just pause and wait because the timer is running for your opponent.

The idea of having to reload every time you need to step away seems absurd to me.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Roger DAltavilla
#1931
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Roger DAltavilla
It's unclear why people are so insistent on having the turn timer start after accepting a turn. If you're playing, just play! If you're doing other things or trying to keep up with your opponent's turn, then don't play Heroes. Why should your opponent have to wait for you, and without any warning? If you're distracted, just send a quick message in chat and ask them to wait while you save – it takes seconds and is just basic sportsmanship.
This turn acceptance method ruins the chess timer!
Because they're two-faced:D On one hand, they cry about saving time, but they deliberately leave loopholes for moments of weakness. Because human nature is inherently weak. It's the same as when they clung to the buggy quick save feature with the same argument – to save time. Pay for your weaknesses with time!
In reply to rebellious
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#1933
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rebellious
Because of two-handed weapons:D On one hand, they shout about saving time, but they deliberately leave a leak, a breach, or a loophole for moments of weakness. Because human nature is cowardly. It's the same as when they grabbed onto a buggy quick-cast with the same argument – to save time. Pay with time for your weaknesses!

Rebe, thank you for being you :)
Не бійся коли ти один, бійся коли ти нуль.

484800548

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#1934
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rebellious, it's as if he lives in a different reality and doesn't quite understand how critical losing even 20 seconds is in a decisive turn. I understand when newbies make silly mistakes, but for you, it's become the norm... a pathetic sight. What you consider your point of view is nonsense, and it's not supported by the nonsense you're spreading here.
In reply to Dirty_Player
#1935
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Dirty_Player
I absolutely agree that every action should cost time: using a ballista against a horde of zombies, maneuvering a single harpy against earth elemental nests, and especially when it comes to demonology.
And how many examples can you give of situations where this specifically affected your time, or someone else's? So, no need for trolling and making general conclusions. Such cases are not frequent and do not have a systemic character; at least, you won't find any mentions of dissatisfaction in reports or anywhere else. In the end, for the particularly persistent, you can introduce a battle difficulty coefficient that affects its duration. It's no longer about saving time; it's about silencing those who are unhappy under this guise. You'll end up throwing the baby out with the bathwater.

Added after 14 minutes
HellLighT
rebellious, it's as if he lives in a different reality and doesn't understand how critical even a 20-second loss is in a crucial turn. I understand when newbies make silly mistakes, but for you, it has become the norm... a pathetic sight. What you consider your point of view is nonsense, which is not supported by the nonsense you are spreading here.
When reality is filled with one-handed bandits, perhaps delusional nonsense is more than appropriate. You have been clearly explained that you saved 20 seconds on the timer, but lost 30 seconds wandering around somewhere. So, who needs such savings? Think, comrades, think.
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#1936
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rebellious, are you aware that the turn timer has been ticking for a while now, even after a turn has been taken? And this is with the old timer.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
#1937
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Satyr
Rebe, thank you for being you :)
If it didn't exist, someone would have invented it :)

Added 12 minutes later
Satyr
rebellious, are you aware that the turn timer has been active for a long time in HD? With the old timer.
What's the joke? Or am I missing something?
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#1938
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rebellious
You were clearly explained that you saved 20 seconds on the timer, but lost 30 seconds while wandering around. So, who needs such savings? Think, comrades, think.

Before the chess timer, you lost 20 seconds on the timer and 30 seconds while wandering around. 30+20=50

Now, only 30.

Profit.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
#1939
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Satyr
Before the chess timer, we lost 20 seconds on the timer and 30 on shuffling. 30+20=50

Now only 30.

Profit.
The profit gained from the timer offsets the shuffling time. I was comparing the timer to a non-stopping time, where these 30 seconds would be added to the player's time, resulting in even more profit +30. We're saving time until the end.
#1940
I played with the new timer today and it was very nice. We played 10, 8, 20 and it worked pretty much as I had hoped. No doubt we played faster than usual. I had 14 min to spare when we saved at 132. I would like to see the option about "timer starting when player presses enter" back though. Its important that we can stop the time somehow. Also it would be nice if it is possible to stop the time somehow after a load to give the players time to remember their situation without the time running for one of them.

All in all its a great step forward. Thank you very much.