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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

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#502
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MSCH
The special ability I suggested is similar to the Dark Elf's "Poisoner" ability, and it takes effect at the beginning of the battle. If it's a combat script, I'll try to come up with a special ability.

Dyrman, is it possible to create a "Firestarter" special ability based on the "Poisoner" ability?!
In reply to Ment
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#503
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Ment
The Fireball isn't the only option; something else would be better, something that could be combined with Orcish abilities. For example, light magic would be perfect.
But where are you going to get a guild for the light faction?
Ment

That's not very well thought out; without Orcish expertise, no Orc will take it. Without Blood Fury, their army is quite weak.
Try doing it differently. ;)

Added 31 seconds later
psatkha
Dyrman, can you make a "Pyromaniac" special ability based on the "Poisoner" special ability?!
No.
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#504
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Guys, let's make the Orc heroine, Orkhin, or whatever her name is, a specialist in fire magic, giving her a fire sword instead of a fireball (she has fire magic in the Chaos magic school, and it gives additional fire damage). This would be easier to implement and wouldn't require too much effort.
In reply to sarkkot55555
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#505
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sarkkot55555
Guys, let's make the Orcish heroine, Orkhin, or whatever her name is, specialize in Fire Sword instead of Fireball. (Demons have it in Chaos magic, and it deals additional fire damage.) It would be easier to implement, and we wouldn't have to overthink it.
What's the point? It's a perk for the army, not the hero.
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In reply to Dyrman
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#506
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Dyrman
What's the point? It's a perk for the army, not the hero.

For her army?!
In reply to psatkha
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#507
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psatkha
For her army?!
For the army whose hero learns it. It's passive anyway. Stop pulling the hedgehog by its quills.
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#508
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By the way, the name Ion appears in the third part, belonging to a Djinn. And it means that troops can be under a spell (Divine Power), and it doesn't matter that they are Orcs. And can't anything be done with fire? I don't believe it.
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#509
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Where are you going to get the guild for the Light faction?
The Light faction doesn't really need a guild; it's enough to just upgrade magic skills, and that's its advantage. Punishing Strike is, of course, not easy to catch, but something from the blessing/remove curse/regeneration/haste/stone skin list is easy to get. If they give at least two of these, the Orc will be in seventh heaven.
Do it differently.
The hint is clear. Well, unless you replace the Orc's special ability with something equally meaningful, because if it's some kind of human ability, that would be sad. But coming up with a new special ability for her, that's the challenge.)
 

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In reply to Ment
#510
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Ment
Haven doesn't really need a guild; it's enough to just hang around and level up magic skills, and that's its advantage. Punishing Strike is, of course, not easy to land, but something from the list of blessing/curse removal/regeneration/acceleration/stone skin is readily available. If they give her at least two of these, the Orc will be on cloud nine.

The hint is clear. Well, unless you replace the Orc's special ability with something equally meaningful; otherwise, if she has a human special ability, that would be sad. But coming up with a new special ability for her, yeah...)

But then she won't have Blood Wrath. I'm just thinking of leaving it with the Orcs; if you remove Blood Wrath, she's no longer a Barbarian.
It's the same as adding a hero to Necropolis without necromancy.

I was thinking, could you make it so that as the hero levels up, their attack increases (first they hit once, then at level 5 they hit twice, three times, etc.) like a ballista?
In reply to MSCH
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#511
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MSCH
By the way, the name Ion appears in the third part, belonging to a genie.
Thanks for reminding me. I was racking my brain trying to remember where I got it from.

Added 1 minute ago
MSCH
I was thinking, could we make it so that as the hero levels up, their attack increases (initially, they attack once, then at level 5, they attack twice, three times, etc.) like a ballista?
Why create a second Krag, who is also an Orc?
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In reply to Ment
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#513
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Ment
Light doesn't really need a guild; it's enough to just boost its magic skills, and that's its advantage. Punishing Strike is, of course, not easy to land, but things like blessing/removing curses/regeneration/acceleration/stone skin are easily available.
This is just a small justification for the hero's viability (and you can find them for anything). The hero has noticeably more drawbacks.
And it's a bit much to have both Wrath and Magic. But, most importantly, why discuss something that can't be done correctly? :)

A hero should be chosen to suit a specific build, not the other way around. Especially if the hero isn't a "relic of the past." At least because not everything can be done at the desired level.
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In reply to Dyrman
#514
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Dyrman
Thanks for reminding me. I was racking my brain trying to remember where I got that from)

So, Alamara was removed because there was already a hero with that name; maybe we should rename the heroine for Heroes 5? Moander too.
And Tyris shouldn't have magic.
And the whole thing really just revolves around a special ability for the Barbarian; she doesn't need magic at all, she doesn't need spellbooks! She already has a unique attack, hence the description. I just don't understand the expression "Combat Script" very well. She'll just use shouts.

Let's say, if she lowers the morale of enemy heroes?

Or even something like this:

Campfire (name) - Every evening, Tyris lights campfires that attract lost Orcs, who gladly join the squad.
+1 creature from the Stronghold every day; the level of the creatures depends on the hero's level (we can calculate the proportions in more detail later).
In reply to MSCH
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#515
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MSCH

Or even something like this:
Campfire (name) - every evening, Tyris lights campfires that attract lost orcs, who gladly join the squad.
+1 creature from the Stronghold every day, the level of the creatures depends on the hero's level (this can be calculated in more detail later in proportions).
I like it. Only the name of the special ability probably needs to be changed.
Maximum Level - 40.
40/7 = ~6
Normal game level - ~21 (so that it is divisible by 7 - creature levels). But the game time is quite different, the uncertainty is very high, so let's discard it.
For every 6 levels of the hero, the level of the creature received increases (if given every day).
Minus: a very strong late-game hero, although this won't save him from the Dungeon anyway.)
At level 6, a cockroach, for example, will help Hage.)
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In reply to Dyrman
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#516
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Dyrman
I like it. Only the name of the special ability probably needs to be changed.
Maximum Level - 40.
40/7 = ~6
Normal game level - ~21, (so that it is divisible by 7 - creature levels). But the game time is quite different, the uncertainty is very high, so let's discard it.
For every 6 levels of the hero, the level of the received creature increases (if given every day).
Minus: a very strong late-game hero, although it won't save it from being weak against Darkness anyway.)
At level 6, a cockroach, for example, will help Hage.)

The special ability could be called "Call of the Clan", because for all orcs, the clan is sacred!

+ it should not be forgotten that she is a VERY GOOD SCOUT and therefore should immediately see the exact number of creatures in any enemy armies, garrisons, cities...