Skip to content

Posts from What would you like to change in Heroes of Might and Magic III?

No ratings yet — be the first to rate!
User Avatar
Auto-translated
Personally, I don't like the "magic mirror" spell. It would be better if, at the expert level, it could be cast on all units, even if only with a 20% chance. And instead of killing the entire enemy unit in "sacrifice" at once, it should only kill a part of it, which could then be resurrected with its health (taking into account the hero's magic power). Armageddon should be a 5th-level spell. Regarding skills: it would be cool to have a hero with an ability related to "literacy," allowing him to teach 5th-level spells. And, for example, "eagle eye" combined with "scouting" could provide an enhanced effect (their vision remains, but it is only applied in battle), and so on.
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
User Avatar
Auto-translated
I would like to... Yes, I would change... But I wouldn't change anything, I'm happy with everything as it is :)
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
Auto-translated
Ment
I wouldn't change anything; I'm happy with everything. :)
I'm also happy with everything, but small improvements wouldn't hurt! Although, this describes things I don't usually use. :)
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
User Avatar
Auto-translated
Play WT. There's Armageddon in the fifth level, and they've changed a lot of other things too.

http://www.heroeswt.net/features.php
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
User Avatar
Auto-translated
I would like to add a couple of new rankings to the Thieves' Guild. This would be the number of enemies destroyed: for each unit killed in battle, a certain number of points are awarded. The count only applies to battles with players, not neutral creatures. And I would like to create the same thing, but in a separate tab, as a general ranking for teams. Also, I would like to add the ability to transfer a castle to an ally.
In reply to Белендор
User Avatar
Auto-translated
Belendor
add the ability to transfer a castle to an ally
Why? Who would give their city to an ally?;)
I, on the other hand, would add the ability to take artifacts from an ally during a trade, because in the last game, his heroes have 2, or even 3, Spheres of Vulnerability each, and I have none! :( And since it's AI, asking him to share is pointless!
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
Auto-translated
Marmot
Why? Who would give their city to an ally?;)
I would, on the contrary, add the option to take artifacts from an ally during a trade, because in the last game, his heroes had 2, or even 3, Spheres of Vulnerability each, and I had none! :( And since it's AI, asking him to share is useless!

I once lost like that. At night, the enemy captured my city, and then it went to an ally. And if I had recaptured the enemy city, I wouldn't have been able to recapture the allied one. And finding/capturing new cities is unrealistic on Hard difficulty.
User Avatar
Auto-translated
It would also be beneficial to allow for a two-way exchange of resources between allies; this would be especially useful when you and your ally have different factions.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
Deep Dark Fantasies:
Зуриха  -- Оттар -- Кассий -- Вольдемар -- Харген -- Тифа -- Сандар-Эйдан -- 
Квенты -- Локации -- НПС -- Статус --
In reply to Граф Орлов
User Avatar
Auto-translated
Alexeagle
It would also be good to allow for two-way resource exchange between allies; this would be especially useful when you and your ally have different factions.

What prevents you from transferring resources through the market?
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
User Avatar
Auto-translated
Alexeagle
The exchange rate isn't 1 to 1 on the market.
What does the exchange rate have to do with anything? We're talking about transferring resources.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Граф Орлов
User Avatar
Auto-translated
it would also be good to introduce commands for the ally – defense (for example, they stay in the castles and don't leave), defense of their own castle (they run to your castle and stay there), and attack (for example, a specific target, or free attack – as a counter to defense).
In reply to Белендор
User Avatar
Auto-translated
Belendor
It would also be nice to add commands for the ally – defense (for example, they stay in the castles and don't come out), defense of their own castle (they run to your castle and stay there), and attack (for example, a specific target, or free attack – as a counter to defense).
In other words, take away the remaining bits of the ally's Artificial Intelligence and play as them yourself:D :(
So, what's the point of playing with AI allies then? If there's no artificially created problem, there's no need to solve it. Or are 8 field armies not enough – do you want to somehow have 16?
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
Auto-translated
Belendor
It would also be nice to add commands for allies – defense (e.g., stay in castles and don't leave), defense of their own castle (they run to your castle and stay there), and attack (e.g., a specific target, or free attack – as a counter to defense).
I also want to say that this would significantly change Heroes to the point of being unrecognizable.
It would no longer be Heroes, but some kind of team game. This is not needed in Heroes.

A little more off-topic (even though I've read a lot about the world of Heroes, I still don't know much and I'm a newbie): did they remove the ability to lower Battle Rating? [No, I don't need to lower it.]
User Avatar
Auto-translated
Lately, there's been a lot of discussion about AI, but what about spells, hero progression, and castle development? For example, wouldn't it be more interesting to create several mutually exclusive branches for unit development?
Ещё долго Гильраэн вспоминал глаза Энтов и звуки пилы, разносившиеся по пещере, но он понимал, что без костров он не приготовил бы горячий бульон из свежего драконьего мясца...

Statistics

Welcome our newest member: Emil