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Or could 1,500 halberdiers be the main defense at Jebus Cross? Or 900 lizards?
New here? I'm Roha — want a quick tour?
Could, for example, 1500 halberdiers be the main guard at Jebus Cross? Or 900 lizards?
Due to greed, I'll be delayed by a couple of days.
The AI uses a tactic where it places a stack of Nagas one tile further forward than the tactic allows. I tried to replicate it, but I couldn't place the stack on that tile. The AI's Nagas can reach the mages, but mine can't. Basically, the AI is a super cheater.
I agree. Does the FizMig guide explain how to use this bug?:) If not, please tell me how to do it?:)
By turn 116, Tiris already has 3 Angels and 26 Ducks. By turn 117, 3 Angels and 32 Ducks. And so on.
Or should we rely on luck and fate?
mrshch
Your phrase isn't quite clear: "The first move is for the caster to buff the skeletons (to block the archers)."?
mrshch
Using skeletons as endless cannon fodder, not being stingy with them, since they recover quickly, and eventually grow in numbers. This is the preferred option.
If there is Raise Dead in the guild, then it's even better.
The first time, I used speed on the skeletons, and the cyclops took them out in the first turn, but all the other troops survived. And the skeletons recovered after a couple of battles.
1. Interesting. Does the aging ability reduce the standard HP by 2 times? Does it reduce the HP of the nearest unit in the stack or all units in the stack?
Back then, it was a great ability.
I didn't even build any Demolishers. There's a save file in the folder above, right before the Grand Order. You can replay the scenario (where the Grand Order has 110 Cyclops), it's a pleasant scenario, and it's enjoyable to play. You might be able to win on day 123-124.
I didn't even build any Demolishers. There's a save file in the folder above, right before the Grand Order. You can replay the scenario (where the Grand Order has 110 Cyclops), it's a pleasant scenario, it's a joy to play, maybe you can get to turn 123-124.