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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
In reply to YORICK-85
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13 years ago
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YORICK-85
But there are different situations... You might not know about such an opponent. For example, I hired a Converter as a disposable unit, and the opponent in the tavern will only see the main hero...

Added 5 minutes later
I was a little late with my post. The idea of a mental ability seems good.
I, for example, suggested comparing the city level with the hero's level. I even discussed this with Ment. But the implementation might be too complicated. What's the point of leveling up the hero if the special ability works from the beginning? :)
13 years ago
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Will the conversion be free? I remember that in Маркел's version, they required 10,000.

Added 3 minutes later
And in the sixth game, it's not free either.

Added 18 hours and 10 minutes later
If I understand your idea correctly, Dyrman, then the ratio between the city level and the hero level will be as follows: city level / 100% = hero level / x%, where x is the probability of converting the city into %. If this is the case, I would like to suggest that the hero still loses something, perhaps not gold and/or resources (as in the not-so-pleasant sixth game), but, for example, movement points. That is, like losing Ashan's tears; to convert, a full movement reserve is needed, and all movement points are deducted regardless of the outcome of the event. This, as it seems to me, will introduce an element of risk for the converter (if he is a "roach" and the main character is not nearby) and give the owner of the castle a chance to reach it. P.S. If I still misunderstood you, and you would like to explain it to me, please speak in simpler terms (not the way you communicate with RedHeavenHero). After all, I am a user, not a programmer
In reply to YORICK-85
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13 years ago
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YORICK-85
If the hero's level is higher than the city's level, then conversion is possible. And it's easy to remember and calculate.
Complex formulas only make things worse :(
Several heroes will need to be simplified for better understanding.
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13 years ago
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Dyrman, I've been thinking about it, and I've decided that most people would be happy with this option:
1) The hero's level should be higher than the city's level.
2) The hero should spend the entire turn on the conversion.
3) The hero should spend money on the conversion (at least 10,000 gold, and you can add resources as well).

The advantage of this hero would be significant, but the disadvantage is that he can only be used for one faction, and people who like to play as other factions will want this hero to be in their faction. So, either we put such heroes in all factions, or we don't create them at all.
In reply to sarkkot55555
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13 years ago
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sarkkot55555
Dyrman, I've been thinking, and I've decided that most people would be happy with this:
1) The hero's level must be higher than the city's level.
2) The hero must spend the entire turn on conversion.
3) The hero must spend money on conversion (at least 10,000 gold, and you can add more resources).
The advantage of this hero is that he will be powerful, but the disadvantage is that he can only be used for one faction, and people who like to play as other factions will want this hero to be in their faction. So, either we put such heroes in all factions, or we don't create them at all.
The script is already written. Later, if needed, we will edit it.

And how do you imagine cutting the ears off elves? :)

UP 49 build
A trial Moander has been added.
In reply to sarkkot55555
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13 years ago
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sarkkot55555

The advantage of this hero will be significant, but the disadvantage is that he is only available for one Faction, and players who enjoy playing as other Factions will want this hero to be available in their Faction as well. This means that either such heroes should be included in all Factions, or they shouldn't be created at all.
Personally, I am against any conversions. In the case of the Necromancer, it's still somewhat acceptable, since there is already a troop conversion mechanic. And from the perspective of the game's lore, any city can be plagued and turned into a city of the dead. But for other Factions, there are no logical or gameplay justifications. Turning an Inferno into an Elven city? It's funny, yes. If such nonsense is allowed in a fantasy world, then it is clearly easier to build a city from scratch, i.e., in an empty location (rather than on the site of another city).

Added 5 minutes later
sarkkot55555
3) the hero should spend money on the conversion (at least 10,000 gold, and resources could be added as well).
Money for the plague? )))
What good would it do for a Necromancer to spend a lot of resources and then rebuild the city from scratch, when he already has a free creature conversion in his own city?
In reply to Nargott
13 years ago
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Money for plague? )))
What good is it for a Necromancer to spend a bunch of resources and then rebuild the city from scratch if he has a free way to convert creatures in his home city?
Regarding resources, I basically agree. But what about the idea regarding movement points? I think it would be good to give the city owner at least some chance to prevent a catastrophe.

Added after 3 minutes
Or maybe the Necromancer should have a full supply of TE (which is used for conversion)? As if, corrupting a city requires a special blessing from Asch...
In reply to YORICK-85
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13 years ago
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YORICK-85
Or maybe the Necromancer should have a full stock of Magic Points (which are used for conversion)? After all, defiling a city requires a special blessing from Asch...
The developers didn't provide any tools to modify the Necromancer's Magic Points.
13 years ago
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It turns out that this mod not only adds new heroes but also changes the old ones. Yesterday, for example, I saw Hafiz in the tavern and bought him without hesitation (hoping for a 3-in-1 bonus: cart, ballista, and a bunch of gremlins. And since I was playing as Dungeon, these units are expensive). But I was surprised to see an attack with ranged fire instead of the starting units! :eek:
Oh, and there's also a strange description of Ilmirn's special ability (both in the game and here on the forum: after each battle, he regenerates part of his hydras, 50+2%). Does the +2% refer to the level, or is it just 50+2, in which case it could simply be written as "more than half of the hydras regenerate, rounded to the nearest whole number."
In reply to YORICK-85
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13 years ago
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YORICK-85
It turns out that this mod not only adds new heroes but also changes the old ones. Yesterday, for example, I saw Hafiz in the tavern and bought him without hesitation (hoping for a 3-in-1 bonus: cart, ballista, and a bunch of gremlins. And since I was playing as Dungeon, these machines are expensive). But I was surprised to see an attack with ranged fire instead of the starting machines! :eek:
Oh, and there's also a strange description of Ilmir's special ability (both in the game and here on the forum: after each battle, he regenerates part of his hydras, 50+2%). +2% - is that per level, or what? Because if it's just 50+2, it could have simply been written as "more than half of the hydras regenerate, rounded to the nearest whole number."
There will be 2 versions of the mod:
- With modified heroes and a standard set of new ones;
- Just with the addition of any new ones.

For now, I'm putting them in one pack, and then I'll separate them.

The description of Ilmir's special ability has already been corrected in build 49.
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13 years ago
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I present to your attention a new heroine for the "Stronghold" faction named Oyrkheen:smile44:

Oyrkheen was a little girl when she was found and taken in by orcs. She didn't remember her real name, but because of her extraordinarily red hair, the orcs gave her that name. Growing up among orc children, she became a good fighter and an excellent scout. She was considered an unusual child, as even at a young age, she could throw fireballs from her hand simply by concentrating on the target. By killing the warden and freeing slaves from the sulfur quarries, she earned honor and respect among the orc tribes. Now she leads one of the armies of the Stronghold, ready for new battles.



P.S. The name Oyrkheen is not made up; it was borrowed from an orc game, although I unfortunately don’t remember the title anymore. The portrait and part of the biography were borrowed from the main character of the game "Golden Axe," named Tyris
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13 years ago
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Dyrman

==================================================
Necropolis

Tessa
Fundamentals of Magic
Mana Restoration
Raise Dead

Mana Drain
Steals mana from a hero in contact with her, equal to half of their current mana. The presence of a town makes this ability impossible.

I would like to take this opportunity to present the portrait and biography for this heroine.



The biography was created based on a character biography named Suog that was abandoned by the game developers during the open beta version.

The War of the Broken Staff brought ruin upon many Necromancers, some of them were evil schemers while others, like Suog, were merely curious about things that others found distasteful. More an academic than a warrior, his studies led him to the discovery of ancient secrets. Now, in times of desperation, Suog has found the courage to strike out on the path of lost secrets and ancient myths.


The War of the Broken Staff crushed many Necromancer heroes, as some of them were malicious plotters, but at the same time there were also others, such as Tessa, who were interested in things that others found unpleasant. Leaning more towards magic than strength, she learned many ancient secrets, and now, in times of despair, she is convinced that courage guides her on the path of lost secrets and ancient myths.
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13 years ago
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It’s funny, we were just discussing an orc with a flamethrower in another thread.
In reply to Ment
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13 years ago
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Ment
It's funny, we were just discussing an Orc with a flamethrower in one of the threads.

Do you have a link?
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13 years ago
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As I understand it, Oyrkhin will be an orc mage, which is already unusual, since orcs are warriors and magic is generally not accessible to them. But could you please provide more details about her? I would like to know more about her specialization.

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