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Posts from "King of the Hill"

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#152
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Captain
The Tsar has been on the Portal for a long time. It seems like he's been there for about 6 years.
Why is there another one there? :rolleyes:
Navukh: "— You are not a TSAR... you are a GOOOOD!!!"
In reply to PReDS
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#153
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PReDS
Navukh: "— You are not a KING... you are a GOOOOD!!!"

And I thought the conversation was about DeepMike.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#154
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Lider1
I thought we were talking about DeepMind.
Actually, we're talking about the lion and the donkey from the joke.
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#155
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No news from the tournament battlefield...
According to the regulations, the Stinger-God game should end tomorrow at 8:53 AM.
How are the Lions and Donkeys doing? Do they need an extension yet? ;)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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#156
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Captain
No news from the tournament yet...
According to the regulations, the Stinger-God game should end tomorrow at 8:53 AM.
How are the Lions and Donkeys doing? Do they need an extension yet? ;)

The game is already in its final stages, don't rush things. :)
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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#157
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GoD (Blue, Rampart, Kyrre, Kyrre) def =Stinger= (Red, Dungeon, Shakhter, Shakhter) 2SM4d(3) 215
Sting attacked Kyrre in the castle, equipping AoD and Chupa-Chups, which came as a big surprise, since he had actually assembled this wonder himself, and it was somehow hard to believe that there would be 2 such sets on the map. Because we weren't expecting such a dirty trick, we geared up for magic — the implosion with a boost dealt 3.5k.
In the FB battle, it was a shootout — Shakhter with 99 Medusas and 30 Evil Eyes was mowing down my hundred Grands, while the Grands and Cyclopses were mowing down Wyverns.
In the end, when the Medusas ran out of ammo and the castle walls and towers were destroyed, my Rampart meat made its weight felt — 500 upgraded Centaurs with 12 HP and 93 upgraded Dendroids — with +3 speed artifacts and on native soil, they moved not too poorly under the oil... and 40 Wyverns also helped.
After the game, Artyom said he was hasty — he didn't buy the cart and didn't pick up the Goldbow near his secondary — my chances would have been very slim there.

Thanks for the game!
"РЫЦАРЬ АПОКАЛИПСИСА"

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#158
GoD (icq 647139286) — vs — Captain (icq 310362915)
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
#159
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And what about those who unsubscribed – do they still play?
icq - 470286448
In reply to Егор Коробейников
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#161
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Yegor Korobeynikov
And do those who unsubscribe actually play?
Palach HP
Of course not. You have to pay for it!

And send your passport details too :D
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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#162
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Palach HP
Of course not. You still need to pay!
Ideally, drawn by Hellight :D
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#163
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15.02.2013 GoD(Red, Dungeon, Shakti, Shakti) def Captain(Blue, Rampart, Ivor, Straker) 2sm4d(3) 123

I picked 111 and we started.
Fast roads, GO not on the road.
Spawned at the top, 2 stacks, scout hero without Harpies + Vidomina with 3 stacks, Harpies not built. The most pleasant thing - bonus artifact - Spirit of Sorrow. Not much money given.
Scout hero reveals the map - 2 roads - to grass for 50-99 Castle-luks and into the basement for 50-99 white Centaurs, Dwarf Cottage, a Troglodyte hideout near the town and as a cherry on top a Cat hideout + a scroll for 20-40 Basilisks. Seems not bad - we play.
Went into the basement first hoping for a double - thanks to necromancy, Troglodyte losses are minimal, the hope for a double was justified - on day 112 already a Dungeon - now thinking where to get cash for Cats at home and 2 portals with Cat ransom. In the basement, from my secondary hero, there is another road leading to the metro - that leads to my opponent, but on guard I have 50-99 Harpies, so we aren't too scared of a meeting on week 1, next to the town a Dragon Fly Hive for 50-99 Evil Eyes.
We clear everything we see, on day 113 we put 1000 everywhere.
The miner in the basement breaks the Gnoll hut for 75, clears the Cloak of the Undead King - but there's nowhere and no time to raise undead properly.
Day 115 - the miner already has Expert Earth - pretty good))
At the entrance to the basement on the surface, we break a Crypt for 5 Vampires on the dirt and clear everything we see, including resources, because apparently we'll have to trade - cash is desperately needed.
Day 116 - Vidomina kills a couple of pedestrians, breaks a mini Dwarf Cottage, raising 30 Skeletons, on day 117 - + another 10 Skeletons, the miner attacks the Basilisks - there are 38 of them - I spared a round, retreating with Harpies back, although I should have pushed forward all the way - naturally, the Basilisks like bees to honey rushed to the bottom left corner, where 14 Evil Eyes, 2 Cats, and 95 Troglodytes were standing - as a result, I lost 30 Troglodytes, annoying, frustrating, but oh well... we take the Cat hideout - through trade we ransom everywhere, Cats at home in the fort - where to get money to ransom such a force by week 2, I have no idea... The miner was also given Air magic.

Day 121 - we come out onto the grass - we see a Dragon Fly Hive for 20-49 Ice Elementals, the scout hero runs to the secondary town - there's a Rampart, the opponent already has 2 secondary heroes, the tavern shows complete superiority of Blue in all indicators. Bummer. I wanted to run through the Harpies to visit with oil, but with no information about the opponent's army, I didn't really want to expose myself - I decide to first enter 2 basement treasures.
Day 122 - the scout hero takes the Rampart, ransoms 7 Centaurs and 4 Dwarves there, the miner breaks 40 Ice Elementals, didn't take Troglodytes and Evil Eyes - but the Dragon Fly Hive is 50-99, and the scout heroes have no moves left to bring meat - the miner kills Wolves for +1 to Spell Power and a chest, visits a Spell Power shrine. On their turn, Straker appears in the metro with Harpies, breaks through them and runs to my secondary town - stops at the Dragon Fly Hive for Evil Eyes.
Day 123 - we look on our turn to see what's there - 20-49 Grand Elves, 50-99 Centaurs, 1-4 Unicorns, 1+10-19 Pegasi. We decide to attack. The miner fights against Faerie Dragons, Jeddite with archery and losing 20 Centaurs, 4 Dwarves, and 25 Skeletons takes the Dragon Fly Hive for 8. Through Eovac's chain he takes the Medusa hut for 40, the army is transferred to the basement - with the ransom of all Cats in the town - the miner ransoms in the basement, learns Slow in the Mage Guild and makes Vortex - 140 mana, we break 65 Evil Eyes, dive into the Dragon Fly Hive without checking - and it's max - we lose 35 Troglodytes and attack.
Miner 5 4 5 7(140) - 17 Cats, 20 Duck Lizards, 90+1+1+1 Troglodytes, 12 Evil Eyes
Straker 4 3 3 2 - 49 Grand Elves, 50+1+1 Centaurs, 12+1 Pegasi

On tactics, I position to kill the Grand Elves - and both Ducks and Cats reach. Only afraid of oil, but Haste is cast on the Grand Elves - they take out 2 Ducks twice - laughable - in response, 17 Cats take out 29 Grand Elves, and 16 Ducks take out a stack of Centaurs. GG.
The opponent was in too much of a hurry - managed to build Bears in the Citadel, he had a Griffin Conservatory and a Dragon Fly Hive, even if not on the road, and a ton of money with a Stable.

Thanks for the game!
"РЫЦАРЬ АПОКАЛИПСИСА"

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#164
GoD (icq 647139286) — vs — twaryna (icq 301303816)
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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#165
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GoD
15.02.2013 GoD(Red, Dungeon, Shakti, Shakti) def Captain(Blue, Rampart, Ivor, Straker) 2sm4d(3) 123

I took 111 and we started.
Fast roads, GO not on the road.
Spawned at the top, 2 stacks, scout hero without Harpies + Vidomina with 3 stacks, Haps not built. The nicest part - bonus artifact - Spirit of Oppression. Not much gold given.
Scout hero reveals the view - 2 roads - to the surface for 50-99 Castle Dwellings and to the basement for 50-99 white Centaurs, Dwarf Cottage, Troglodyte external dwelling near the town and for dessert an external dwelling of Cats + a scroll for 20-40 Basilisk. Seems not bad - let's play.
First went to the basement hoping for a double - thanks to Necromancy Troglodyte losses are minimal, the hope for a double was justified - on 112 already Dungeon - now thinking where to get gold for Cats at home and 2 portals with Cat ransom. From my secondary in the basement there is another road to the metro - that's towards the opponent, but guarded by 50-99 Harpy Hags, so we're not particularly afraid of meeting on day 1, near the town a Dragon Fly Hive for 50-99 Evil Eyes.
We clear everything we see, on 113 we put 1000 everywhere.
Miner in the basement destroys the Dwarf dwelling on 75, clears the Necromancer's Cloak - but there's nowhere and no time to raise Necromancy.
115 - Miner already has Expert Earth Magic - not bad at all))
At the entrance to the basement on the surface we destroy a Crypt on the dirt for 5 Vampires and clear everything we see, including resources, because apparently we'll have to trade - gold is very much needed.
116 - Vidomina kills a couple of pedestrians, destroys a small Dwarf Cottage, raising 30 Skeletons, on 117 - + another 10 Skeletons, Miner attacks the Basilisks - there are 38 of them - I regretted holding back for a round - retreating the Harpies back, although I should've pushed forward all the way - naturally, the Basilisks like bees to honey rushed to the bottom left corner, where 14 Evil Eyes, 2 Cats and 95 Troglodytes stood - as a result I lost 30 Troglodytes, annoying and frustrating, but oh well...we take the Cat external dwelling - through trade we ransom everywhere, Cats at home in the Fort - where to get gold to ransom such a force by week 2 I don't even know...Miner also got Air Magic.

121 - we go out to the surface - we spot a Dragon Fly Hive for 20-49 Ice Elementals, the scout hero runs to the secondary - there's Rampart, the opponent already has 2 secondaries, the tavern shows complete superiority of Blue in all indicators. Sadness. I almost wanted to run through Harpy Hags to visit with Oil, but lacking information about the opponent's army, I didn't really want to expose myself - I decide to first enter 2 basement Treasures.
122 - scout hero takes Rampart, ransoms there 7 Centaurs and 4 Dwarves, Miner destroys 40 Ice Elementals, didn't take Troglodytes and Evil Eyes - but the Hive is 50-99, and the scout heroes have no movement left to bring the meat - Miner kills Wolves for +1 to Spell Power and a treasure chest, visits a Spell Power well. On his turn in the metro with Harpy Hags appears Straker, breaks through them and runs to my secondary - stops at the Dragon Fly Hive guarded by Evil Eyes.
123 - on our turn we look what's there - 20-49 Grand Elves, 50-99 Centaurs, 1-4 Unicorns, 1+10-19 Silver Pegasi. We decide to attack. Miner fights against Crystal Elementals, Jeddite with archery and losing 20 Centaurs, 4 Dwarves and 25 Skeletons takes the Hive on 8. By Yova's chain takes the Medusa dwelling on 40, the force is transferred to the basement - with ransom of all Cats in the capital - Miner ransoms in the basement, learns Slow in the Mage Guild and makes a Vortex - 140 mana, we destroy 65 Evil Eyes, we dive into the Hive without checking - and it's max - we lose 35 Troglodytes and attack.
Miner 5 4 5 7(140) - 17 Cats, 20 Basilisks, 90+1+1+1 Troglodytes, 12 Cats
Straker 4 3 3 2 - 49 Grand Elves, 50+1+1 Centaurs, 12+1 Silver Pegasi

On Tactics I position for killing the Grand Elves - both Basilisks and Cats can reach. Only afraid of Oil, but Haste is cast on the Grand Elves - they wipe 2 Basilisks twice - funny - in response 17 Cats take out 29 Grand Elves, and 16 Basilisks remove the Centaur stack. GG.
The opponent rushed very much - managed to place Bears in the Citadel, had a Griffin Conservatory and a Dragon Fly Hive, though not on the road, and plenty of gold with a Stable.

Thanks for the game!
Confirmed. I also didn't manage to gather Skeletons - on day 2 there were already 8 heroes, then 9, but still there weren't enough chains to clear everything.
Not a single external dwelling, one Wyvern tree far away and one Griffin Conservatory.

And against Dungeon with a double and a Manticore external dwelling it's almost impossible...especially when GO is not on the road.
Thanks for the game!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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#166
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Captain


It's almost impossible to fight a Dungeon with a double and a Manticores... especially when the Haven isn't on the way.
Thanks for the game!
No restorations left? On fast roads, the chances against a Dungeon, even without a double, are close to zero.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.