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Posts from Let's organize a tournament.

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In reply to Элементаль Бога
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The idea of dividing resources into divisions was an emotional move, with only 1% logic behind it, so to speak – a desperate measure and nothing more. Don't take this suggestion seriously... ;)
Будьте осторожны со своими желаниями. Иногда они исполняются.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Noom
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Noom
Why do you think that reducing the timer would be detrimental? The timer is mainly spent on difficult challenges in Treasure/Gold Outposts – if you reduce the strength of the guards, the game will be more dynamic (Gold Outposts/Treasure challenges will be completed earlier), and less time will be spent on completing them.
Zubr suggested reducing the timer, not creating special conditions to increase the game's dynamism.
Guys, I played in a pair tournament, and the time per turn was not 10 minutes, but less. I don't deny that this is possible, and if there are many people who want it, go ahead. I just expressed the drawbacks that I experienced firsthand, and personally, I wouldn't participate in such a tournament; I'd rather play a dozen games in a seasonal league on the Portal than one pair game.
"Шанс есть всегда, но не везде." ;)
In reply to Zybr
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Zybr
What's so terrible about it? You yourself described the problem of drawn-out turns in 2v2, but for some reason, you don't seem to consider reducing the turn time as a solution.
The turn time can be reduced without any problems, but reducing it to, say, 8 minutes won't significantly increase the pace of the game. And reducing it to, say, 5 minutes is unlikely to please the players. However, I'm not trying to convince or dissuade anyone; this is just my subjective opinion.
P.S. I don't think it's even worth discussing the issue of increasing the dynamism of the battle.
"Шанс есть всегда, но не везде." ;)
In reply to Leolopus
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First tournament option.
I suggest continuing the theme of inter-faction battles.
Idea: we remove the obvious favorites – the Necropolis and Dungeon factions. We then distribute the remaining factions based on their approximate strength, from strongest to weakest:
strong – Inferno, Orcs, Castle
weak – Elves, Humans, Fortress.
We divide all players into teams. Each team consists of:
- a captain (analyzes, helps with choosing, and assigns races to players, etc.);
- half strong players (e.g.,
3 players – equal to the number of weak factions),
- half weaker players (e.g.,
3 players – equal to the number of strong factions).
Strong players choose from weak factions, and weak players choose from strong factions. We can also allow players to secretly choose from the strong factions for each round (instead of being assigned one "fixed" faction).
Make it a 2-round tournament.
Round 1: each team plays against each other.
Round 2: the 2 strongest teams battle each other, but with a different race distribution scheme (we'll need to think about how to make it more interesting).

Another option for the next tournament.
Everyone is in one group. Round 1 is a random draw. All subsequent rounds have a draw among players with the same score after the completed games. That is, it's a completely random tournament. The number of rounds is either equal to the number of players minus 1, or 2/3 of the number of players. Let's see how many people register...
Будьте осторожны со своими желаниями. Иногда они исполняются.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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Removing Necropolis and Dungeon seems a bit too radical, although I understand the reason. The categorization into weak and strong factions is rather arbitrary, in my opinion. I vote for the second option.
In reply to brainstorm
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The second option is a Swiss-system tournament, so I'm in favor of a tournament with a unique twist, like the first one, we just need to finalize the rules.
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I really don't like this division into very weak and strong races. Moreover, it depends more on the template than on the race itself – for example, dwarves are real terminators in the late game; it's incredibly difficult to kill them when they're well-fed. And well-equipped humans/elves are also not easy to deal with.
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Regarding the pair tournament – I agree with Leo: it’s completely off the mark. We once played a three-player game with Brodyaga and DVP. Even considering that we have roughly the same skill level, a good online connection, and a decent speed of clearing maps, this dubious experience took as much time as three regular games. I’m in favor of team or group play with artificial “filtering” of newcomers, so that players can play for longer.
In reply to Stefandmy
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There's a suggestion to hold a team-pair tournament. That is, a team consists of 2 people, and when teams meet, the players play 4 games against each other (each player from one team plays against each of the 2 players from the other team). If desired, a 5th game can be added – a pair game (but this will likely significantly increase the duration of the match). However, it's not very clear how to create balanced teams.
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With teams of 4-5 people, it's impossible to create balanced teams or balanced pairings. By the way, you could launch something like a team league similar to the NBA – based on the results of the previous team competition, captains receive draft numbers depending on their team's placement in the previous tournament. The worse the placement, the better the draft position. It would be beneficial for mid-level players to be captains – it would make organizing the draft easier. The question is whether to appoint permanent captains for the season. Then, you could hold, say, 4 team tournaments in a season and, based on the year's results, calculate the teams' placements.
In reply to Noom
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Given that a tournament on HeroesLeague will be opening soon, the next tournament on HeroesWorld will not be opened before March.
I suggest that we agree on the tournament scheme and rules in the meantime.
As I understand it, it makes sense to continue with a themed tournament with some team elements, and on a permanent basis. But there is one big BUT: there is a lack of "consistent" players.
Therefore, we will come up with something. I will try to publish more or less acceptable tournament options in this thread by the beginning or middle of next week...
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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KillAndAction
Since a tournament on HeroesLeague will be opening soon, we will not open the next tournament on HeroesWorld before March.
But what if one doesn't interfere with the other?:)
"Шанс есть всегда, но не везде." ;)
In reply to KillAndAction
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KillAndAction
Given that a tournament on HeroesLeague will be opening soon.
It seems like Moz wanted to start a new tournament no earlier than the release of the new mod, and there are no new builds in sight yet.
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Well, in the case of a team league in Heroes of Might and Magic V, having a consistent group of captains is sufficient. If we have 5 permanent captains for a year, that's enough to launch a team league with drafts based on the ranking and other features.
In reply to Noom
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You can play in 2 tournaments at the same time.

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