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Posts from Tower tactics.

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Maretti is obviously
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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Chingis

I've already tried it. Now the situation is different. Siila, with her slow troops, ran so far, destroying 2-3 blocks, that the fast-moving supposed main hero (specializing in physics) couldn't catch her and didn't manage to fight a single battle in the first 2 days.
Move the army in a chain from one front to another. If Ciel has run somewhere, maybe the main hero should go in the other direction? A typical tactic is for the hero to reach a secondary town, capture it, find a tavern there, buy another hero, and this hero returns the army to another front.

Орден Фениксахаризматический :) лидер
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I watched Maretti's video – it seems like http://www.youtube.com/watch?v=2WJZc3di0AI. The strategy should work better on snow, apparently.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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As I understand it, we're talking about the so-called "intestinal respawn." It's quite an unpleasant thing, there's no denying that. The simplest example of a chain: a hero is bought, he runs, another one is bought next, he follows the first, then birds are bought, bought for the hero, and he just reaches the second, the second reaches the first. The first one defeats something, then gives the army back, and this same chain starts working in reverse – it's already built.
You might ask: but the heroes are spread out, they'll have more movement points! I'll answer: along the paths, there are often not very useful things, like piles of resources. Accordingly, we spend the "extra" movement points on picking them up.

Орден Фениксахаризматический :) лидер
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Chingis
Isn't that against the rules?
It is allowed.
....
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Install GameRanger and play without rules, or with a minimal set of rules. There are plenty of noobs there, and you can practice on them like they're kittens.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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Lider1
Set up a gamemode and play without rules, or with a minimal set of rules. There are plenty of noobs there, you can practice on them like they're kittens.
In a literal sense, "kittens." Both of them leave if they don't like something... =)</
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
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hunter98
Literally "kittens." Both groups quit if they don't like something... =)
Well, if you choose Only Pro, then they play until the end because they consider themselves pros, although they are still noobs.
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За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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In my opinion, the Tower is the weakest Castle. Heroes like Alamar or Gera, even with a specialization in magic, won't save the Tower! Solmyr is cool, but only at 200% difficulty or on small maps. The Tower is the most magical city, but in Heroes 3, there's a balance issue: warrior heroes are stronger than magic heroes because in a battle against a human, no one will give you the opportunity to cast spells like explosion, meteor shower, chain lightning, etc. Since warriors are stronger, they will have higher attack and defense stats + warrior skills + tactics. As a result, any skilled opponent will use tactics to move their troops and archers as close as possible, use Haste, and start dealing damage! In a couple of turns, they will turn your army into dust. The mage will have to choose between explosion or Haste? Maybe Slow, Dispel, or a Curse and Blessing, or Healing (the main ones are Slow, Haste, Dispel, and attacking magic). If they choose attacking magic, they need to defeat everyone with magic in 3-4 turns, which is doubtful. I'm not even talking about magic resistance and artifacts against magic, and maybe unicorns will be summoning your units, manticores will be paralyzing them, etc.

The Tower's only hope is to stay in the Castle and bombard enemies with ranged attacks and magic. As an old Heroes saying goes: ONE TOWER IN THE FIELD IS NO WARRIOR!

Added 10 minutes later
If I play against the computer, I set up 7 computer players in an alliance against me on 160% difficulty, XL+Underground, and it's nothing, I win, it's not difficult if you play as Shakti or Lora (Dungeon is my favorite Castle), you can also win with other Castles, but I'm very used to Dungeon.
In reply to Znich
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Znich
In my opinion, the Tower is the weakest castle. Heroes like Alamar or Gera with a specialization in magic won't save the Tower!!! ...
Of course, Naga Queens are the weakest melee fighters of level 6, Archmages are the weakest ranged attackers of level 4, with all the penalties, the Master Genie can't cast spells, Titans and all sorts of Master Goblins can't shoot at all - if it weren't for the specialists in magic, there would be no one to fight with... :smile52: :smile52: :smile52:
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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Many, of course, smiled when they read Znich's revelations, but, without starting a flame war, I'll say it mildly: experienced players know how to play effectively with any town/race (although they still have their favorite/least favorite factions), but it has long been known that in "Heroes 3" there are no "bad" or "good" towns - it all depends on the player and the situation!
Znich, if you don't believe it: play with someone (a human, not AI) who will play as Tower, and you play as another town! Maybe, if you get beaten several times, you will reconsider your views.
The main thing you are not taking into account: there is no dilemma of "strength OR magic" - there is "strength AND magic"! With experience, every player understands that the "coolest" magic in battle is not at all Explosion, Chain Lightning, or Armageddon,:smile30: but Slow, Amnesia, Blindness, and many others. Therefore, continue playing - and you will discover many new and interesting things! ;)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Actually, Znich wrote everything correctly and I don't see anything funny about it. Does the Tower rule on random maps? No, it doesn't. On M maps, yes. On normal templates, no.
And comparing units 1-on-1 to see who is better just reeks of noobishness. Are resource costs and tempo taken into account in such a comparison? Hardly.
Marmot
but it has long been known that in "Heroes 3" there are no "bad" or "good" towns - everything depends on the player and the layout!

I categorically disagree with this. There has always been, is, and will be a grading of town strength. Heroes is not as balanced a game as Starcraft, for example, where you can play any race against any other and everything will be countered and balanced. Perhaps in single-player it doesn't matter who you play and Titans are cool, but in harsh random maps, everything is different. The main downsides of the Tower are the high cost of units and the fact that you can't just charge into hives with Gremlins. (And by the way, in structures like hives, Dragonflies love to hit units with special abilities. Just as dragons do in Dragon Utopia. And that is also a risk of losing Nagas if you go in with native troops). Also, one should not forget about speed.
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За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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Hello everyone!
The main thing you are not taking into account: there is no dilemma of "strength OR magic" - there is "strength AND magic"! With experience, every player understands that the most "cool" magic in battle is not at all Explosion, Chain Lightning, or Armageddon, but Slow, Forgetfulness, Blindness, and many others.
I am actually telling Marmot that the most useful spells are acceleration and deceleration. There is often no time for blinding, and I almost never use forgetfulness. Whoever attacks first wins. I often played with friends who were mages, and instead of slowing down, they used explosion and so on. I always use tactics and deploy troops where they are most needed.
Of course, Naga Queens are the weakest melee fighters of level 6, Archmages are the weakest ranged attackers of level 4, with all the penalties, Master Djinn cannot cast spells, Titans and all sorts of Master Goblins generally cannot shoot - if it weren't for their expertise in magic, they wouldn't be able to fight at all.
dnaop-wr
I'm not saying that Nagas are the weakest, on the contrary, they are one of the strongest, as are Titans, who are stronger than Champions, albeit not by much. I mean that a warrior always has an advantage over a mage in damage and defense. Destroying 30% of the enemy's troops with the first wave of attack is what a warrior does. Archmages have weak defense, and in melee combat they are corpses, despite fighting without penalties. Djinns are also weak, although their attack is more or less decent; besides, I have never seen anyone spend a turn to cast a random spell... ha, Golems are a defensive unit, they don't excel in attack, Gargoyles are weak, and Goblins are only ranged attackers and are "0" in melee combat.
It is convenient to use the Tower to clear out weak to medium neutral creatures, melee combat is not the Tower's path, which is a pity.
I take the skills: attack, defense, tactics, wisdom, air magic, earth magic, water magic, logistics. I ignore ranged attack, although there are 2 ranged attackers in the dungeon, the battle still takes place in melee, so I choose defense)).
Therefore, continue playing - and you will discover many new and interesting things!
and the same to you
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Aha, Lider1 has finally decided to "bring everyone into line"! :) Well, then tell me: why did Dirty player start the "First Snow" tournament now? You know the saying: "If you don't like cats, it means you don't know how to cook them!";)
Znich, please learn how to use the message editor: it's not difficult, but it's very useful to be able to see quotes, etc., in the text. Besides, the editors of most forums are very similar.
There is often no time for blindness
But that's a shame! I'm telling you: sometimes Blindness can even play a decisive role if the opponent underestimates your cunning.;)
I have never seen anyone spend a turn to cast a random spell
I suspect you still have a lot to learn.;) Just one master djinn can cast spells, several times per battle, without consuming the hero's mana(!), in addition to the main spells, and can significantly strengthen one or more of its stacks.
and the same to you
Thank you for the kind words! I'm continuing right now, and I'm sure I'll learn something new.:)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Marmot
Yeah, Lider1 finally decided to "dominate" everyone! :)

Actually, it's the opposite, I decided to "stand up for" them :D :D :D
Marmot

Well, then tell me: why did Dirty player start the "First Snow" tournament now?

You should ask the one who started it. And the tournament goals are stated there.
Marmot

Do you know the saying: "If you don't like cats, it means you don't know how to cook them!";)

Undoubtedly, but it's no secret to anyone that the Tower is an underdog on the vast majority of maps.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того

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