GoD (Red, Rampart, Kirrh, Kirrh) def. Alone (Blue, Castle, Nimbus) 8mm6 135
He spent all his rests, including 2 days of rests due to a block – there were up to 49 pits guarding the quest artifact + an obelisk with resources (there could have been even more than 40). The distribution was in the best SOD tradition – Valkyrie with one stack and no archers built, the second hero without archers. Weak offensive power :rolleyes: At least the third hero is a Necromancer, and the fifth hero is also a Necromancer.
A big help was the log in the witch's hut, found on the second day – as a result, all heroes went through the witch and improved their skills.
There are only 14 archers, but I still managed to dig up 180 skeletons by the end of the week. During scouting in the basement, I found boots of speed and an amulet of the grave robber – I adjusted the movement and took them. To break through to the surface, I had to fight 19 simple medusas, and again, according to "SOD's law," half of them turned out to be upgraded. In addition, both stacks of medusas petrified both horses and a stack of skeletons. :D The upgraded ones with low morale went to the center and started attacking the archers directly (there was no one to leave behind before the battle). As a result, only 4 archers remained. ;)
The beginning of the second week was marked by the arrival of a hero without archers – a total of 17 – maxed heroes on support, and they don't really decide anything. On the surface, where I went, the roads diverged in 4 directions with strong guards. I decided to transfer everything back and take a couple of hives on my home base. On 123 +4 and on 124 +6 viv. I broke through a passage not far from the capital, since one of the computers was moving around there, and scouting the area was also needed. I transferred back to the basement, where there was a box with 19 champions – there is earth experience to be gained, but no slow:p As a result, I broke through the champions with losses and got 5 experience, but as a bonus, I got access to one obelisk and the search for the Grail. ;)
I killed the computer and sent everyone back to the other side, where the Necromancer took a village in the neighboring basement and took a hive from there. The hive is guarded by ogres, but there are many... and the anti-morale worked on the horses at the wrong moment. In general, the results of the week are not encouraging.
At the beginning of the third week, I take a maxed Cons, go to the center. There I took a neutral village and, after breaking through the block, saw the Red player. I am far behind in army and parameters, so I run. There was hope for the revealed Utopia, but Kirrh guessed the direction and caught up with the folder, even though he has experience logs and boots of speed. Still, by this time, the Red player had already eaten 5 Cons and 5 Utopias. There were no chances, and in general, it was right to surrender without a final battle.
Thank you for the game!
Thank you for the game!