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Let's play a simple game based on the rules of the Mafia club I used to attend, as I promised. The rules are standard, with a couple of changes. Nights don't have a fixed time, and days last 18 hours. The game starts at night. Also, the voting process is as follows: in case of a tie, a quick revote is held (limit - one hour). During this hour, only the candidates for execution can post, while the others only cast their votes, and these are immediately counted as final, with no possibility of changing them. There are no "blue" votes in the game at all. Consider this a duel of "Who can argue better." If there is still a tie after the revote, the day ends in a no-kill. Executed players have the right to a final word, but killed players do not. And as a nice feature, I plan to format the game as if you were really at a club, playing at a game table. And yes, the killed and executed players leave the club, so I will personally monitor the Mafia chat and remove those who are out of the game. Discussion of the game outside of it is punishable by immediate loss for the team.
Town
Commissioner, 1x.
Checks at night whether a player belongs to the Mafia. Once per game, he has the right to "leave a note." This means that if he is killed at night when the note is written, the result of his check will be announced openly during the day.
Doctor, 1x.
Heals a player, saving him from death. Every two nights, he can heal himself.
Manic, 1x.
Plays on the side of the town. Kills the chosen player. He has the right not to kill and stay at home.
Townspeople, 5x.
They have no night actions or special abilities; they are the foundation of the town's game.
Mafia
Mafia Don, 1x.
His word is considered a priority; the GM accepts night actions from him. If he is executed during the day, he has the right to take any named player with him. This is done openly in the thread within 15 minutes after the execution, without discussion with the team. If the Don doesn't manage to do it, the ability will remain unused.
Mafia Members, 2x.
No special abilities; they participate in the discussion of choosing a victim together with the Don, and try not to reveal themselves and eliminate townspeople during the day. :)
Prostitute, 1x.
Blocks a player. She knows the Mafia, and the Mafia knows her, but she does not participate in the chat or discussion of goals; she sends the night action herself. If the rest of the Mafia is killed, she gains the ability to kill, without losing the ability to block (2 night actions per night). If her target is a town role with a night action, she will learn about the fact of the block.
Take your seats at the table, next to the number you like!
1 - Neyra Drake
2
3
4
5 - ortonnn
6
7 - Wolfstet
8 - Kitz Kitsunka
9 - Amko
10
11
12 - Dashenka
Town
Commissioner, 1x.
Checks at night whether a player belongs to the Mafia. Once per game, he has the right to "leave a note." This means that if he is killed at night when the note is written, the result of his check will be announced openly during the day.
Doctor, 1x.
Heals a player, saving him from death. Every two nights, he can heal himself.
Manic, 1x.
Plays on the side of the town. Kills the chosen player. He has the right not to kill and stay at home.
Townspeople, 5x.
They have no night actions or special abilities; they are the foundation of the town's game.
Mafia
Mafia Don, 1x.
His word is considered a priority; the GM accepts night actions from him. If he is executed during the day, he has the right to take any named player with him. This is done openly in the thread within 15 minutes after the execution, without discussion with the team. If the Don doesn't manage to do it, the ability will remain unused.
Mafia Members, 2x.
No special abilities; they participate in the discussion of choosing a victim together with the Don, and try not to reveal themselves and eliminate townspeople during the day. :)
Prostitute, 1x.
Blocks a player. She knows the Mafia, and the Mafia knows her, but she does not participate in the chat or discussion of goals; she sends the night action herself. If the rest of the Mafia is killed, she gains the ability to kill, without losing the ability to block (2 night actions per night). If her target is a town role with a night action, she will learn about the fact of the block.
Take your seats at the table, next to the number you like!
1 - Neyra Drake
2
3
4
5 - ortonnn
6
7 - Wolfstet
8 - Kitz Kitsunka
9 - Amko
10
11
12 - Dashenka


