Posts from Let's organize a tournament.
In the half year since the season on the Portal, at least 4 active players have come to HeroesWorld-Heroes League. So the Portal is very relevant with its season. Lots of newcomers, flexible schedule, nobody bothers you with deadlines. If you're tired/don't have time, you drop the tournament and don't let anyone down.
I’ll support Yura, I also liked the team game — maybe implement themed team games on HeroesWorld? As for regular tournaments, the League is enough. By the way, it’s been a while since we last had paired tournaments — the problem might be with the templates, but I think it’s solvable, the main thing is to get started.
Added 2 minutes later
By the way, it has been a while since paired Tournaments were held; perhaps the problem lies in the templates, but I think it can be solved; the main thing is to start.
The problem is that the matches will be very long – you need to significantly reduce the time per turn, possibly by weakening item/passage guards. In Might and Magic III, you can read how they solved this issue in the Resurrection Tournament thread.
/topic/9712/
By the way, it's been a while since we had a paired tournament. Perhaps the problem lies in the templates, but I think it's solvable; the main thing is to start.
1) Getting everyone together at the same time (4 people) is problematic.
2) You get together, and someone suddenly has to leave - game over;
3) You get together, and someone's internet starts glitching - you get nervous, game over;
4) You get together, and there's a disconnect, you don't know who, you get nervous, game over;
5) You get together, start playing - the turn limit is 10 minutes, turn-based - the interval between turns can be over 30 minutes, and then the player whose turn it is has to leave - you play, sit, and wait;
6) An error (loss) for one, a problem for another - nervousness, complaints (possibly), and so on.
Personally, what bothers me most from this list is waiting for my next turn for more than half an hour, and that's if everything else goes well:)
A pair tournament is such a hassle. Here are some issues:
1) Getting everyone together at the same time (4 people) is problematic.
2) You get together, and someone suddenly has to leave – game over.
3) You get together, and someone's internet starts glitching – you get nervous, game over.
4) You get together, and there's a disconnect, you don't know whose – you get nervous, game over.
5) You get together, start playing – the turn limit is 10 minutes, it's turn-based – the interval between turns can be over 30 minutes, and then the player whose turn it is gets disconnected – you play, sit, and wait.
6) One person has a bug, another has a problem – nervousness, complaints (possibly), and so on.
Personally, what bothers me the most from this list is waiting for my next turn for more than half an hour, and that's if everything else goes well.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
Even in Heroes of Might and Magic III and IV, paired games are played, and in Heroes of Might and Magic V, with its timers, it should be even easier.
I haven't played paired matches in the third or fourth game, but I did get to try it in the fifth, which is why I explained everything listed above. And the timer in the fifth game isn't that smooth either; with a turn limit of 10 minutes, it can actually take 15-18 minutes because the time in battle is partially extended by the overall turn time.
As for the difficulty of getting everyone together, you can agree on a day in advance. It's unlikely to be a major problem for anyone to plan their time in advance.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
You could set a shorter timer. It's even necessary.
As for the difficulty of gathering everyone, you can agree on a day in advance. It's unlikely to be a big problem for anyone to plan their time in advance.
According to your logic, you could also reduce the turn time in paired games.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!