Skip to content

"King of the Hill"

User Avatar
#163
Auto-translated
15.02.2013 GoD(Red, Dungeon, Shakti, Shakti) def Captain(Blue, Rampart, Ivor, Straker) 2sm4d(3) 123

I picked 111 and we started.
Fast roads, GO not on the road.
Spawned at the top, 2 stacks, scout hero without Harpies + Vidomina with 3 stacks, Harpies not built. The most pleasant thing - bonus artifact - Spirit of Sorrow. Not much money given.
Scout hero reveals the map - 2 roads - to grass for 50-99 Castle-luks and into the basement for 50-99 white Centaurs, Dwarf Cottage, a Troglodyte hideout near the town and as a cherry on top a Cat hideout + a scroll for 20-40 Basilisks. Seems not bad - we play.
Went into the basement first hoping for a double - thanks to necromancy, Troglodyte losses are minimal, the hope for a double was justified - on day 112 already a Dungeon - now thinking where to get cash for Cats at home and 2 portals with Cat ransom. In the basement, from my secondary hero, there is another road leading to the metro - that leads to my opponent, but on guard I have 50-99 Harpies, so we aren't too scared of a meeting on week 1, next to the town a Dragon Fly Hive for 50-99 Evil Eyes.
We clear everything we see, on day 113 we put 1000 everywhere.
The miner in the basement breaks the Gnoll hut for 75, clears the Cloak of the Undead King - but there's nowhere and no time to raise undead properly.
Day 115 - the miner already has Expert Earth - pretty good))
At the entrance to the basement on the surface, we break a Crypt for 5 Vampires on the dirt and clear everything we see, including resources, because apparently we'll have to trade - cash is desperately needed.
Day 116 - Vidomina kills a couple of pedestrians, breaks a mini Dwarf Cottage, raising 30 Skeletons, on day 117 - + another 10 Skeletons, the miner attacks the Basilisks - there are 38 of them - I spared a round, retreating with Harpies back, although I should have pushed forward all the way - naturally, the Basilisks like bees to honey rushed to the bottom left corner, where 14 Evil Eyes, 2 Cats, and 95 Troglodytes were standing - as a result, I lost 30 Troglodytes, annoying, frustrating, but oh well... we take the Cat hideout - through trade we ransom everywhere, Cats at home in the fort - where to get money to ransom such a force by week 2, I have no idea... The miner was also given Air magic.

Day 121 - we come out onto the grass - we see a Dragon Fly Hive for 20-49 Ice Elementals, the scout hero runs to the secondary town - there's a Rampart, the opponent already has 2 secondary heroes, the tavern shows complete superiority of Blue in all indicators. Bummer. I wanted to run through the Harpies to visit with oil, but with no information about the opponent's army, I didn't really want to expose myself - I decide to first enter 2 basement treasures.
Day 122 - the scout hero takes the Rampart, ransoms 7 Centaurs and 4 Dwarves there, the miner breaks 40 Ice Elementals, didn't take Troglodytes and Evil Eyes - but the Dragon Fly Hive is 50-99, and the scout heroes have no moves left to bring meat - the miner kills Wolves for +1 to Spell Power and a chest, visits a Spell Power shrine. On their turn, Straker appears in the metro with Harpies, breaks through them and runs to my secondary town - stops at the Dragon Fly Hive for Evil Eyes.
Day 123 - we look on our turn to see what's there - 20-49 Grand Elves, 50-99 Centaurs, 1-4 Unicorns, 1+10-19 Pegasi. We decide to attack. The miner fights against Faerie Dragons, Jeddite with archery and losing 20 Centaurs, 4 Dwarves, and 25 Skeletons takes the Dragon Fly Hive for 8. Through Eovac's chain he takes the Medusa hut for 40, the army is transferred to the basement - with the ransom of all Cats in the town - the miner ransoms in the basement, learns Slow in the Mage Guild and makes Vortex - 140 mana, we break 65 Evil Eyes, dive into the Dragon Fly Hive without checking - and it's max - we lose 35 Troglodytes and attack.
Miner 5 4 5 7(140) - 17 Cats, 20 Duck Lizards, 90+1+1+1 Troglodytes, 12 Evil Eyes
Straker 4 3 3 2 - 49 Grand Elves, 50+1+1 Centaurs, 12+1 Pegasi

On tactics, I position to kill the Grand Elves - and both Ducks and Cats reach. Only afraid of oil, but Haste is cast on the Grand Elves - they take out 2 Ducks twice - laughable - in response, 17 Cats take out 29 Grand Elves, and 16 Ducks take out a stack of Centaurs. GG.
The opponent was in too much of a hurry - managed to build Bears in the Citadel, he had a Griffin Conservatory and a Dragon Fly Hive, even if not on the road, and a ton of money with a Stable.

Thanks for the game!
"РЫЦАРЬ АПОКАЛИПСИСА"

Statistics

Welcome our newest member: artem