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Posts from Heroes-4 "Deep forest" off-line Tournaments!

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Happy New Year 2007 to all you monsters!

Attention!
I invite everyone who wishes to take part in an OFF-LINE TOURNAMENT
For the game «Heroes of Might and Magic IV» played on the map «Deep forest»
The tournament starts today (01.01.2007). The goal of the tournament is to capture all cities.

Tournament Rules:
1. The game is played ONLY on the version Heroes of Might and Magic IV: Winds of War.
2. Using cheat codes during the final Walkthrough of a save is prohibited.
3. Restarting or any other modification of the starting save is prohibited.
4. Entering a boat without losing a turn (using the spacebar) is prohibited.
5. The use of "completely Dead external dwellings" on the battlefield is prohibited.
(I will explain in more detail what this is for those who don't understand: I consider a "Dead external dwelling" to be
a COMPLETELY closed area, for example with rocks or logs, which contains
a small island for a unit, such as a fairy, harpy, vampire, etc.
That is, a place that cannot be entered by land by a unit of the smallest
size (3x3) and can only be accessed by air—a kind of natural fortress. Having such an external dwelling, one fairy could beat a hundred Black Dragons and win an impossible battle; to avoid such situations, I prohibit "Dead external dwellings" in this tournament.)
6. EVERYTHING ELSE IS PERMITTED.
(Full use of grave technologies including raising the corpse of a hero
using the spacebar, leveling up the corpse on crystals, wheels, and establishments,
acceleration, splitting armies for transport through gaps, an unlimited number
of heroes on the map beyond eight, and so on.

A "not dead external dwelling," or more accurately a semi-open one, is permitted in this tournament.
By a semi-open external dwelling, I mean a place where a unit or Hero can
enter on foot, while the attacking monsters, regardless of their size, must be able to reach the Hero or unit to strike them (the point of a semi-open external dwelling is to limit the number of monsters attacking you simultaneously). Besides, it's not right for a Hero to hide in an external dwelling while the enemies are wasting themselves on whatever. Our Heroes fight with open visors.


In this tournament, results are evaluated with priority given to time—i.e., the faster, the better. Then come points and gold.

Official end date of the tournament 25.02.2007. UPDATED
Winning saves can, of course, be sent earlier—that is, at any time—but
no later than the official deadline.

Requirements for the final save:
1. The final save should require only one action from me for victory (pressing the auto-battle button if victory in the game is achieved by winning a battle, or pressing the end turn button if victory is achieved by passing the turn).
2. The save should be named with your nickname and the number of days spent on the
Walkthrough, for example: (ZveroBoy18, where ZveroBoy is the player's nick and 18 is the number of days); it is also highly desirable to compress the save with WinRar before sending.
3. I ask all participants to make and keep saves at the end of each game day and after every ambiguous battle (1 hero against 100 angels, 1 fairy against 300 monsters ...)

Please send winning saves here: ZvereBoy@mail.ru

The final list of results will be posted on March 3-4. Also,
the winner will be required to provide a day-by-day description of the Walkthrough.
It would also be good if the monsters who decide to take part in
this tournament notified me by email in a couple of lines or left
a message in this forum thread, so that I can publish an approximate
list of participants to further fire the imagination of our esteemed audience.


Well, that's all; download the starting save and good luck in the game!



If you have any questions, write them here, I will answer.

Answering questions:
Generally, "external dwellings" are essentially an unfixed game bug and introduce a severe imbalance into the combat system, which is why I want to hold the tournament in more natural combat conditions—let's see what comes of it. Using a forbidden external dwelling, for example, one could easily wipe out the Nomads hanging around the "Mercenary Camp" on the first day by hiring a Necromancer with the Poison spell, and at the same time take out Tigers and wolves in the "Wooded Glen" by poisoning the monsters and hiding in an external dwelling that neither nomads nor tigers can enter because they are larger than the Hero. So try dealing with the monsters face to face without an external dwelling; there is a lot of pleasure in that too.

I also forgot to announce immediately that it IS PERMITTED to discuss the possibilities of completing this save in real time—that is, right during the tournament you can express your thoughts on strategy and tactics development in this forum thread. For example, if someone wishes, they can describe their actions for, say, the first game day (Something like: Sandro leveled up to 6, Level 2 Death Magic studied, Leprechauns and Fairies wiped out, Golden Armor obtained,
18 gold coins accumulated, and so on). Why is all this needed?
Usually, on Hero resources, discussing current tournaments is forbidden. To me,
it always seemed that playing alone is a bit boring, which is why I want
participants to exchange their thoughts; this is useful for sparking interest in
Heroes-4 among beginning players and, accordingly, for attracting them to the game.



















Final table of current player results for the Deep_forest Tournament as of 06.03.2007
NICK DAYS POINTS GOLD RANK IN TOURNAMENT
0 ZveroBoy 10 1717 59746 Tournament Host
1 IronAxe 13 1735 105055 1
2 Psixxx 27 - - 2
3 OptiMAL 53 1332 57694 3
4 Sage 153 - - 4
5 Спай - - - -
6 AlexeyPank - - - -
7 AndersonAD - - - -
8 Alex R - - - -
9 CJLaB9IHUH - - - -
10 - - - - -
11 - - - - -
12 - - - - -
Congratulations to the Tournament winner IronAxe on the VICTORY!!!
Attention all players! As of 26.02.2007, I am granting this Tournament indefinite status, which means that if a player is found who can improve the winner's result, their name will be entered into this table and the result will be updated. Saves can be sent at any time to my email address. Thanks to everyone who spent their time playing in my tournament. Sincerely, ZveroBoy.
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#91
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IronAxe;64521
You can expect a result of 13 from you. You're already one day ahead. I don't know what to expect from you next :)

I played all day and achieved this so far.

On the eighth day, the Nature hero (Melody), who was just hired in the free Tavern in the Chaos lands, captured the Chaos Fortress (Viridwell).
After that, Sandro, loaded with artifacts and potions, immediately sailed to the Fortress of Life. He has the following artifacts: (Sextant, Amulet of the Planes, 8 mana potions, Boots of Swiftness 2, armor, sling, Cross of Valor, shield, two crystals, acid 1, horseshoe, green potion, sword).

Solmyr with a vampire landed on the shore near the Fortress of Nature, accompanied by a fairy and two poison ghosts. They have poison, Boots of Swiftness, shield, sword, Dispel Magic, and gas. This should be enough to defeat Nature :D

Now, the most important problem is who to send to the Fortress of Barbarians.
In principle, you can hire another hero in the Fortress of Chaos and have time to put him in a boat, equip him with potions, and give him the Apprentice's Book.
In general, I'll think about it; there are other options as well.

By the way, the eighth day is still not over; it's still in development.
And how are you doing, Zhel? How far have you sailed?

I didn't take the Forge, by the way; it went without any problems.
The sea provides and sustains; there's enough money for everything.
I don't deny Sandro anything.
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#92
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ZveroBoy;64711
On the eighth day, the Ranger (Melody), who was just bought in the free Tavern on the lands of Chaos, captured the Chaos Fortress (Virdwell), after which Sandro, loaded with artifacts and potions, immediately sailed to the Fortress of Life.
So, you sent Sandro to Chaos, not to Nature, and left Nature for the auxiliary hero, as I suggested before? That's a correct decision. But I didn't quite understand how you technically did it. On the 6th, you set sail, on the 7th, you landed in Chaos. On the 8th, you broke through with Sandro to the Tavern, bought a Nature hero, Sandro got into the boat, and the Nature hero took the Chaos Fortress? Is that correct? You were lucky that the Chaos player didn't have time to buy a hero in the Fortress, but I had to kill two, because I set sail a day later (it turns out to be an important day :). Therefore, I landed in Chaos on the eighth day. And on the 9th, I act differently. According to my plan, the hero bought in the Tavern will get into the boat with the Vampires - they have enough movement points to return there. And Sandro captures the Fortress alone. He will only get into the boat on the 10th day. There is no one to buy in the Fortress anymore.
ZveroBoy;64711

He also has (Sextant, arrow of pathfinding, 8 mana potions, Expert Ballista, armor, sling, Cross of Valor, shield, two crystals, acid 1, horseshoe, antidote, sword).
I also grabbed a stunning arrow (in the sea, I think, underground).
ZveroBoy;64711

Solmyr with a Vampire landed on the shore near the Nature Fortress, with them a Fairy and two Ghosts, poison, Expert Ballista, shield, sword, Dispel, and gas. This should be enough to take down Nature :D
When landing, 50 Harpies attack immediately. So, how did you deal with them?
Or did all these goodies remain with you after the battle with them.
ZveroBoy;64711

Well, how are you doing? How far did Zhel sail?
Well, I'm still fighting for Chaos.
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#93
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IronAxe;64749
So, you sent Sandor to Chaos instead of Nature, and left Nature for a secondary hero, as I suggested before? That's a good decision. But I don't quite understand how you technically managed it. On day 6, you set sail, and on day 7, you landed in Chaos. On day 8, Sandor made his way to the tavern, bought a Nature hero, Sandor got into the boat, and the Nature hero took the Chaos Fortress?

And you also grabbed the stunning arrow (in the sea, I think, somewhere underground).

When you land, 50 harpies attack immediately, right? How did you deal with them?
Or did you have all these advantages after the battle with them?

I'm also fighting for Chaos right now.

No, not exactly. I immediately sent Sandor to Life, or rather, it went like this:
At the end of the sixth day, I put Sandor, 14 ghosts, 5 imps, and 2 sprites in one boat, and 7 ghosts in the second. Solmyr didn't quite make it to the shipyard. Sandor gave him a few ghosts as a gift, 2 of them, plus 2 sprites and 2 imps. A vampire was approaching him.

The seventh day was mostly spent traveling by boat, collecting loot and artifacts. To be honest, I didn't do very well; I could have collected much more and traveled further.
At the end of the day, Sandor sails to the shores of Chaos and easily defeats the satyrs and leprechauns with ghosts. Then he lands four ghosts, one imp, and one sprite on the shore, while he remains in the boat. On the same day, an Armory is built, and from there, potions of poison and immortality are sent to Solmyr. He, along with the vampire and the rest, gets into the boat. At times, I had up to ten squads on the map at once.:cool:

On the eighth day, I first collected all the artifacts, including the sextant, and gave them all to Solmyr. He sailed to the shores of Nature, landed, and defeated the harpies after drinking a Strong Potion, then shot them with a web, trapped them with a flask, cast sadness with a flask, and then just ran around until they died. Then, a vampire, 2 ghosts, and a sprite landed with him. He gave the artifacts to Sandor, and a demon took them and gave them to the sprite, who defeated the skeletons and cerberuses in the lands of Chaos (on the moral side), then defeated the squires and hired a Nature hero (Melody) in the tavern. Melody, equipped with artifacts, including the Apprentice's Book, captured the Chaos Fortress.
The artifacts were given to Sandor again, and he sailed through the whirlpool at the top to the Life Fortress:

I haven't played further yet; I'm thinking about what to do.
The problem is, who will go to defeat the Barbarians? The fortress is far away, and the guards there are quite strong: gargoyles, tigers, sprites...

By the way, there is an opportunity to buy two more heroes, one in Jayroth and the second in Viridwell, and of course, a third vampire, but where to put them afterwards? :confused:

I don't have the stunning arrow yet.:mad:

Psixxx - how are you doing? Are you playing? If so, what day are you on?
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#94
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ZveroBoy;64782
On the seventh day, it was mostly about sailing, collecting loot, and artifacts. To be honest, I didn't do very well; I could have gathered much more and traveled further.
At the end of the day, Sandrik sailed to the shores of Chaos and easily defeated the Satyrs, Leprechauns, and Ghosts. Then, he disembarked four Ghosts, one Imp, and one Fairy, while he remained in the boat.
This is what I was interested in. You saved a lot of turns with Sandrik thanks to the Fairy. I can't do that because I don't have a Cerberus.
ZveroBoy;64782

On the same day, an Armory was built, and potions of poison and immortality were transferred to Solmyr. He, along with the Vampire and the rest, boarded the boat. At times, I had up to ten units on the map:cool:.
I have 12 units. The main thing is to be able to reduce them to 7 for the next turn.
ZveroBoy;64782

...we gave it to Sandrik, and he sailed through the whirlpool at the top to the Fortress of Life.
Through the whirlpool at the top right? If it's on the left, he somehow can't pass under the bridge: (
ZveroBoy;64782

I haven't played further yet; I'm thinking about what to do.
The problem is who will go to defeat the Barbarians; the Fortress is quite far away, and the guards there are decent: Gargoyles, Tigers, Fairies...
That's what I was talking about regarding those Gargoyles. I'm curious to see how you manage there. :)
ZveroBoy;64782

By the way, there's an opportunity to buy two more heroes, one in Jayrod and the other in Viridwell, and of course, a third Vampire, but where to put them afterward? :confused:
I have a problem with heroes. When I put them on a boat on the seventh day, it doesn't work out. The computer manages to buy them back, the rascal. :)
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#95
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Hello to all participants visiting this thread of the forum!

I read through the draft, and I got twelve days to complete it.
But I think there's a possibility that, if we try harder, we can manage to finish it in eleven days. Therefore, I suggest you, Zhel, abandon the Cerberus option and try replaying with fairies or some other approach. In general, we're looking for the fastest possible completion time for this map, which means we need to try to achieve the most optimal result. Aiden mentioned that he could finish it in eight to nine days, but the save file was slightly different, and he didn't know about the hidden spots that I would restrict in the playthrough. But still, he didn't come up with that estimated result out of nowhere; the map is still the same, so it's worth trying to replay it.

IMPORTANT ANNOUNCEMENT FOR ALL TOURNAMENT PARTICIPANTS!

At the request of the players participating in the tournament, I am extending the final deadline for completing the tournament to
February 25, 2007. The corresponding update will be made in my first post (Tournament Title Page); please read it.


Good luck to everyone!:)
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#96
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ZveroBoy;64782
Psixxx - how are you doing? Are you playing? If so, on what day are you now, and how far have you progressed?
I'm having a tough time here; it's day 6, and I just cleared the Squires, but I can't seem to beat the Medusas. What did you use to kill them?
I see the tournament has been extended, so I'll have time to participate.
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#97
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Please help me solve this problem: I have Heroes of Might and Magic IV WoW.3.0 (that's what it says when I hover over the .exe file). And I downloaded a starting save for this tournament, but it's in .h4s format, and the game doesn't read this format. It only reads .h4c. Is there any way to fix this?
Thank you in advance. OptiMAL
:D
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#98
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OptiMAL;65018
Please help me solve this problem: I have Heroes of Might and Magic IV WoW.3.0 (it says so when I hover over the exe file). And I downloaded a starting save for this tournament, but it's in .h4s format, and the game doesn't read this format. It only reads .h4c. Can this be fixed somehow?
Thank you in advance OptiMAL
Generally, the game should read saves in .h4s format, while .h4c is the map format. You can try this: Right-click on the folder, select Properties, go to the View tab, and uncheck the box next to "Hide extensions for known file types."
Then rename the file.
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#99
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Psixxx;64899
It's tough for me here; on day 6, I only managed to defeat the Squires, and I can't seem to beat the Medusas at all. How did you kill them?
I see the Tournament has been extended, so I'll have time.
It depends. It's in the topic. Briefly, I killed them with Sandrik + about 50-70 skeletons + 5 Imps. I had about 50 mana. I used the Raise Skeletons spell. I lost everyone except one Imp.

Added 3 minutes ago
OptiMAL;65018
Please help me solve this problem: I have Heroes of Might and Magic IV WoW.3.0 (it says this when I hover over the exe file). And I downloaded a starting save for this Tournament, but it's in .h4s format, and the game doesn't read this format. It only reads .h4c. Tell me, is there a way to fix this. Thank you in advance OptiMAL
Did you put the file you downloaded in the games folder or the maps folder?
You need to put it in the games folder. Then use it from the "Load Saved Game" menu.

Added 3 minutes ago
ZveroBoy;64878

But I think there's a way to do it if you try hard enough, and you can finish in eleven days, so I suggest you, Zhel, give up on the Cerberus option and try playing with Fairies or something else. In general, we're looking for the limit on the speed of completion.
Of this map, which means we need to try to achieve the most possible option.
Let me try to finish in 13 first, and you try to finish in 12. :)
Then we'll think about whether it's worth trying for 10-11 days.
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#100
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Psixxx;65020
In general, the game should be able to read the save file in the .h4s format, and the .h4c format is for maps. You can try this: go to Service - Folder Properties - View, and uncheck the box next to "(Hide extensions for registered file types)."
Then rename the file.
I tried... I changed the name. I launch the map editor to test it, and it says that this file is not a Heroes 4 campaign object.

Added 5 minutes later
IronAxe;65021


Did you put the file you downloaded into the games folder or the maps folder?
It needs to be in the games folder. Then use it from the "Load Saved Game" menu.
I put it in the games folder and launched the game. The save file was not in the list of saved games.
:D
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#101
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OptiMAL;65024

I put it in the games folder and launched the game. The save wasn't in the list of saved games.
It should be there. You shouldn't have had to rename anything.
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#102
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Hooray... It worked. Thanks to IronAxe for the help. Now I can at least participate in a tournament:smile14:.
:D
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#103
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OptiMAL;65035
YAY...It worked. Thanks to IronAxe for the help. Now I can at least participate in the tournament.:smile14:
You're welcome. Play. Read this entire thread. The tournament is unique – you can discuss the walkthrough as the game progresses. The tournament is considered a training one to determine the limit of completing this map.
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#104
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IronAxe;65021
It varies. The information is available in the thread. Briefly, I killed them with Sandrik, plus about 50-70 skeletons and 5 imps. I had around 50 mana. I used the Raise Skeletons spell. I lost everyone except one imp.
I'll give it a try.
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#105
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IronAxe;65021
Let me try to finish it in 13 days first, and you try to finish it in 12 days. :)
Then we'll think about whether it's worth trying to finish it in 10-11 days.

Okay, Zhel, let's try it that way. :)
But we'll probably have to replay it from the seventh day. :mad:

Welcome to the new participants of the Tournament.
How are you doing, OptiMAL? Try to take into account our gaming experience and read the topic. :smile17:

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