Town
Commissioner, 1x.
Checks at night whether a player belongs to the Mafia. Once per game, he has the right to "leave a note." This means that if he is killed at night when the note is written, the result of his check will be announced openly during the day.
Doctor, 1x.
Heals a player, saving him from death. Every two nights, he can heal himself.
Manic, 1x.
Plays on the side of the town. Kills the chosen player. He has the right not to kill and stay at home.
Townspeople, 5x.
They have no night actions or special abilities; they are the foundation of the town's game.
Mafia
Mafia Don, 1x.
His word is considered a priority; the GM accepts night actions from him. If he is executed during the day, he has the right to take any named player with him. This is done openly in the thread within 15 minutes after the execution, without discussion with the team. If the Don doesn't manage to do it, the ability will remain unused.
Mafia Members, 2x.
No special abilities; they participate in the discussion of choosing a victim together with the Don, and try not to reveal themselves and eliminate townspeople during the day. :)
Prostitute, 1x.
Blocks a player. She knows the Mafia, and the Mafia knows her, but she does not participate in the chat or discussion of goals; she sends the night action herself. If the rest of the Mafia is killed, she gains the ability to kill, without losing the ability to block (2 night actions per night). If her target is a town role with a night action, she will learn about the fact of the block.
Take your seats at the table, next to the number you like!
1 - Neyra Drake
2
3
4
5 - ortonnn
6
7 - Wolfstet
8 - Kitz Kitsunka
9 - Amko
10
11
12 - Dashenka