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"Newcomer-2013. Winter"

#627
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solmir2003
Hey guys, can you suggest a good average timing for a beginner on standard maps? For example, on Jebus Cross, you usually need to reach the center by turn 124 at the latest, and on CM, if they're heading for the treasure, it's around turn 121.
But what about Mini Nostalgia and other maps?
My personal opinion.
1. On CM, you can break through to the treasure around turn 115-7 if you have a good setup (location and timing for entering the treasure). Send a shockwave unit there and go when you're ready to break through the guards and gain profit from the hives and artifacts (and if there's nothing left to do on your base and it's better to go for the treasure).
2. On Jebus, it's usually better to go out as early as possible. But losing 40% of your main stacks and not having the strength to clear the center of Jebus isn't a good idea either.
3. The main skill is the ability to conduct complex battles and arrange chains so that shockwave units break through as effectively as possible. And watch streams (there's a special topic). You can learn to micromanage very well there. If you can't conduct complex battles, it will be difficult to succeed.

For example, on Jebus, the game is built on these principles: break this block, then break this dwelling, then break 3 hives in a day and take Pandora behind the Minotaurs, the next day take 4 more hives, then a couple of cons, double mana, Utopia, and GO. This is how you need to play. It's a very good strategy, and I play it almost every time.
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