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Posts from Favorites in battle! - 5 The Battle of Favorites! - 5 Auto-translated

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#1251
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18.2.2013: twaryna (blue, swamp, Tazar, Tiraxor) def RozenKran (red, Conflux, Inteus, Moner) 245 Mini-Nostalgia

Completely cut off, so in the end, I just surrendered...

Week 1:
Roads are slow and very long. It takes 2 days of running just to reach a fork. I ran for two days toward the exit to the AI-Rampart respawn. In the end, the AI attacks and sends Tazar to the tavern. The next day, the same idiot kills this AI hero but doesn't reach the Rampart. Tazar starts running again... Then it turns out that running to Inferno is also far, and the AI-Castle is who knows where: a bugged road generated through the Rampart respawn, very long run. I break through to the Inferno respawn and hit a block that can't be broken yet... Everything is going very hard, catastrophically short on money, losing meat on unpleasant blocks. Result of the week: 5 heroes, Tazar level 1, Ciel is present. From the overview, I spot part of the enemy respawn, where I see an air external dwelling and boots. Only the Rampart has been captured; I haven't even come close to other AIs. At home, ducks are in the fort; in the Rampart, pegasi and dendroids are in the fort. There is also a medal of +3 morale and luck on the respawn.

Week 2:
With great difficulty, I take the Castle. Tazar gets pathfinding, level 5 by the end of the week. I decide to switch to a level-zero Tiraxor, for whom I bought a book in the middle of the week and walked him through some one-//upgrades. Found 2 dwarf external dwellings on the Rampart respawn. On Inferno, 3 imp external dwellings. Still didn't reach the AI Inferno. Still no money, everything is bad (AI Rampart and Castle haven't even built a thousand).

Week 3:
On day 131 I finally take Inferno, along with the growth in the Castle. There are 6 pits. And a thousand has actually been built!) Army is zero. All hope is on demoning and a good treasure zone. Well, and that the opponent gives me time. On the Inferno respawn, I take a quest ring of +1 hp, move Tiraxor toward the treasure zone. I start demoning slowly. In the treasure zone, there's immediately an unpleasant block of 50+ water elementals; army is still practically zero, but it breaks through okay. In the treasure zone, I see another +1 hp ring from the set and the Dragon Utopia. Tiraxor was given Earth. On day 136, I take the first hive. On day 137, a tough fight with 20+ upgraded psychics. Army consists of 50 demons. But they break through okay. Then I take a hive and an angel external dwelling. Nearby is a conservatory and a couple more hives. Tiraxor was given Wisdom and Air. Things are finally moving!

Week 4:
On day 141, I took conservatory-2 and a hive, took a village; Tiraxor runs toward the Dragon Utopia. Spotted the flask! There is hope for an elixir. It's all lying there, just need to collect it! But on day 142, Moner flies in, kills Gurni from the Prison, and cuts me off from the flask. Luckily he didn't reach the meat in the village... My army at that moment: 4 angels, 22 ducks, 36 demons. Nothing to do, I run to Dragon Utopia-3 and take it with a convoy. Got a jacket of +4 attack and defense, shield +12, and hat +12. Tiraxor was given armor, by the way. Moner runs after me but doesn't catch up; I take another Pandora for 10k gold, shield +6. Moner attacks — I immediately pay to retreat. Retreat in Rampart and run toward the treasure zone. There is also a conservatory (the 2nd one) on the way. By the end of the week, I enter my own treasure zone. I take a wyvern external dwelling and a hive, and spot the Earth book! Also recover a same-home pendant of +3 morale and luck. Tiraxor level 16. Army: 6 angels, 33 ducks, 93 demons.

Week 5:
Week of illness!(((( I take the Earth and Water books. With TP everything will be much easier now. Then a hive, wyvern external dwelling, sword +6, air amplifier. I take the village. Kill evil Grindan on the approach to my Inferno. Tiraxor was given artillery. With Ciel, I enter the treasure zone behind the Castle. Take a Citadel-village there. There are a couple of hives, a library, and boots. End of week: 6 angels, 65 ducks, 141 demons.

Week 6:
Day 221: take hive, conservatory-3, arena, build up to 5gm in Inferno, and with a fly scroll I take the Dragon Utopia in my own treasure zone — got a sword +5 all and a level 5 hat. Then 2 libraries. Tiraxor was given Fire. Recover the external market and there — flask +2 hp! Buy it for 100 gems. Preparing to take the Castle village, which Moner snatched from me, and get the ring missing for the elixir there. Also spot the cloak of renunciation. By the end of the week, I do everything exactly as planned. Take the village, the ring, assemble the elixir, recover the cloak. Upgrade demons and ducks. Because Moner has arrived and is standing at the main. Tiraxor level 22: 26, 36, 22, 17. Army: 9 angels, 86 wyvern monarchs, 295 demons, and a few flies. Moner: 39, 36, 31, 32. +3 speed, handcuffs and red orb are present, angel alliance, air book with amplifier. Army: 14 phoenixes, 8 angels, 65 wyvern monarchs, 52 wyverns, 718 skeletons, 20 psychics, 50 demons.

Week 7:
On day 231 Moner attacks the Castle. I kill 26 of his wyvern monarchs; he cuts maybe 16 of my wyverns and pays to retreat for 100k. Having received the money, in 5 days I make +300 demons. Demoning, gathering ducks, controlling the map; time is now working for me. On day 237 I take the enemy Castle. Snatch the growth, then give the castle back.

Week 8:
Continue to grind. On day 245 final battle in the field near the enemy Castle. Ended up with 735 demons. Thanks for the game!
http://heroes3.tv/twaryna
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#1252
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twaryna
02/18/2013: twaryna (blue, swamp, Tazar, Tyraxor) def RozenKran (red, Conflux, Inteus, Moner) 245 Mini-Nostalgia


Thank you for the game and the experience (although there wasn't quite enough to calmly execute a good strategy). :smile17:
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#1253
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Alone
We finished playing against GoD – he won. I’ll write about what happened after his report.
GoD, please write your match report against Alone as soon as possible.

In the upper bracket, we reached the final; the match Javdet vs GoD will be played to 2 wins.

In the lower bracket, bRitvo4kA vs twaryna are playing, and Alone is waiting for the winner of Medium_HP vs KobRa_RR; the game has already started. The official deadline for these three games is March 4th. Please try to finish them on time, otherwise, the lower bracket might fall behind significantly.
In reply to Pit for LM
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#1254
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GoD (Red, Rampart, Kirr, Kirr) def. Alone (Blue, Castle, Nimbus) 8mm6 135

I used up all my rests, including 2 days of rest due to a block – there were up to 49 pits guarding the quest artifact + an obelisk with resources (there could have been even more than 40). The distribution was in the best SOD tradition – Valkyrie with one stack and no archers built, the second hero without archers. Weak attack power:rolleyes:. Luckily, the third hero was a Necromancer, and the fifth hero was also a Necromancer.
A big help was the log in the witch's hut, found on the second day – as a result, all heroes went through the witch and improved their skills.
There were only 14 archers in total, but I still managed to dig up 180 skeletons by the end of the week. During scouting in the basement, I found boots of speed and an amulet of the mortuary – I adjusted the movement and took them. To get to the surface, I had to fight 19 simple medusas, and again, according to "SOD's law," half of them were upgraded. In addition, both stacks of medusas petrified both horses and a stack of skeletons. :D The upgraded ones with low morale went to the center and started attacking the archers directly (there was no one to leave behind before the battle). In the end, only 4 archers remained;)
The beginning of the second week was marked by the arrival of a hero without archers – a total of 17 – maxed heroes on support, and they don't really decide anything. On the surface, where I went, the roads diverged in 4 directions with strong guards. I decided to transfer everything back and take a couple of Hives on my home respawn. +4 on 123 and +6 on 124. I broke through a passage not far from the capital, as one of the computers was circling there, and scouting the area was also needed. I transferred back to the basement, where there was a box with 19 champions – there is earth experience to be gained, but no slow:p. As a result, I broke through the champions with losses and got 5 experience, but as a bonus, I got access to one obelisk and the search for the Grail. I killed the computer and sent everyone to the other side again, where the Necromancer took a village in the neighboring basement and got a Hive from there. The Hive is guarded by Ogres, but there are many... and the anti-morale worked on the horses at the wrong moment. In general, the results of the week are not encouraging.
At the beginning of the third week, I take a maxed Cons, go to the center. There I took a neutral village and, after breaking through the block, saw Red. I am far behind in army and parameters, so I run. There was hope for the revealed Utopia, but Kirr guessed the direction and caught up with the folder, even though he has experience logs and boots. Still, by this point, the Reds had already eaten 5 Cons and 5 Utopias. There were no chances, and in general, it was right to surrender without a final battle.

Thank you for the game!
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#1255
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Wow, what a tough final for the winners... those who made it just took out the strongest! Keep it up!

лето 2012.
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#1257
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In a dramatic game, Mediuum won with 8mm6; details will follow later.
In reply to Alone
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#1258
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Alone
GoD (Red, Rampart, Kirrh, Kirrh) def. Alone (Blue, Castle, Nimbus) 8mm6 135

He spent all his rests, including 2 days of rests due to a block – there were up to 49 pits guarding the quest artifact + an obelisk with resources (there could have been even more than 40). The distribution was in the best SOD tradition – Valkyrie with one stack and no archers built, the second hero without archers. Weak offensive power :rolleyes: At least the third hero is a Necromancer, and the fifth hero is also a Necromancer.
A big help was the log in the witch's hut, found on the second day – as a result, all heroes went through the witch and improved their skills.
There are only 14 archers, but I still managed to dig up 180 skeletons by the end of the week. During scouting in the basement, I found boots of speed and an amulet of the grave robber – I adjusted the movement and took them. To break through to the surface, I had to fight 19 simple medusas, and again, according to "SOD's law," half of them turned out to be upgraded. In addition, both stacks of medusas petrified both horses and a stack of skeletons. :D The upgraded ones with low morale went to the center and started attacking the archers directly (there was no one to leave behind before the battle). As a result, only 4 archers remained. ;)
The beginning of the second week was marked by the arrival of a hero without archers – a total of 17 – maxed heroes on support, and they don't really decide anything. On the surface, where I went, the roads diverged in 4 directions with strong guards. I decided to transfer everything back and take a couple of hives on my home base. On 123 +4 and on 124 +6 viv. I broke through a passage not far from the capital, since one of the computers was moving around there, and scouting the area was also needed. I transferred back to the basement, where there was a box with 19 champions – there is earth experience to be gained, but no slow:p As a result, I broke through the champions with losses and got 5 experience, but as a bonus, I got access to one obelisk and the search for the Grail. ;)
I killed the computer and sent everyone back to the other side, where the Necromancer took a village in the neighboring basement and took a hive from there. The hive is guarded by ogres, but there are many... and the anti-morale worked on the horses at the wrong moment. In general, the results of the week are not encouraging.
At the beginning of the third week, I take a maxed Cons, go to the center. There I took a neutral village and, after breaking through the block, saw the Red player. I am far behind in army and parameters, so I run. There was hope for the revealed Utopia, but Kirrh guessed the direction and caught up with the folder, even though he has experience logs and boots of speed. Still, by this time, the Red player had already eaten 5 Cons and 5 Utopias. There were no chances, and in general, it was right to surrender without a final battle.

Thank you for the game!

Thank you for the game!
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to KobRa_RR
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#1259
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KobRa_RR
won against Medeum in a dramatic game with a score of 8mm6, details later)
Keep it up! I'm cheering for you from the stands!!!!!!!!!:cool:

лето 2012.
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#1260
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We have the most exciting games ahead of us. Only 6 participants and 6 matches remain. In the upper bracket, a battle for a guaranteed second place in the tournament is underway: 2 Ramparts are facing each other in a mirror match. In the lower bracket, Rampart, Swamp, Castle, and Barbarian are competing for third place in the tournament. The audience is very interested. Therefore, I would like to address the participants once again.
KobRa_RR
won against Medium in a dramatic game with a score of 8-6; details will be provided later.
GoD
Thank you for the game!
We are interested in the details. Please don't be lazy; at the final stage, you need to not only write detailed reports but also attach save files to the forum. Also, if possible, try to stream the games. And one more thing: I have a request for one of the viewers. It would be great if someone could create statistics for the tournament, but I am currently very busy in real life and won't have time for that. If anyone has the opportunity, time, and desire, please let me know, and I will tell you what I would like to see and provide the necessary links.
In reply to Pit for LM
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#1261
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Could you please tell me when the next "favorites" tournament is expected to take place?
#1262
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In autumn.
...
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#1263
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22 02 2013
Javdet (Blue, Rampart, Mephala, Tiaz) def GoD (Red, Rampart, Mephala, Brokh) h3dm1 127 1-0

We played with new hives. As usual, I messed up the beginning; due to a blunder on a flat area, I had to dismiss the hero scouting, so that Tiaz and Mephala could learn scouting from the witch. Then I conserved in battles; miscalculating with a ballista cost me a dozen units. However, there was some positivity – the mage with learning quickly maxed out his spell. By the middle of the week, when there were almost no units left, I started to play more effectively. In the camp, I buy a bird; the rogues report that the enemy doesn't have a bird. Then they report it to me, and Zheka spends a day catching this very bird)). This can only bring joy – the color advantage has been regained.
In the village, they immediately give a slow spell; Tiaz has just the right territory for this. On day 117, we take a consul mini and the chain reaches the lumber mill. At this time, Zhenya went into vampires in the castle, which severely impacted his economy.

I run through 2 consuls, both of which are also minimal. The tavern shows Brokh as much better than the one I have. Since our Tiaz is even behind with learning, the conclusion is sad – Brokh has been in the treasure for a long time, and we wasted time on not-so-great consuls.
Somewhere on day 123, I went to the treasure, as it turned out, to the same one where Brokh was. I cleared a couple of hives and, having obtained the desired town portal to the Grand Mausoleum, I was ready to raid the utopia. At this time, the weak units near the house very successfully captured a maxed-out fire giant and a maxed-out medusa, 12500 for no reason... I must say that after building the town portal, I realized late what I had done – the city was within walking distance of the enemy's treasure, and therefore I had to quickly buy a hero, learn the town portal, and send him to the group of weak units so that he could share knowledge in the future.

The utopia was more than pleasing – a blue cap under 2 damage dealers, and the tavern doesn't say anything about the red player having visited it. I go for a risky move, to steal the enemy's utopia, but Zhenya runs into my city. Since Brokh didn't use the town portal and remained in the city, we attack. The advantage in angels decided the outcome, although the elves with archery put up a bit of a fight.

Thanks for the game
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#1264
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27.2.2013: twaryna (red, swamp, Tazar, Tazar) def bRitvo4kA (blue, stronghold, Gurni, Gurni) 213 2SM4d(3)

A difficult game. Slow roads, respawn is okay, there is some free stuff, a couple of crypts, a couple of external dwellings - lizards for 20+ elves and basilisks for fakes, 2 roads to secondary towns, one of which is native. Everything was going hard, but in the end the game worked out.

Week 1: 6 heroes, took the external dwellings at the respawn, there were many losses and money was tight. By the end of the week, Tazar level 4 with Air Magic and Pathfinding. Also, Jeddite helped a lot with the archery from the magic hero. Army by day 117 - 18 upgraded lizards and 4 basilisks (ducks not recruited at home). At home, basilisks and ducks in the Citadel plus a thousand gold.

Week 2: took the native secondary town, Bron came, Tazar visited a couple of Arenas, got Offense, 7 heroes, I break into the treasure zone, send out scouts. By the end of the week, the town is upgraded at home, in the secondary town ducks have a Fort, Taz level 7.

Week 3: on day 131 I take the secondary Dungeon in the underground. On day 133 I enter the native treasure zone in the swamp. Very little army due to losses and a complete lack of Dragon Fly Hives and Conservatories. Need to find something to hold onto - just then a hundred Golems drop for the Library. I get level 10 from them and visit the Library - it's a bit easier now. The treasure zone is simply mega-generous! If I had the army, I'd vacuum it in a couple of days, but the army is too small, so I have to carefully clear it out. Killed creatures for the Cape +2. Gigants for the Sword +2+2 and Shield +5. Psychos for the Wyvern external dwelling. Recaptured a couple of quest artifacts. 4 Dragon Utopias are revealed! I prepare to take them in week 4. Checked three Dragon Utopias - all tier 3. By the end of the week Taz level 14, got Wisdom and Tactics.

Week 4: with difficulty, carefully I start taking Dragon Utopias. By the middle of the week I collect Dragon Utopias + the Amulet +3 Morale and Luck. Gives Sword +5 All, Hat +12, Coat +4+4, Shield +12, Hat 5 level, Teapot. Also took one Wyvern external dwelling and one Hydra dwelling. Put the Hydras in the town. Then into the scouted treasure zone - there are Boots, Flask +2 HP (also bought Ring +1 HP in the shop in the Dungeon), a Red Ball, and the only Dragon Fly Hive in the game, and it's the smallest one). By the end of the week Taz level 21, got Archery and First Aid.

Week 5: buy everything, upgrade everything and run to the treasure zone towards the opponent. Along the way I take another Ring +1 HP. On day 213, the final battle in the treasure zone. Stats are roughly equal, but Tazar is still fiercer and has an advantage in meat shields. As a result, bRitvo4kA kills my stack of Serpents, a few Gnolls and Basilisks. I take out 23 War Unicorns, 5 Angels, 5 Ducks, and Orcs with Ogres. A surrender follows. I have a full stack of 44 Monarchs, 6 Chaos Hydras, 100+ Lizards, plus a fierce growth. There are 45 Ducks and a couple of Bears left. We postpone, and then the concession comes.

Thank you for the game!
http://heroes3.tv/twaryna
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#1265
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twaryna
27.2.2013: twaryna (red, swamp, Tazar, Tazar) def bRitvo4kA (blue, Stronghold, Gurni, Gurni) 213 2SM4d(3)
I took 2 Dragon Utopia on the respawn and on the secondary. On the Rampart secondary, there were two unicorn external dwellings. Then I cleared 2 of my treasure zones, but as luck would have it, no Dragon Utopia was there.

In the end, combat stats were mostly on boosters and all hopes were pinned on a powerful battle, but Tazik happened to have a crystal shard. Gurni never managed to get the Armor skill during the game, which also affected the finale. Moreover, Tazar had +3 speed and +2 health.

And although losses in the battle were not critical, there were no prospects of obtaining artifacts, as the map was already completely cleared.

pass:
Tvaryna red 14
bRitvo4kA blue Vedmid'

And thank you too for an interesting game and good luck in the semi-finals :)
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#1267
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Cobra, I can’t reach you on ICQ – I’m ready to play all day.