Skip to content

How to break through the Gate of Oblivion on Jebus in week 2?

#91
Auto-translated
1) I often use dragons as single units in key battles. If there are three stacks of them, the chance of inflicting "Slow" is very high. Of course, you shouldn't just waste them.
But still, Galtran's main attack force consists of skeletons and Knights, and the dragons' task is to ensure their safety and maximum effectiveness.
The first turn should be used to cast "Slow" on the skeletons (the archer block)! This literally doubles the damage.
2) It's unlikely that anyone will target the skeletons with ranged attacks, as they don't have any special abilities, unlike the dragons.
From experience: sometimes groups of "Dementors" (witches, weak units) and even groups of zombies can help!
Because they do have a special ability! Especially effective in hives.
In general, you need to position the ranged units directly in front and closer to the enemy; then the chance of them shooting at the enemy increases significantly.
Or, take some weak archers and don't use dragons; then they will almost certainly target them, as long as there aren't too few of them.
Archers attack those who are more dangerous (i.e., those who can reach them faster – in your case, the dragons, in one turn, or the archers themselves, also in one turn), and they also try to inflict maximum damage (which is why they like to attack weak units).
Recently, I positioned 20 Magogs in a direct line of fire, and 9 Titans attacked them, even though there were 39 groups of Wyverns, 29 groups of Minotaurs, 50+ groups of Vasylisk, and even 100+ groups of Lizards.