Posts from First Snow
PReDS (red, Tower, Neela, Clavius) def Dimast (blue, Tower, Ain, ????), TrueRandom, 115.
Blue suffered critical losses due to two consecutive morale checks on their goblin group and decided to surrender.
Thanks for the game.
That's how it happened; they were demoralized from the first turn and didn't manage to recover.
Thanks for the game.
PReDS (red, Tower, Neela, Clavius) def Dimast (blue, Tower, Ain, ????), TrueRandom, 115.
The blue team suffered critical losses due to two consecutive morale checks on their goblin group and decided to surrender.
added later:
I imagined a depressing scene. Perhaps.
Is this sarcasm, or what? Is something like that even possible on level 115?
added later:
I imagined a depressing scenario. It's possible.
And what's impossible on level 111 is possible: you attack goblins, and 2 stacks of 30 units go first, demoralize, and naturally finish off the archers.
What seems impossible on day 111 is actually possible: you attack goblins, and two stacks of 30 units move first, demoralizing and naturally finishing off the archers.
On the first day, I revealed two Dragon Fly Hives, a Griffin Conservatory, Crag in the tavern, three treasure chests on the road—let's play! But only those two Dragon Fly Hives and one Griffin Conservatory remained; in addition, I captured an external dwelling of giants in the snow and placed a portal in a village dungeon. Right before GO, I realize I forgot to buy a spell book))) On day 124, I attack GO—99 Power Liches—without tactics and without a spell book—I lose all my Nagas( In the center, there are 2 Dragon Fly Hives, both with serious guards( I fly into a hundred Gorgons for a Pandora's Box hoping for troops—they have 124, leaving only 3 giants; the Pandora's Box contains 10,000 experience and a hidden KO nearby(. The only bright side was that the center was empty, and my opponent was nowhere to be seen—so there was a chance to go back, pick up another Griffin Conservatory in the snow with a scout hero, and at days 131-132 break my own Dragon Utopia and upgrade the giants. On day 127, my opponent pops out with 20 wyverns and a couple of angels and for some reason attacks 20+ Ghost Dragons without expert magic. Wipe. Their random distribution wasn't particularly rich either. Thanks for the game!
What is KS? Knowledge and magical power?
KS is magical power; the "knowledge" stat is generally not important in the final stages of the game (with a few rare exceptions).
2013-02-07 theShevanesian (blue, Tower, Ain, Crag Hack) def Iamsamstan (red, Tower, Fafner) Jebus 132
On the first day I spotted two Dragon Fly Hives, a Griffin Conservatory, Crag in the tavern, three chests on the road — let's play! But so it stayed with two Dragon Fly Hives and one Griffin Conservatory, plus I captured an external dwelling of giants in the snow and set up a portal in the village dungeon. Before the GO I realize I forgot to buy the spell book))) On 124 I attack GO — 99 Power Liches — without tactics and without the book — I lose all Nagas( In the center 2 Dragon Fly Hives, and even those behind serious guards( I dive into a hundred Gorgons for a Pandora's Box hoping for troops — there are 124 of them, 3 giants remain, in the Pandora 10,000 XP and a hidden CO nearby(. The only good thing was that the center was empty, and the opponent wasn't visible in it — i.e., there was a chance to go back, take another Griffin Conservatory in the snow with a scout hero, and on 131-132 break my native Dragon Utopia and upgrade the giants. On 127 the opponent emerges with 20 Wyverns and a couple of angels and for some reason attacks 20+ Ghost Dragons without expert magic. A wipe. The loot distribution wasn't particularly rich either. Thanks for the game!
In your tutorial video, you say that hit-and-run tactics against a human player are not allowed. Is there a way to do it? How can it be done legally?
Should dragons be upgraded, since they are immune to Armageddon?
Hit-and-run tactics in their classic form are, of course, prohibited. In this case, I meant the standard example of a hit-and-run before a Fortress battle, when a highly upgraded mage first attacks with fast, fire-immune units (usually single units) and casts Armageddon. If there is an opportunity to retreat in the second round, they cast it again and retreat; if not, they simply die (even if they give the opponent some artifacts). Then, the main hero attacks and finishes off the remaining units.
Hit-and-run tactics, in their classic form, are of course prohibited. In this case, I meant the standard example of a hit-and-run before a final battle, when a well-developed mage first attacks with fast, fire-immune units (usually single units) and casts Armageddon. If there is an opportunity to retreat in the second round, he casts it again and retreats; if not, he simply dies (even if he gives the opponent some artifacts). After that, the main hero attacks and finishes off the remaining enemies.
A classic tactic for cowards, I hate it!!! :D
It turned out to be a very long and, in some places, tedious game. All because I saw my opponent for the first time on day 117. And for 3 weeks we were bleeding each other dry. On the second week, the opponent kills my angel and my entire army except for 5 nagas, while being left without an army himself. But for some reason he didn't want to surrender. On the third week, Gunnisson destroys a single Griffin Conservatory, immediately followed by a level 3 Griffin Conservatory. I run to the opponent, take his main, see an unconquered Griffin Conservatory, and run to it (the level one). The opponent takes his castle back. A new week, and Luna is upgraded on 5 upgraded gargoyles. I position 5 angels with Tactics and send him to a better world. I scout another Griffin Conservatory — run to it. On my turn, the opponent admits defeat. Thanks for the game




08.02.2013 kalababa (blue, Tower, random Rissa, Gurmisson) def Redsnow (red, Tower, random Rissa, Shakti/Luna), 6lm10a, 212
It turned out to be a very long and, in some places, tedious game. All because I first saw my opponent on day 117. And for 3 weeks we were bleeding each other dry. On the second week, the opponent kills my angel and my whole army except for 5 nagas, while he himself is left without an army. But for some reason he didn't want to surrender. On the third week, Gurmisson destroys a level 1 Griffin Conservatory, immediately after that a level 3 Griffin Conservatory, I run to the opponent, take his main, see an unconquered Griffin Conservatory, run to it. (level 1) The opponent takes his castle back. New week and Luna is boosted on 5 upgraded gargoyles, I deploy with 5 angels on Tactics and send them to a better world. I scout another Griffin Conservatory — run to it, on his turn the opponent concedes. Thanks for the game
I confirm.
I didn't want to surrender because I was supposed to climb into a level 2 Griffin Conservatory of mine with Luna within 2 turns, having taken +1 spell power for 1000 nearby before that, but I clicked on +1 knowledge... (right after that move I could have written gg :( ), but I decided to try fighting on :rolleyes: However, I lost a ton of time trying to get that ill-fated +1 spell power: smile28:
I really enjoyed the constant fights with scraps :D Heroes were sent to the tavern one after another, both on my side and on the opponent's :D
Thanks for the game
GG WP
P.S. There's information going around that nagas are imba =)
Week 1
We restarted, no gargoyles, I see a lot of gold and an easy path to a secondary Inferno hero. Aenain arrives, I have a Scholar together with Haste, I decide to play. I take my native secondary hero, I reveal many Harpies blocking the way to the swamp, I decide to postpone going there. I clear the respawn, my main runs to the Necropolis secondary. On the way, I decided to kill the Lizardmen, which I could have walked around; there turned out to be 42 of them, minus half my Gremlins and all the Troglodytes — not good, but they gave Earth Magic. I capture the Necropolis secondary, finish clearing the rest, and stop near the Scorpicores. Still haven't killed the Harpies.
Week 2
There's Lightning in the guild, I'm happy. I defeat the Scorpicores with acceptable losses — one Naga and almost all Golems. I capture Conflux, I beat the Storms [Storm Elementals] for the Pandora's Box (60 upgraded Faerie Dragons). Then another Pandora's Box — Wyverns, one stack gets a morale proc — all Faerie Dragons are lost, they gave me Storms [Storm Elementals]. On the way, I defeat another Pandora's Box (Level 1 and 2 spells), I capture the Necropolis castle, I pick up the Hat +4 Knowledge and the Robe +4 Spell Power.
Week 3
I run to my opponent's secondary hero; it turns out it hasn't been captured yet. The next day, I spot my opponent's scout hero and a blessed passage to the treasure zone through the secondary hero. The next day, Shakti shows up with no mana, the army consisting of 5 Nagas, an Angel, and Wyverns. I kill him with Lightning bolts, but I lose my entire army myself; I rush into the treasure zone. The treasure zone is terribly winding; I secure an external dwelling of Necropolis cavalry and a mine, but I don't go further (didn't have time to build a proper chain). At the same time, I push through to the swamp; I find nothing worthwhile.
Week 4
I mess around with unclear tasks, complete the gold quest, level up Aenain, rebuild Conflux, and chase my opponent around. In the second month, I rush to my opponent's castle; the guards are Nagas and Golems, I kill him, GG.
Thanks for the game