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Posts from “Spring 2013” season. Online ranked games (reports, confirmations, discussions).

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In reply to Uvad
13 years ago
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Uvad
03/02/2013 goodwin (red, Rampart, Kirr, Kirr) lose to Uvad (blue, Castle, Valeska, Valeska) 2sm4d
There were no significant events, no artifacts, and no memorable battles with neutrals. Native tier 2 versus late-game native tier 2. Early game decided the outcome.
03/02/2013 Uvad (red, Rampart, Ivor, Mephala) lose to goodwin (blue, Castle, Valeska, Crag Hack) 2sm4d
This game was more interesting. On turn 123, I dealt 16 damage to champions, lost half of my unicorns, pegasi, and all my centaurs. I gained 10k experience. Later, I defeated 35 diamond golems, lost 1 pegasus, and gained 20 pegasi ( : ) On turn 131, I saw my opponent. I attacked with an army of 50 centaurs, 32 grand elves, 32 silver pegasi, and 6 unicorns. My opponent had 85 marksmen, 55 spearmen, 6 champions, and 4 knights. It seemed like I had the advantage... but then a mass slow spell hit, followed by a mass shield spell, and I simply ran away. Out of desperation.
Thanks, goodwin, for the game!
I confirm both results. Thank you.
13 years ago
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03.03.2013 Lem (red, Inferno, Marius, Marius) lost to angry russian man (blue, Stronghold, Gurnisson, Peer) 1.2.2 2sm4d(3)
They used up all their restarts.
In the first game, he revealed 3 cons (1, 2, 4), took an orc den, and a wolf den.
In 1.2.1, he took a Rukh den. He had buildings 1, 2, 3, 5 in the Stronghold + a market and a forge.
Peer is an expert in defense, production, logistics, and artillery.

But in 1.2.2, the news came that the opponent had lost.
In this game, he would have taken the 1st con, and in the next, 2 more, which would have made things easier.

Thank you for the game, the time, and the communication.
In reply to angry russian man
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13 years ago
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angry russian man
03.03.2013 Lem (red, Inferno, Marius, Marius) lose Angry Russian Man (blue, Stronghold, Gunnisson, Pyre) 1.2.2 2sm4d(3)
Used all restarts.
On the first turn scouted 3 Griffin Conservatories (1, 2, 4), took external dwelling of orcs, wolves.
On 1.2.1 took external dwelling of rocs. At home 1, 2, 3, 5 in Stronghold + market and blacksmith.
Pyre expert defense, secondary logistics, basic artillery.

But on 1.2.2 news arrives about the opponent's surrender.
On this turn I would have taken Griffin Conservatory number one, on the next another 2, it would have been easier.

Thanks for the game, the time, and the conversation.


Confirmed. Thanks for the game
In reply to Lem
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13 years ago
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4.03.2013 Redsnow (Blue Fortress Tazar Tazar) def Lem (Red Dungeon Shakti Shakti) 2sm4d(3) 145

We used all restarts, my own respawn was useless, I break through to a secondary on the grass, it turned out to be a Castle, there are barracks and an external dwelling for horses, I revealed a Griffin Conservatory, a passage to the underground to 2 Dragon Fly Hives, I take one because the other has terrible guard, and I decided to fight for the barracks and the horses. I lost all the meat... mine and from the Castle.
I barely survived overall, at the end of the second week I had 7 Wyverns, 2 horses, and 30+ Lizardmen...
I change direction to the north of the castle, and there is a treasure on the grass.
Starting from the third week, I broke through to where I immediately took a couple of Dragon Fly Hives for 20 Wyverns and 2 external dwellings for Angels, also revealing one more Griffin Conservatory.
After going through all the key points for me, on 144 I was standing before ГО on speed (plus expert Logistics / Pathfinding). I was planning to rush.
145 I break through ГО (first Manticores, then Black Knights) and find Shakti with troops.
I was undecided what to do: reach for the castle or attack Shakti. In the end, I attacked Shakti and won.
GG WP
Thanks for the game.
In reply to Redsnow
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13 years ago
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Redsnow
4.03.2013 Redsnow (Blue Fortress Tazar Tazar) def Lem (Red Dungeon Shakti Shakti) 2sm4d(3) 145

We used all the restarts, our own respawn was nothing special. I break through to a secondary on the grass, turns out to be a Castle — there are barracks and an external dwelling of horses. I scout the Griffin Conservatory, a passage to the underground near 2 Dragon Fly Hives. I take one since the other has terrible guard, and I decided to fight for the barracks and horses. I fed all the meat... mine and from the Castle.
I barely survived overall; at the end of the second week I had 7 Wyverns, 2 horses, and 30+ Lizardmen...
I change direction to the north of the castle, and there's a treasure zone on the grass.
Starting with the third week I broke through there, where I took a couple of Dragon Fly Hives right away with 20 Wyverns and 2 external dwellings of angels, revealing another Griffin Conservatory.
After going through all the key points for me, on 144 I was standing in front of the GO with haste (plus expert Logistics / Pathfinding). I was planning to rush.
145 I break through the GO (first Manticores, then Black Knights) and find Shakti with troops.
I was at a loss what to do: either push to the castle or attack Shakti. In the end, I attacked Shakti and won.
GG WP
Thanks for the game.


I confirm. On the respawn there were no normal external dwellings, only Troglodytes. I went to the secondary, saw a Monastery, decided to portal the Monks. In front of the castle there was a shield for +3. The only problem was that I fed all the Troglodytes when I took the Monastery. On 211 I had a bunch of Monks, Minotaurs, and nothing else. I floundered a bit, but decided to go into the treasure zone. I saw an external dwelling of angels, but the guard was too tough, as was everything else. But then I ran through with a scout hero and saw three external dwellings of horses in a row: one behind a strong guard, one behind 25 Ice Golems, and the third had no guard O_o. I set up a chain and on 135 took two external dwellings of horses, then two Dragon Fly Hives, a Naga Bank, and a helmet for + knowledge with a ring for +1 HP. I did all this very slowly because I didn't have enough mana for Oil, and so I soon got crushed at the Castle. In the end I built up horses; on 141 I had +12 horses, I was happy =) I took a Conservatory tier three and tier one and a Dragon Fly Hive on the secondary, then I got crushed at the Dungeon. Near the Dungeon there was a quest for an artifact +1 speed, but it gave some junk. I took a green cape on the respawn, and was preparing to break the GO, but the opponent came himself. In principle, in terms of army and stats we were roughly equal, but Tazar's specialty as always carries. Of course, there were also my two rough mistakes: I had a Blind scroll and expert Fire (I don't know why, but I thought such a Blind could only be removed with leveled Water; so when the opponent immediately removed it from his Wyverns, I was very far behind). The second mistake was that I naively thought that with Angels and an amulet for +1 speed, I would move first, cast Oil, and break through with the horses, but alas, the snakes move first... Also the fact that I never got Shield, but I did have advanced Wisdom (which I didn't need at all) and Ballistics played a role...

GG. Thanks for another game
In reply to Lem
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13 years ago
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4.03.2013 Pupa (Red Dungeon Shakti Shakti) def Uvad (Blue Conflux Random Labeta) 2sm2c 136
Grabbed the respawn, secondary, ran around the treasure zone, and on the third week came to the opponent and killed him without much resistance.
13 years ago
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I agree, there were too many unfortunate coincidences in this game.
13 years ago
03.03.13 Maretti (blue, ramp, ivor, hack) def Stickyfingaz (red, flux, random, erdamon, damacon) jebus, 123

Hack rules. Thanks for playing.
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13 years ago
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04.03.13 Juristis (red, Dungeon, Shakti) def Pupa (blue, Stronghold, Crag Hack) Balance, 126
L-U, 130%. Took a restart, 3 stacks bugged out, fast roads, Clavius in the tavern, and stables and a Tree of Knowledge near the town. I go for the tree immediately, Shakti gets Armorer, but Clavius and Vokial refuse to advance Necromancy. So I won't switch heroes. 3 roads, one to GO (10-19 Ghost Dragons), second to an empty secondary, third to 20-49 Evil Eyes on an adjacent zone. That third road made me think about a restart, but I decided to play.
On the first, Shakti pushed through off-road to a grass adjacent zone, there's a Rampart village, bought a spell book. Have Earth Magic but no Slow. Found a Griffin Conservatory. Clavius found the way to the Evil Eyes' adjacent zone through Golems, and also took a village, Necromancy on Lava. A Griffin Conservatory near it, also a Dwarf Cottage, a couple of Pandora's Boxes, a Hive of Magi, chests, and on 117 an external Dwelling of Horses was revealed behind a horde of Golems, but I couldn't capture it in time. Didn't really want to anyway, my wallet's not made of rubber. At home, 1-4 in the Citadel with mushrooms and +1k, in the secondary +1k. Forgot to build anything one day entirely.
121 - Minotaur week)))) Annoying, but oh well. Upgrade Harpies, scouting, Shakti with 1 Bless for 2 turns breaks a level-3 Griffin Conservatory on grass, lost 60 Troglodytes (2 morale procs + it was worth not being stingy and taking another stack of feeders). Still, a solid trade for 3 Angels. I clear out the main area.
122 - I break through the Eyes, then spend several turns clearing a Necromancy respawn on Lava, a Pandora's Box for 5k gold (at one point on 124 I had 20k gold, an impressive sum for Balance), a Dwarf Cottage for 20, a Hive of Magi for 20, a level-3 Griffin Conservatory (this time without losses). Clavius necros some skeletons + buys in the Necropolis, total 200+. Captured an external Dwelling of Horses + portals, another 6 Black Knights. On 124 the opponent was spotted nearby, in the central zone. On 125 I scouted near the external Dwelling of Horses, though I didn't have time to buff up, but I revealed Crag, a central Necropolis, and a scout hero. Crag stays buffed right next to the passage, the army rides off with the scout somewhere.
126 - I break through a horde of Iron Golems, Shakti on Angels with Tactics kills Crag, Vokial takes the Necropolis town, Voi runs along the road, cuts down the scout and takes a Swamp village. On his turn, the opponent surrenders.

04.03.13 Juristis (blue, Castle, Caitlin, Mephala) def Pupa (red, Stronghold, Crag Hack) 2sm4d(3), 127
Medium roads, Mephala arrives immediately, then Monere and Alkin, but Mephala gets Offense at level 2, and the question of the main hero resolves itself. The respawn is quite nice, there's a level 2-4 Griffin Conservatory, a max Skeleton Crypt, external dwellings of Spearmen and Swordsmen, a Dragon Fly Hive for 5-9 Naga, a Naga Dwelling, a Dwarf Cottage, light blockers. Downsides: no Sawmill or Stables seen.
On the first week, I broke through a portal and took a secondary Dungeon town (lost 2 Swordsmen to a ton of morale procs from Dendroids guarding the portal). Got a Helm +3. Found the Sawmill, no Stables, built 1, 2, 4, 6 in the Citadel. Very close to the road in an underground treasure zone, the Sword of Justice was revealed, but behind 10-19 Titans.
121 - Bought a hero, Horses, Archers, took a mini Medusa Dwelling with Mephala.
122 - Broke through Zombies and Hounds to an exit to an adjacent Metro zone. On the grass nearby, found another Griffin Conservatory, Mephala set up next to it.
123 - Edric gets Pendant of +1 Speed, Monere gets Sword +3, Mephala gets a level-1 Griffin Conservatory, Earth Magic, Advanced Armorer. Also nearby, a Dragon Fly Hive was found behind a horde of Water Elementals.
124 - In the very corner of the respawn, an external Stable was found, also an external dwelling of Archers was found.
125 - Crag runs off-road into the adjacent zone next to my Dungeon. Meanwhile, Mephala clears her way back home and now with Grand Master Horses, Mass Shield, and Mass Stone Skin breaks a level-3 Griffin Conservatory. Along the way, Alkin breaks a 20-strong Dwarf Cottage, gets Logistics and Tactics. On the second Dungeon adjacent zone, the Cape of Speed is scouted.
126 - With Mephala, I hit a Naga Bank x4, set Angels, Tyraxor captures the Dragon Fly Hive for 8 Wyverns. Crag with a small army (no Bears) stands next to my Dungeon. I move Alkin closer to there so that next turn I can take it back and move Mephala there.
127 - Crag takes the Dungeon, breaks a nearby prison with Josephine, and stays not far from the town. On my turn, I buy another Angel at home, transfer the army to Alkin, he chases Josephine off the road and runs through a flag to the empty Dungeon. There, the defeated Mephala is bought back (I forgot to pick up artifacts, but that didn't matter anymore) and reaches Crag, gg. Thanks for the games!
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13 years ago
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4.03.2013.Nestor86(Red,Dung,Gunnar ,Gunnar) def Rebellious(Blue,Rampart,Ryland,Ryland),Anarchy,136.
111- 86 Troglodytes, Harpies not built. Next to the castle there's an external dwelling of Dragons behind a horde of upgraded Rags)
112-Building lookout towers, scouting 98 Harpies without Griffin Conservatory for a Pandora's Box of 45 regular Harpies
113-Scouting, leveling Gunnar, transporting Harpies for upgrade
114-Upgrade Harpies and take the Gold Mine guarded by 13 upgraded Liches
115-Take a secondary Dungeon and rush into the main castle, building a Mage Guild there
116-Building Mage Guild, going to the external Dragon dwelling
117-On the way, learn Bless, take the external Dragon dwelling. Place portals in 2 Dungeons with full buyout of them)
Then take the Library, 3rd Dungeon, a couple of Dragon Fly Hives, 15 Wyverns, a couple of Experience chests, 2 sets of 5 Angels, Griffin Conservatories. Gunnar got Wisdom and Diplomacy, Earth, Pathfinding, Offense, Armor.
Place the 4th Mage Guild in the castle. Get Resurrection and Armageddon.
On 131 take a Dragon Utopia with loss of fodder. They give Wings.
On 133 take the 2nd Dragon Utopia. Nothing useful given. Go to fight ГО, on the way take a Dragon Fly Hive +4 Wyverns.
Then, having 10 Dragons and 5 Angels in the super treasure zone, I consume 2 chests for 5 Birds and 10 Psychic Elementals (upgraded). Open the Cartographer. Build Dragons in the Dungeon.
In this treasure zone there are 2-3 Dragon Utopias, a Sword +5 All, Book of Earth, Book of Air, etc..))
By this point everything was ready for me to be joined by 70 Wyverns, for example, 100 Minotaurs, 18 Angels
A bit more to go and a Hill Fort
On 136 I offer the opponent to surrender
Thanks for the game!!
In reply to Juristis
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13 years ago
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Juristis
!
Thanks for the game;) the cards were just terrible, so there was no chance of winning...
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13 years ago
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5.03.2013.Nestor86(Red,Stronghold,Gretch,Gretch) def Heroin_HP(Blue,Flux,Pasis,Moner) Jebus Cross,115
111 Gretch arrives with the first stack of Goblins. I upgrade them and buy heroes (luckily there's an external market). Gretch goes through the upgrade dwellings to the Stable.
112 I push through a bit and set up Wolves. Gretch hits Zombies for experience.
113 I take a secondary hero over the ramp. Gretch approaches the external dwelling of Beholders. And there's also a structure for war machines there. I buy a Ballista. Moandor with Birds and Wolves pushes through to the other side.
114 Gretch kills about 100 Zombies for a ring +1 attack +1 defense, takes the external dwelling of Beholders with Goblins (60 of them and a Ballista), builds and hires a Behemoth from the town.
115 A couple of little Dwarves are taken — 2 Gold Mines. Shestak kills Snipers for a Pandora's Box (there were up to 10 of them). In the town, I build a Citadel. I have 10k gold on hand.
Opp surrenders on his turn.
During this time, 2 Griffin Conservatories, 1 Red Orb, 2-3 Dragon Utopias, several Hives, an external dwelling of Birds and Cyclopes, and a КВ were scouted.
Thanks for the game!
In reply to Nestor86
13 years ago
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Nestor86
03/04/2013. Nestor86 (Red, Dungeon, Gunnar, Gunnar) def. Rebellious (Blue, Rampart, Ryland, Ryland), Anarchy, 136.
Unfortunately, no one joined the diplomat, even though I sacrificed land for diplomacy at the start. I had a Cartographer, but it took a long time to gather resources for the slow Ryland. Gunnar easily caught up, and even with superb bonuses - wings on respawn and diplomacy. There was really no point in competing. Thanks for the game.
In reply to Nestor86
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13 years ago
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Nestor86
5.03.2013.Nestor86(Red,Stronghold,Гречка,Гречка) def Heroin_HP(Blue,Flux,Пасис,Монер) Jebus Cross,115
111 Гречка arrives with 1 stack of goblins I upgrade them buy heroes (Lucky there's an external market) Гречка goes through the stat boosters to the stables
112 I push forward a bit place wolves Гречка hits zombies for experience
113 I take a ramp secondary Гречка approaches the external dwelling of behemoths And there's also a structure for war machines I buy the Ballista Moandor on birds and wolves breaks through in the other direction
114 Гречка hits about 100 zombies for a ring +1 attack defense takes the external dwelling of behemoths With goblins (60 of them and a ballista) builds and buys out a behemoth from the castle
115 A couple of small dwarves are taken 2 gold mines Shestak hits snipers for a pandora's box (there were up to 10 of them) I build a citadel in the castle I have 10k gold
Opp surrenders on his turn
During this time, 2 griffin conservatories were scouted a red orb 2-3 dragon utopias several beehives external dwellings of birds and cyclopes and КВ
Thanks for the game!
I attacked the external dwelling of Magi with a loss, canceled the battle to put single troops and skipped a turn, plus there was a folder with full movement left and nothing built in the castle, and that's a failure. I still can't understand how that was possible! Thanks for the game.
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13 years ago
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5.03.2013.Aiwe(Blue, Castle, Vala, Kyrre) def Злой_Романтик(Red, Tower, Nella, Nella) smka, 126

111 - Lizard blocks at Castle and archers not built, but Kyrre and Müllich arrived, broke through them with the loss of Centaurs, scouted a level 1 Griffin Conservatory and that I have 1 road to [GO], but decided to play.
112-117 ran around the respawn, collected goodies, scouted another level 1 Griffin Conservatory. 1246 in Citadel.

121-125 took the Griffin Conservatories, Bowstring +10% behind Bone Dragons (Old Age hit the pikemen - lost all of them) knocked off Mace +4. Went into secondary with Conflux on 125, took max Naga Armor with the loss of an Angel =( sat in Castle to replenish MP.
On 126 I see Nella, take her out in one turn. My stats are 10.8.5.4, 5 Horses, Angel, 42 Marks, singles of Griffin Guards, Faeries and Air Elementals from Conflux, Expert Archery, Logistics, Pathfinding, Earth Magic, Tactics and basic Armorer and Offense: a good build. Nella has 100 Blue, 5 Master Nagas and singles of Master Gargoyles, stats all around 4.
Big stat advantage, and my archers were shooting, and I blocked the Blue with Angels - gg.

Thanks for the game!

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