Posts from How to break through the Gate of Oblivion on Jebus in week 2?
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Could, for example, 1500 halberdiers be the main guard at Jebus Cross? Or 900 lizards?
Due to greed, I'll be delayed by a couple of days.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
The AI uses a tactic where it places a stack of Nagas one tile further forward than the tactic allows. I tried to replicate it, but I couldn't place the stack on that tile. The AI's Nagas can reach the mages, but mine can't. Basically, the AI is a super cheater.
This trick has been known for a long time. Not long ago, there was even an argument about it in the online games section. Check out the "Bugs" section of the FizMig forum.
I agree. Does the FizMig guide explain how to use this bug?:) If not, please tell me how to do it?:)
During the tactical phase, place your units, especially those you need to reach the target, on the desired cell. Then, press -A- (this will start the automatic deployment, and two-hex units will start moving one cell further). The important thing is to cancel the autobattle in time before the tactical phase ends, but after the unit you need has moved one cell further by pressing Esc. Otherwise, the computer will start its turn. If you don't have enough skill to cancel the automatic deployment in time on the fast animation, you can temporarily reduce it in the settings.
By turn 116, Tiris already has 3 Angels and 26 Ducks. By turn 117, 3 Angels and 32 Ducks. And so on.
Or should we rely on luck and fate?
Rely on luck, fate, and intuition, IMHO. No one can predict randomness.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
But still, Galtran's main attack force consists of skeletons and Knights, and the dragons' task is to ensure their safety and maximum effectiveness.
The first turn should be used to cast "Slow" on the skeletons (the archer block)! This literally doubles the damage.
2) It's unlikely that anyone will target the skeletons with ranged attacks, as they don't have any special abilities, unlike the dragons.
From experience: sometimes groups of "Dementors" (witches, weak units) and even groups of zombies can help!
Because they do have a special ability! Especially effective in hives.
In general, you need to position the ranged units directly in front and closer to the enemy; then the chance of them shooting at the enemy increases significantly.
Or, take some weak archers and don't use dragons; then they will almost certainly target them, as long as there aren't too few of them.
Archers attack those who are more dangerous (i.e., those who can reach them faster – in your case, the dragons, in one turn, or the archers themselves, also in one turn), and they also try to inflict maximum damage (which is why they like to attack weak units).
Recently, I positioned 20 Magogs in a direct line of fire, and 9 Titans attacked them, even though there were 39 groups of Wyverns, 29 groups of Minotaurs, 50+ groups of Vasylisk, and even 100+ groups of Lizards.
mrshch
Your phrase isn't quite clear: "The first move is for the caster to buff the skeletons (to block the archers)."?
Added 13 minutes later
mrshch
Using skeletons as endless cannon fodder, not being stingy with them, since they recover quickly, and eventually grow in numbers. This is the preferred option.
If there is Raise Dead in the guild, then it's even better.
You need 2 magic power to raise a knight, 3 for a skeleton, and 4 for a wraith. This is without the Earth skill.
Added 6 minutes later
The first time, I used speed on the skeletons, and the cyclops took them out in the first turn, but all the other troops survived. And the skeletons recovered after a couple of battles.
Send me the save file from a couple of days before the battle, and I'll try to beat it.
1. Interesting. Does the aging ability reduce the standard HP by 2 times? Does it reduce the HP of the nearest unit in the stack or all units in the stack?
Back then, it was a great ability.
I didn't even build any Demolishers. There's a save file in the folder above, right before the Grand Order. You can replay the scenario (where the Grand Order has 110 Cyclops), it's a pleasant scenario, and it's enjoyable to play. You might be able to win on day 123-124.
This is so I can play your save file according to your rules, otherwise, I'll crush everything with Vampires, and it turns out you're not upgrading them.
I didn't even build any Demolishers. There's a save file in the folder above, right before the Grand Order. You can replay the scenario (where the Grand Order has 110 Cyclops), it's a pleasant scenario, it's a joy to play, maybe you can get to turn 123-124.
This is so I can play your save file according to your rules, otherwise, I'll crush everything with Vampires, and it turns out you're not upgrading them.
Added 11 minutes later
Sorry, I can't find the save file. For Necropolis.