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Posts from First Snow

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13 years ago
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It's clear to you, but I, for example, was looking for the creature for about 10 minutes. I can't borrow your eyes so that it would be just as clear to me.
In reply to Noom
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13 years ago
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Noom
You understand it, but I, for example, was looking for the creature for about 10 minutes. I can't borrow your eyes so that it would be just as clear to me.
In principle, I agree. I spent about 5 minutes looking for heroes13 in the registration list to find out his ICQ number, but couldn't find it after 3 tries, so I gave up and sent a PM (I never found out his ICQ number, and it's not listed in his profile either).
The only consolation is that if I make it to the next round, I'll be facing familiar players.
In reply to PReDS
13 years ago
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PReDS
I basically agree. I spent about 5 minutes looking for heroes13 in the registration list to find out the ISQ number.

64 Heroes13 (294188192) 5 seconds ;)
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13 years ago
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The bot searches for text in the list. I have problems with the grid.
In reply to Noom
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13 years ago
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Noom
The bot searches the list – there’s text there. But I have trouble with the grid.
They’ve completely lost it. It’s hard for them to identify their opponent using a standard grid. Find yourself and your grid once, remember the approximate location, and don’t complain. It’s a normal grid, everything is readable.
In reply to R55Max
13 years ago
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R55Max
They've completely lost it. It's hard for them to identify their opponent on the standard grid. Once you find yourself and your grid, remember the approximate location, and don't complain. It's a normal grid, everything is readable.
Nope. Their nickname should be red on the grid, and everyone else should be blue. And there should be a schedule indicating when the opponent is available to play (preferably at any time). And the opponent should personally message you on ICQ and add you as a friend. And if they win, they should offer a draw or a best-of-three match. Everything should be very convenient, otherwise, it's just chaos here. It's impossible to figure anything out... :smile52: :smile52:

You have time to play one game for 5-30 hours, but you don't have time to spend 15 seconds to 10 minutes on the first page to find an opponent... :smile04: :smile04: :smile04: Genius!
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13 years ago
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I will take your color preferences for the table into account and come up with something. There is no grid in Excel, only in the image.
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13 years ago
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15.02.2013 Fellshut (red, Tower, Fafnir, Yanova) def Ward3n (blue, Tower, Saira, Tazar) panic 125
I wrote down the score, but it got erased, I'm too lazy to write it again).
In reply to Fellshut
13 years ago
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Fellshut
15.02.2013 Fellshut (red, Tower, Fafner, Yanova) def Ward3n (blue, Tower, Cyra, Tazar) panic 125
Confirmed. Got into the underground without much trouble, but there was a block of 10-19 champions guarding the passage to the treasure zone. Cleared the home respawn, broke through on the 2nd, no magic, with 3rd-level Tazar, and then in one direction there was another block of elves in the underground, a block of 5-9 nagas above ground. Break through the nagas, and then further on there was a block of snipers. Capture the village, the next day I crash with the main hero to get home, then my scout hero gets ambushed from above with 5 angels and good stats. Game over. Thanks for the game.
In reply to ~no1_knows_me~
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13 years ago
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~no1_knows_me~
02/13/2013 ~no1_knows_me~ (red, Tower, Eiene, Grindan) def SVAROG (blue, Tower, Torosar, Tazar) balance 215

Everything happened exactly as it did the second time... I lost a lot of troops while breaking through the 2nd Gate of Oblivion portal – 34 ifrits and 11 green dragons, and 4 gold dragons. Thanks for the battles, good luck in the tournament!!!
In reply to aka.Ward3n
13 years ago
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aka.Ward3n
I confirm. I got into the Dungeon without any major problems...

Are Panic players running around on L-U, or am I misunderstanding something?
In reply to crzq
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13 years ago
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crzq
Panic is running around on L-U, or am I misunderstanding something?

He dug his own grave:D
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13 years ago
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Chingis
So, rushing isn't a very smart tactic, right? Because of a few extra moves, the whole game is lost. IMHO.
You just need to know where you can rush and where you can't. This is also a gameplay element.

P.S. I couldn't come up with anything for the table design. If there are any Photoshop masters level 80 who can somehow modify it, I would be grateful.
In reply to Dirty_Player
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13 years ago
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Dirty_Player
If there are any Photoshop masters at level 80 who can somehow modify it, I would be grateful.
Level 1 was enough :o
Plus, I was too lazy to redraw it, so it's a bit messy, but still readable.
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In reply to wowa
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13 years ago
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wowa
Level 1 was enough :o
Plus, I was too lazy to redraw, so it's a bit messy, but still readable.
Thank you! I've updated the table; I hope it's better now.

Now, I'm addressing all participants. Is it really that difficult to write a report properly and according to the template???? :confused:

02/15/2013 Fellshut (red, Tower, Fafnir, Yanova) def. Ward3n (blue, Tower, Saira, Tazar) panic 125 --- The opponent's nickname is written incorrectly.

02/13/2013 Heroes13 (Tower, Torosar, Moner) def. CryptoNight (Tower, Ain, Tazar) 8mm6a 122 --- No colors!

02/13/2013 Heroin_HP (blue, Fafnir, Dermit) def. Aiwe (red, Iona, Solomir) 8mm6a 144. --- No castles!

Seriously, is it that hard? :confused:

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