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On the seventh day, it was mostly about sailing, collecting loot, and artifacts. To be honest, I didn't do very well; I could have gathered much more and traveled further. At the end of the day, Sandrik sailed to the shores of Chaos and easily defeated the Satyrs, Leprechauns, and Ghosts. Then, he disembarked four Ghosts, one Imp, and one Fairy, while he remained in the boat.
This is what I was interested in. You saved a lot of turns with Sandrik thanks to the Fairy. I can't do that because I don't have a Cerberus. ZveroBoy;64782
On the same day, an Armory was built, and potions of poison and immortality were transferred to Solmyr. He, along with the Vampire and the rest, boarded the boat. At times, I had up to ten units on the map:cool:.
I have 12 units. The main thing is to be able to reduce them to 7 for the next turn. ZveroBoy;64782
...we gave it to Sandrik, and he sailed through the whirlpool at the top to the Fortress of Life.
Through the whirlpool at the top right? If it's on the left, he somehow can't pass under the bridge: (ZveroBoy;64782
I haven't played further yet; I'm thinking about what to do. The problem is who will go to defeat the Barbarians; the Fortress is quite far away, and the guards there are decent: Gargoyles, Tigers, Fairies...
That's what I was talking about regarding those Gargoyles. I'm curious to see how you manage there. :) ZveroBoy;64782
By the way, there's an opportunity to buy two more heroes, one in Jayrod and the other in Viridwell, and of course, a third Vampire, but where to put them afterward? :confused:
I have a problem with heroes. When I put them on a boat on the seventh day, it doesn't work out. The computer manages to buy them back, the rascal. :)