Auto-translated
First tournament option.
I suggest continuing the theme of inter-faction battles.
Idea: we remove the obvious favorites – the Necropolis and Dungeon factions. We then distribute the remaining factions based on their approximate strength, from strongest to weakest:
strong – Inferno, Orcs, Castle
weak – Elves, Humans, Fortress.
We divide all players into teams. Each team consists of:
- a captain (analyzes, helps with choosing, and assigns races to players, etc.);
- half strong players (e.g.,
3 players – equal to the number of weak factions),
- half weaker players (e.g.,
3 players – equal to the number of strong factions).
Strong players choose from weak factions, and weak players choose from strong factions. We can also allow players to secretly choose from the strong factions for each round (instead of being assigned one "fixed" faction).
Make it a 2-round tournament.
Round 1: each team plays against each other.
Round 2: the 2 strongest teams battle each other, but with a different race distribution scheme (we'll need to think about how to make it more interesting).
Another option for the next tournament.
Everyone is in one group. Round 1 is a random draw. All subsequent rounds have a draw among players with the same score after the completed games. That is, it's a completely random tournament. The number of rounds is either equal to the number of players minus 1, or 2/3 of the number of players. Let's see how many people register...