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RPG based on KOTOR – suggestions and perceptions!

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Several starting factions:
The Republic - dedicated to serving the Republic, acting as an agent and valuable asset for the revival of the Jedi Order, as a source of support for peace and prosperity.
The Exchange - a criminal syndicate (of currently undefined significance) focused on self-sufficiency and maintaining universal balance.
The Pirates - the Hutt criminal syndicate - gangsters and bandits engaged in theft, banditry, smuggling, and slavery.
The Mercenary League - a secret syndicate specializing in client protection, contract killings, and smuggling.
The Scavengers - simply put, looters - a small organization specializing in plundering abandoned territories.
The Zz'glorg Corporation - an organization specializing in self-enrichment and the restoration of damaged planets in the form of artificial cities.
and a few more that haven't been thought of yet...

Added 1 minute ago
Tengro;64377
Now, the game mechanics.
Please make it more understandable and write it HERE.
The development system?
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам