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Posts from Артефакты "Might & Magic Heroes VI"

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And who attacks with casualties? Goblins and skeletons? I haven't played as Barbarians, but in Necropolis, Liches and Weavers attack without penalties.
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The real advantage isn't even that, but rather the +3 (or +4?) damage bonus. With a stack of 200 archers, that's an additional +600 damage. Add to that the abilities that weaken the target and the water-based spellcasting, and you're good to go!
In reply to Hasbulat
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Hasbulat
The real trick here isn't that, but rather the +3 (or +4?) damage bonus. With a stack of 200 archers, that's an additional +600 damage. Add to that the abilities that weaken the enemy and the water-based spellcasting, and you're good to go!
Camper :D :D :D
In reply to Garnet
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Hello!!! I found a "Centaur Bow", but to use it, I need "Strength Affinity"! What is that? Where can I upgrade it? I've looked everywhere and can't find it...(((
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Hello everyone. We're playing together on one computer, and I noticed something: when attacking heroes, both the player's and the computer's, the initiative bonuses from artifacts (ring of swiftness, ring of alacrity, wanderer's set) don't work. Sandals of Swift Travel also don't provide a movement speed bonus for creatures. However, in battles with neutral creatures, everything works as expected. Is this intentional, or is it a bug in the game?
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Regarding artifacts, I'll say this: it's a pointless variety. They didn't impress me at all. I believe that artifacts should be rare and hard-to-find items that provide genuinely noticeable benefits to the hero who finds them. There shouldn't be many artifacts. And there shouldn't be any weak ones among them. They should be made so that players consciously sacrifice a significant portion of their army for the right to possess them. This should be a valuable thing, not just an ordinary trinket.
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Possibly. Currently, artifacts are practically useless. The role of hero attributes should also be strengthened.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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Winner
Perhaps. Currently, artifacts are practically useless. The role of hero stats should also be strengthened.
Yeah, and the stats themselves should be lowered. Otherwise, stats in the tens look ridiculous, while not having much of an impact on combat – the damage dealt by a neutral unit and the damage dealt by the exact same unit in the army of an enemy hero, enhanced by his stats, don't differ much. Or what about morale of 20, which triggers only 1-2 times during a battle?
Всякого, кто "знает как мне будет лучше", я записываю в блокнотик в список "расстрелять в первую очередь".
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Actually, it's interesting, but it seems like it was done on purpose. After all, everyone remembers how powerful artifacts used to drop from mermaids in the third game. You could take huge risks for any item from "Alliance of Angels," because the advantage was significant, and even more so if you got several... In the fifth game, there are no such powerful artifacts anymore; the maximum bonus to stats from a single artifact is +8 (the armor of the forgotten hero), and all the others range from +0 to +4. In general, artifacts have become significantly weaker, although some old artifacts that don't give a bonus to stats but have other useful bonuses still remain. These include spellbooks, angel wings, various speed-boosting boots, and so on. It should also be noted that with the introduction of initiative, artifacts have appeared that are strong precisely because they increase or decrease this parameter. And now, the sixth game... Hmm, what can I say? I don't know how much the situation has changed since I last played this game, but if it hasn't, then the only incentive to reclaim artifacts is the experience from the mobs that guard them. -----
Yeah, and also lower the stats. Otherwise, stats in the dozens look ridiculous, while not really affecting the battle – the damage of a neutral unit and the damage of the exact same unit in the army of an enemy hero, enhanced by his stats, don't differ much. Or what about morale of 20, which only triggers 1-2 times in a battle?
But this, in my opinion, doesn't matter. What difference does it make how the bonuses are recorded? The main thing is that these bonuses are easy to calculate.
 

К А
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Guys, can you tell me how to use the golden egg?
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Guys, can you tell me how to use the golden egg?
You need to place it in one of these three slots in the hero's inventory, and after a certain time (I don't remember exactly how long), it will turn into a golden goose, which brings 2000 gold every day.

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Thank you. It seems like it will take about 2 weeks.
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Hello! I have a licensed copy of the game. I can't change the dynasty weapon. Anton found the feathers, and he's still carrying them. I want to give him a sword, but I can't. The slots where the feathers are located are inactive, and I can't equip the sword either. What am I doing wrong? Or should I give him the weapon at a specific moment, like at the beginning of the mission when the map is shown? I'm getting desperate. Please help me with some advice.
танцы и бой:smile19:
In reply to Танцующая
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Dancing
Hello! I have a licensed version. I can't change the dynasty weapon. Anton found the feathers, and he's still carrying them. I want to give him a sword, but it doesn't work. The slots where the feathers are located are inactive, and I can't give him the sword either. What am I doing wrong? Or do I need to give the weapon at a specific moment, like at the beginning of the mission when the map is shown? I'm desperate. Please help me with some advice.
You can change the dynasty weapon at any time during the game, and you can also give it to secondary heroes. The only thing is: you can only give a strength weapon to a warrior, and a magic weapon to a mage. Therefore, if you only have the Iron Feather as a strength weapon (I assume you mean it when you say "feathers"), and all the other swords are magical, then this is the reason why you can't change Anton's weapon.

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