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Posts from "Newcomer-2013. Winter"

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In reply to Егор Коробейников
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#614
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Yegor Korobeynikov
February 8, 2013 Yegor Korobeynikov (Red, Swamp, Tazar, Tazar + Griffin) def. JustObserver (Red, Random, Castle, Moner, Moner) 2sm4d(3) 141
111-135 The game was boring and monotonous. BUT...

On turn 136, I headed towards the opponent's base. On turn 137, I attacked his base with Tazar (using 5 Storms). Griffin was standing by to transfer the army, but when I went to place the hero, I realized I was taking a risk, and then the opponent attacked me. He only had 4 faster units, although he had enough Angels to kill me, but when it was my turn, I saw that they had Shackles of War.
But Moner remained at the location where Tazar died (3/90 mana). And Griffin had 5 mana left, but he was risking his Duck (in a battle with mobs, it wasn't even a Duck, but Lizards)... He attacked Moner. He hoped that the Shackles of War weren't removed, and in the 2nd round, when he saw the message "Moner cannot retreat due to Shackles of War" on the battlefield... And with a mana advantage, he realized that victory was near.
Army: 6 Angels, 120 Lizards (60 Pandora), 38 Ducks, 1 Knight, 1 Knight, 1 Knight, Ducks, 15 Bulls.
Opponent: 3 Angels, 5-6 Champions, 90 Marksmen, and 2 Cyclops.
After the 2nd turn, the opponent had 2 Cyclops and 30 Marksmen left...
We both made a huge mistake, but I had a larger army and I won.
Thanks for the game!
The starting position was very good - a native secondary town taken on the first day, and hidden Archers. Moner came from the tavern. On the second week, I placed Angels in the Castle, but on the way to the Treasury, I started wasting my army, and the losses accumulated like a snowball, and by the end, I was no longer capable of anything. The situation could have been resolved with Utopia in the Treasury, which had +11 to everything and a Book of Fire, which would have been perfect for Moner's already developed Fire skill, but I couldn't reach it because of the opponent's aggression and my slow pace. Thanks for the game.
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#615
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KOLONIZATOR 0:1 Gasik

08.02.2013 KOLONIZATOR (blue, Dungeon, Shakti) loses to Gasik (red, Stronghold, Dessa) 2sm4d(3) 134

The swamps of the southern lands give way to mountainous terrain, where numerous rocks hide many secrets. Here, a Stronghold was built, inhabited primarily by goblins. Not far from the Stronghold was a Fortress of dark dungeon lords, which controlled the routes to neighboring lands. Goblin raids were a nuisance, and the army of darkness was preparing to seize the stone wastelands.

Week 1
Managed to gather about a hundred Troglodytes. I see 3 secondary castles (guards are tough). The desire for a quick capture played its role - half of the Troglodytes were lost. Two castles were taken, the Third (Inferno) was cut off by the terrain. The wood mine was cut off by a Guardian, so I searched for wood with all my might. From the native outer dwellings, only Troglodytes (I built a Portal).

Week 2
On the first day, I capture the Inferno castle (total: 3 secondary castles). Further development stopped - there were not enough resources, the heroes were stuck in one place, and part of the army disappeared. Only towards the end of this week did I realize that I should have focused on Demonology, so I started building up the Inferno (there were no problems with gold). The opponent's scouts began to visit.

Week 3
I buy all the Troglodytes and Minotaurs and finally break through the guard of another wood mine (which I didn't see earlier due to the landscape). I kill the scout, and the opponent doesn't hesitate for long:
- My Lord, you have a message!
- From whom?
- From the green-skinned ones, my Lord!
- What do they want?
- Uh... It says "Revenge will be swift!", my Lord.
- This means they will be here soon. How are we doing with Demon Production, Captain?
- Uh... My Lord, you just gave us that order, nothing is ready yet...
- Damn! We won't be able to stand against them!..

And indeed, the next day, hordes of warriors arrive and crush the small army. Shakti fled.

Gasik, thank you for the game! :smile20: There are many reasons for my defeat, but your victory is well-deserved!
Save passwords: 1988, 1q2w3e
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#616
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KOLONIZATOR 0:2 Gasik

10.02.2013 KOLONIZATOR (red, Castle, Kaelina, Edric) loses to Gasik (blue, Rampart, Kairn) 8mm6a 132

The White Moon Castle was located in the very center of the continent. These modest lands belonged to a cleric who was engaged in economics and the art of magic. Her name was Kaelina. Recently, Edric, a hereditary knight from the rocky lands, arrived in the city. He agreed to lead an army to expand the lands of White Moon.

Week 1
Managed to gather 20+ Archers, engaging in small battles for gold. The resource spawn is modest, so I break through 20+ Fire Elementals and head towards the Inferno lands (thinking there would be a castle there; no luck). A Conflux stands on barren land, guarded by 50+ Master Gremlins. I made a terrible mistake (lost 10+ archers while fighting Basilisks). I enter the portals (end up in Stronghold lands, brown), gathering gold/resources. I manage to build a Hippodrome in the Stronghold.

Week 2
I buy all available Cavaliers and Archers, capture a secondary castle (the opponent destroyed the green AI castle in the first week). Battles for experience/gold/resources continue. Through a portal, I encounter the opponent and observe his movements. Sir Mullich, level 5, was found in the Dungeon; he was scouting. I took a nest from the purple castle (Inferno). I see that the opponent has another castle (third) and a lot of gold. I decide to attack 2 Naga Banks next week.

Week 3
I buy Cavaliers, kill the brown hero (Stronghold castle), and head towards the Naga Bank. I escaped on one Cavalier :smile52: The Naga Bank turned out to have 6 stacks with improved units:
"... We needed money, so we decided to rob the Bank guarded by Nagas. Unfortunately, we underestimated our strength. The Nagas quickly dealt with us, and I only managed to escape by a miracle. Apparently, I need to study earth magic. Where can I find a good teacher?.."

Gasik, good luck to you! :smile20: Now I understand how badly I play Heroes :smile18:
Save passwords: 1qaz, 1997
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2 files attached • Total size: 5.2 MB
In reply to MelSpirit
#617
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11.02.2013 high (blue, Dungeon, Shafts, Shafts) def Nestor86 (red, Castle, Tourist, Tourist) 2sm4d(3) 116

We couldn't start playing for a long time. Anton didn't have time. One evening, we finally started. We played for 114 turns and saved the game. Anton disappeared again for a week. On Friday, we got in touch. Anton agreed to extend the playing time by two days. We decided to play on Monday. He agreed to let the winner be determined by the result of one game.

So, about the game itself. We removed all the restrictions. We started playing with whatever came up. All my restarts were because I didn't see a single hiding place on the first day. The random map that came up also didn't have any. On turn 116, there were 7 heroes. In the Citadel, there were 123456 units, and on the next turn, I placed a Castle. I had about 10,000 gold. The Miner was level 6. Skills: Tactics 2, Attack, Logistics, and Wisdom.

On turn 117, due to the lack of time to play, Anton congratulated me on the victory.

Thank you for the game!
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#618
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Everyone did a great job, almost everyone finished on time. I've updated the winners list, added the losers, and we'll continue at this pace. Soon, the winners will have a 1-2 week buffer, but don't get complacent!
P.S. I want to remind everyone that it's desirable to stream the games, and for the finals, a mutual stream is mandatory.
In reply to высокий
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#619
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Vysokiy
11.02.2013 Vysokiy (blue, dungeon, warlocks, warlocks) def. Nestor86 (red, castle, knights, knights) 2sm4d(3) 116

We couldn't start playing for a long time. Anton never had time. Finally one evening we started. We played a full 114 turns and saved. Anton disappeared again for a week. On Friday we got in touch. Anton arranged a two-day extension for the replay. We decided to play on Monday. I went to the meeting, winner based on the result of one game.

So, about the game itself. We picked all the rests. Started playing with whatever came up. All my restarts were because on the first day I didn't see a single external dwelling. The "whatever came up" option turned out to have none either. On turn 116, 7 heroes. In the Stronghold 1[2]3[4]5[6], the next turn I was building Castle. About 10K gold. Miner level 6. Secondary skills: Tactics, Second Attack, Logistics, and Wisdom.

On turn 117, during the red's turn, due to lack of time to play, Anton congratulated me on the victory.

Thanks for the game!
I confirm. Pity we couldn't play a series with Slava. But before the game I thought both of us deserved to advance, so I don't regret what happened too much)
About the game - on the 1st day I took the Necropolis. There was a Necromancer and a Griffin Conservatory with a Hive + an external dwelling of Harpies. But after the Angels didn't get built, I realized the game would drag on, so I surrendered. Thanks for the game!
#621
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Observer, I am ready for battle!
icq - 470286448
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#622
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19.02.2013 JustObserver (red, Dungeon, Shakti, Shakti) def Egor Korobeynikov (blue, Castle, Caitlin, Galtran) Mini-Nostalgia 133

111 - 3 stacks for the Miner, along the road in a row: a Griffin Conservatory 2, a Griffin Conservatory 1, a Griffin Conservatory taken immediately and also a throng. One exit through wasteland is unsettling.
112 - I emerge through a teleport right onto the doorstep of the Rampart opponent, capture it, and position myself between the castle and the opponent's heroes, who ultimately fled so far away that I never saw them again. I rescued my native hero from the prison.
114 - with the trees, I take the Griffin Conservatory 2, losing 30 Troglodytes.
115 - Shakti is speed-boosted on an Angel, the other two went off to break the guard of a hive consisting of 50+ Nomads, but only one returned, for which the delinquent Jaezear was sent to die in a Griffin Conservatory, which turned out to be a 3. A sword +6 is obtained.
117 - Shakti expertised Earth magic and sat down to replenish mana. In the Rampart, buildings 1-6 are constructed in the castle. No passage was found either to Conflux or to the citadel (both through wasteland).

121 - I give away 6 wood to avoid any problems in 3.
122 - I learn that 5 Angels on a noob cannot take a max hive without losses. In the Rampart zone, I reveal a Griffin Conservatory, a library, and some kind of shield behind Hydras.
123 - ... +a necklace for morale/luck and a Dragon Utopia.
124 - Griffin Conservatory 3, upgrade Unicorns.
125 - library, shield +3, necklace.
126 - Dragon Utopia 1 with a shield -3\+12, I crush myself, double the mana, and run to a GO with 50+ Thunderbirds.
127 - I take 2 Pandora's Boxes totaling 15k experience, run to the exit toward the opponent through Crystal Dragons, with plans for 3 hives, a Dragon Utopia, and a Pandora's Box.

131 - Pandora's Box for the entire 5th level, hives +12, +8
132 - hive +8, mini Dragon Utopia with armor +4\+4; I broke through the Crystal Dragons and am waiting to rise to the surface and break through 20+ Angels.

133 - I rise, break through, reveal the main opponent, in which Galtran is sitting with one Angel and some small fry, I attack, and the opponent immediately writes gg. Thanks for the game.
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#623
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Please note that this is the first pair that played a game after the start of the second round! (+they played a game before that)... it's been a week and a half, and it smells like failure, please update me on the current situation.
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#624
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There’s a save file for Colonizer, but it’s not available online. I hope it will be available soon.
In reply to JustObserver
#625
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JustObserver
19.02.2013 JustObserver (red, Dungeon, Shakti, Shakti) def Yegor Korobeynikov (blue, Castle, Caitlin, Galthran) Mini-Nostalgia 133

111 - 3 stacks for the Miner, in a row along the road: Conservatory 2, Conservatory 1, an instantly taken Conservatory and a Tron-style Conservatory. One exit off-road is alarming.
112 - I exit through a teleport right onto the doorstep of the Rampart player's town, capture it, and stand between the town and the opponent's heroes, who ultimately fled so far that I never saw them again. I rescued a native hero from a prison.
114 - using trees, I take Conservatory 2, losing 30 Troglodytes.
115 - Shakti on an Angel for speed, two others went to clear the guard of a beehive consisting of 50+ Nomads, but only one returned; for this, the guilty Jaezarr was sent to his death in a Conservatory, which turned out to be level 3. Acquired a Sword +6.
117 - Shakti Expertized Earth magic and sat down to replenish mana. In Rampart, buildings 1-6 are constructed in the town. Found no passage either to Conflux or to the Citadel (both off-road).

121 - I give away 6 wood to avoid any problems in town 3.
122 - I learn that 5 Angels on a weak hero cannot take a max beehive without losses. In the Rampart zone, I reveal a Conservatory, a Library, and some kind of Shield behind Hydras.
123 - ... +a necklace for morale/luck and a Dragon Utopia.
124 - Conservatory 3, upgrade for Unicorns.
125 - Library, Shield +3, necklace.
126 - Dragon Utopia 1 with a Shield -3\+12, I crash, double my mana, and run to GO 50+ Thunderbirds.
127 - I take 2 Pandora's Boxes totaling 15k experience, run to the exit towards the opponent through Crystal Dragons, planning 3 beehives, a Dragon Utopia, and a Pandora's Box.

131 - Pandora's Box for all of 5th level spells, beehives +12, +8
132 - beehive +8, mini Dragon Utopia with Armor +4\+4, I broke through the Crystal Dragons and am waiting to surface and break through 20+ Angels.

133 - I surface, break through, reveal the opponent's main town, where Galthran is sitting with one Angel and some weak creatures, I attack, and the opponent immediately writes "gg". Thanks for the game.
I could have fought more stubbornly. The opponent was handed a "chocolate" (an easy win), which was not too difficult to execute, and the opponent did so, plus I played terribly. Thanks for the game!
icq - 470286448
#626
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Hey guys, could you give me some average good timings for a beginner on standard maps? For example, on Jebus Cross, you usually need to reach the center by around 124, and on SMK, if they're going for the treasure, it's around 121. What about Mini Nostalgia and other maps?
In reply to solmir2003
#627
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solmir2003
Hey guys, can you suggest a good average timing for a beginner on standard maps? For example, on Jebus Cross, you usually need to reach the center by turn 124 at the latest, and on CM, if they're heading for the treasure, it's around turn 121.
But what about Mini Nostalgia and other maps?
My personal opinion.
1. On CM, you can break through to the treasure around turn 115-7 if you have a good setup (location and timing for entering the treasure). Send a shockwave unit there and go when you're ready to break through the guards and gain profit from the hives and artifacts (and if there's nothing left to do on your base and it's better to go for the treasure).
2. On Jebus, it's usually better to go out as early as possible. But losing 40% of your main stacks and not having the strength to clear the center of Jebus isn't a good idea either.
3. The main skill is the ability to conduct complex battles and arrange chains so that shockwave units break through as effectively as possible. And watch streams (there's a special topic). You can learn to micromanage very well there. If you can't conduct complex battles, it will be difficult to succeed.

For example, on Jebus, the game is built on these principles: break this block, then break this dwelling, then break 3 hives in a day and take Pandora behind the Minotaurs, the next day take 4 more hives, then a couple of cons, double mana, Utopia, and GO. This is how you need to play. It's a very good strategy, and I play it almost every time.
icq - 470286448
In reply to Егор Коробейников
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#628
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Yegor Korobeynikov
My personal opinion.
1 On the SM you can break through to the treasure zone on day 115-7 with a good layout (the position of the exit to the treasure zone) and send a shock there. And you should go there when you are ready to break the guards and have profit from the hives and artifacts (and if there is nothing else to do on the respawn and it's better to go to the treasure zone).
2 On the Jebus, it's better to come out as early as possible almost always. But losing 40% of your power stacks and not having the strength to clear the center of Jebus is also not worth it.
3 The main skill is the ability to conduct complex battles, set up chains so that the shocks break through as efficiently as possible. And watch streams (there is a special topic). You can learn to micro very well there. If you don't know how to conduct complex battles, it will be hard to come out.

Let's say on Jebus the game is built on these principles: break this block, this dwelling, then break another dwelling, break 3 hives a day and take a Pandora's Box with minotaurs, the next day another 4 hives, then a couple of confluxes, double mana, a Dragon Utopia and GO. That's how you need to play. A very good strategy, I almost always play by it.
He explained everything perfectly I was even interested to read: smile20:

Added after 46 minutes
21.02.2013 Nestor86 (Blue, Tower, Aine, Gunnar) def KOLONIZATOR (Red, Castle, Caitlin, Valeska) Mini-Nostalgia 137
I set up an overview and off we go
We got Gunnar, Neela, Deesa, Luna
I decided to level Gunnar. Killed a Necro computer, set up horses in a fort there, revealed their external dwelling next to the Castle with 70+ Gr. pegasi and a stable
On day 121, I capture a Dungeon computer's base. I go there to the treasure zone, defeat an artifact quest one with upgraded Unicorns (12 of them)
I split up in Tower, hand in the artifact, get 15 upgraded Minotaurs
On day 127, I take an external dwelling of horses, set up a Castle in Necropolis
On day 3, I decide to go to the center and hit the GO horde of battle unicorns under slow. I lose 2 horses and 2 minotaurs
There is an artifact +2 SPEED, another 2 quest artifacts, and a prison with a Pandora's Box for giants
I clear everything, split up in Dungeon on day 136 and go to the treasure zone where there is a Dragon Utopia
On day 137, the opponent breaks through his GO and comes at me
I split up in Tower and attack Valeska
In the final, the opponent was out of mana and without angels. Hence an easy victory
Thanks for the game!