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Posts from RPG based on KOTOR – suggestions and perceptions! Auto-translated

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In reply to Nowizard
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#46
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Nowizard;64371
I didn't quite understand, is that a "yes" or a "no"?:confused: :)
My idea is this: at the beginning of the game, there will be neither the Jedi Order nor the Sith Lords – there will only be the Republic and numerous criminal syndicates, various organizations, etc. (a complete list of organizations that provide a significant portion of quests will be provided in a couple of posts). Therefore, at the beginning, GMs will only portray the leaders of these organizations. This is where the RPG begins – participants develop and occupy academies that have been vacant for several years, and in some places, there will be the possibility to build them themselves. Eventually, the Jedi Order and the Sith Lords will form and begin to give newly joined participants quests for training.
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
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#47
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Okay, then I'll be the GM for the good and fluffy faction! :) If, of course, no one objects. :)
Бог есть любовь
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#48
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Okay, Alex, if it's in the KotOR section, then it's in the KotOR section. We'll discuss roles LATER! Now, let's talk about Gameplay. Please make it easy to read and write it HERE.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Tengro
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#49
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Several starting factions:
The Republic - dedicated to serving the Republic, acting as an agent and valuable asset for the revival of the Jedi Order, as a source of support for peace and prosperity.
The Exchange - a criminal syndicate (of currently undefined significance) focused on self-sufficiency and maintaining universal balance.
The Pirates - the Hutt criminal syndicate - gangsters and bandits engaged in theft, banditry, smuggling, and slavery.
The Mercenary League - a secret syndicate specializing in client protection, contract killings, and smuggling.
The Scavengers - simply put, looters - a small organization specializing in plundering abandoned territories.
The Zz'glorg Corporation - an organization specializing in self-enrichment and the restoration of damaged planets in the form of artificial cities.
and a few more that haven't been thought of yet...

Added 1 minute ago
Tengro;64377
Now, the game mechanics.
Please make it more understandable and write it HERE.
The development system?
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
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#50
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Characteristics. Their use.
Skills. Their use.
How and what to obtain.
Trading System.
Magic System.

Refer to the general rules of my RPG and use them as a template.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#51
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Corporation fix
Trading – the Exchange is still better.
Tzerka Corporation – or Tzerka Corps. or Corporation Tzerka.
Localization:)




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Tengro
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#52
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KOTOR-style characteristics (I'll explain everything later)
KOTOR-style skills
Skills are modified for action gameplay
Abilities are modified for action gameplay
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
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#53
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Here is a PRINTABLE VERSION:
With comments explaining what each element does.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#55
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Until you print it out, there's nothing to talk about.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Tengro
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#56
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Attributes:
Strength - affects the damage dealt by a specific type of melee weapon and the ability to carry heavy items.
Dexterity - affects the handling and damage of blasters, the ability to successfully dodge melee attacks, and the character's defense.
Endurance - affects the character's hit points and resistance to powerful blows that can knock down, stun, or paralyze.
Intelligence - affects the number of points that can be spent on improving skills and the ability to learn, repair, and create mechanisms.
Wisdom - affects the number of power points (may be simplified), the ability to defend against the effects of specific types of magic, and the ability to successfully use that magic on an enemy (mental disciplines).
Charisma - affects trading, damage from harmful magic disciplines, and the ability to persuade a character, either through magic or through simple conversation.
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
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#57
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I played KoTOR very little and a long time ago, so without a printed version of the skills and other information, I won't understand anything. P.S. Remove my candidacy as a GM; I've already decided who I'm going to play.
Бог есть любовь
In reply to Nowizard
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#58
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Okay! Since I don't have the first part of the game, I'd like to ask those who have played and are still playing to post all the information about the planets in the first part – locations, climate, animals (bestiary of the first part)!
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
In reply to Alex Ghost
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#59
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So, where is this new RPG section? I can't find it... :confused:
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to Darth Saruman
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#60
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Darth Saruman;64550
So, where is this new RPG section for KotOR? I can't find it... :confused:
It wasn't created! Is a separate KotOR RPG section really necessary? I want to ask everyone! Why not just expand the existing section for discussing the game?
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам