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Posts from Journey

4.6 (10 ratings)
In reply to RedHeavenHero
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RedHeavenHero
Dyrman, create a combat script for Law, similar to Finish (Law side), so that no one would even think about attacking him. Because endlessly increasing his army is pointless, and in the end, he will become completely helpless due to the aforementioned bug.
I don't want to prevent him from being killed yet. As a last resort, we can increase the initiative of the creatures by 1000 times.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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I FINISHED IT!!

Except for this quest, I completed all the tasks and visited everything I could. The battle with the mausoleum was interesting, and the archdemons were a bit annoying.

Konstantin reached level 39 and approximately the same for each stat.

The map is undoubtedly one of the best I've ever played. The impressions are the same as when I played "The Refugee" – an old favorite map.

The map's terrain is made superbly; the only thing is that the water slightly overflows onto the islands, but it still deserves a solid five out of five.
I also give the highest score to the scripted functions without hesitation; the only thing is that there are some typos here and there, but this doesn't affect the process in any way. And the number of quests is simply amazing; you can experience so many interesting adventures.
The game's difficulty is well thought out; I played on the easy level, and it was quite comfortable. And the idea of practically depriving the map of mines is very unconventional, which makes it interesting.
The idea of allowing you to choose other starting heroes, the signposts that often gave me the right direction, and the fact that it's still an "Adventure" with some kind of plot, all evoke only the most positive emotions.

Thank you very much for the map; keep up the good work. =)

Whatever
In reply to Heroist
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Heroist
I FINISHED IT!!!
Thank you so much for the map, keep up the good work. =)
Man, you guys write such nice things, it makes me want to create another map :smile52:
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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I enjoyed it a lot too, but Konstik reached level 40. The last three levels were tree-based. It's the best map I've ever played.
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Yesterday, I had some free time in the evening and spent a bit more time working on this map. I've never had such interesting battles:
I overwhelmed almost 30,000 mummies with a hundred furies, and then (with the same furies) I took the Necromancer's castle with 5,000 astral dragons, not to mention the smaller units! (Both battles were won without any losses).
Wow! It's been a long time since I had so much fun!

I have recordings of the battles, but I didn't post them because I'm afraid no one will watch them all the way through :rolleyes:

Three months (in-game time) have passed – I've cleared everything before the green outpost (except for the dungeons on the road after the mummies and the one between the human and orcish castles). I also cleared three elven cities – two in the dark elf dungeon and one on top – the light elf city. I haven't decided what to do with the green outpost yet – I have some ideas, but I'm afraid it will take too long to get there – it's simply not realistic to make a battle last more than 50,000 turns (I don't want to give up the sword).
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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Upload the save file, please, and try to defeat Закон (I managed to, but with a trick :)).

Added 7 minutes ago
My wishes for the map:
1) Create a set of 2 swords (something like a huge bonus to magic and Armageddon).
2) Add a couple more overpowered battles.
3) Change the cities so that it seems like there is a state of Orcs, Humans, Dark Elves, etc.
4) Add Easter eggs.
5) If point 3 is accepted, then let there be quests to clarify the relations between the states.
Rambo1969
Yesterday, I had some free time and spent a little more time on this map. I've never had such interesting battles:
With a hundred Furies, I first defeated almost 30,000 Mummies, and then (with the same Furies) - I took the Necromancer's Castle with 5,000 Astral Dragons (not counting smaller units!). (Both battles were won without losses).
Wow! It's been a long time since I had so much fun!

I have recordings of the battles, but I didn't upload them - I'm afraid no one will watch them to the end :rolleyes:

Three months (in-game time) have passed - I cleared everything before the green outpost (except for the Dungeons on the road after the Mummies and the one between the Human and Orcish Castles) (including the outpost that requires mercury and the city that provides it in exchange for a club, as well as three Elven cities - two in the Dark Elf Dungeon and one on top - Light Elves). I haven't decided what to do with the green outpost yet - I have ideas, but it will be too tedious to go there - it's simply not realistic to make more than 50,000 moves per battle (I don't want to give away the sword).
Build up your army - I also couldn't defeat this outpost in the 3rd month while playing as Constantine (in the 6th month, I did it quite easily because I was busy with something else):cool:
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I completed all the quests, so I avoided almost all the major battles. In general, there's a big advantage to this – if you don't want to fight, just complete the quests!

Whatever
In reply to Rambo1969
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Rambo1969

There are recordings of battles, but I didn't post them – I'm afraid no one will watch them to the end :rolleyes:
You can increase the speed when viewing the recordings ;) So, nothing critical :)

Added 1 minute ago
Valerichek
My wishes for the map:
1) Create a set of 2 swords (something like a huge bonus to magic and Armageddon).
2) Create a couple more overpowered battles.
3) Change the cities so that it seems like there is a state of the Stronghold, Humans, Dark Elves, etc.
4) Add Easter eggs.
5) If point 3 is accepted, then let there be quests to clarify the relationship between the states.
I'm unlikely to improve the map. It's quite old; I'll only fix bugs. I don't want to go back and work on it. And I'm busy with the NHF project. So, sorry :(
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Heroist
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Heroist
Is it where the dwarves teach runes of levels 1-3? I've been there 100 times! The quest isn't completed!...
I didn't have any problems with this. I visited all three, and the quest said that none of them had been visited, but when I turned it in, the quest was completed successfully. There were also 25 bear riders that needed to be in my army.
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Here are replays of Mummy, Orcish, and Necropolis cities:

By the way, I really messed up with the second Dark Elf city – I took it (without losing three dozen units) and went to sleep, didn't play yesterday because I didn't have time, and today I found out that I can't go back. I'm thinking I could try to move to the Orc city on the island, but I need to capture it first.
Attachments 3
3 files attached • Total size: 1.2 MB
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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Whew, the hardest part was finishing the battle with the dragons – but it impressed me the most! The mummies were easier, and I didn't even get tired of fighting the horde.
In reply to Мусульманен
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Muslim
I didn't have any problems with this. I visited all three, and the quest said that none of them were visited, but when I turned it in, the quest was completed successfully. There were also 25 bear riders that needed to be in my party.

Hmm, that's strange, I definitely went to all three. One is at the bottom, in the dungeon, the second is roughly in the middle, and the third is near the water, at the top.
Maybe it's because I had 33 bears instead of 25? I didn't really pay close attention to that line in the quest.

Whatever
In reply to Heroist
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Heroist
Maybe the problem is that I had 33 bears instead of 25? I didn't really pay close attention to that line in the quest.
Were the bears of the correct grade?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Well, now even my terrible translation has arrived =).
It seems to be the very first one.

---I remembered! They died, and I bought new ones, the second upgrade! Is the case solved?

Whatever
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How to get out of the dead end? From the creation cave, the monolith leads to the cave with black dragons 999, but there's no way out from there.

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