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Necropolis, I had no doubts.
I liked the test, thank you, Katrine!
I liked the test, thank you, Katrine!
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| So, your city is a Tower. |
| In Towers, Alchemists and Wizards study the art of magic. Many creatures within them have been turned into servants through magic or created by the wizards themselves. The other inhabitants of the Towers are their ancient allies. The warriors of the Towers are distinguished by their steadfast fighting spirit. |
| So, your city is Necropolis. |
| In Necropolis, the undead rule, having seized once-living cities. Their allies are Necromancers and Knights of Death. Many warriors of Necropolis know how to weaken the power of the enemy unit. This gives them a quick advantage over an equal or even superior opponent. |
| Take the test |
| So, your town is the Tower. |
| In the Towers, Alchemists and Wizards study the art of magic. Many creatures within have been turned into servants through magic or created by the wizards themselves. The other inhabitants of the Towers are their ancient allies. The warriors of the Towers are distinguished by their resilient fighting spirit. Among them are many excellent archers. |
| Take the test |
| So, your town is a Castle. |
| The Castle is the domain of clerics and Knights. The main guard of the Castle consists of armed men. It is said that Castles have formed an alliance with griffons and are under the protection of angels. With two types of archers and two types of flying creatures, the forces of the Castle can easily pursue and defeat the enemy. |
| Take the test |
| So, your city is Dungeon. |
| Supreme lords and Warlocks build Dungeons as military bases for endless battles for power and wealth. Like-minded individuals become their allies. Other creatures fall into their slavery. Dungeon armies have various archers and mighty warriors. They will quickly disrupt the enemy's plans. |
| Take the test |
| So, your city is Necropolis. |
| In Necropolis, the undead rule, having seized once-living cities. Their allies are Necromancers and Knights of Death. Many Necropolis warriors can weaken the power of enemy units. This gives them a quick advantage over an equal or even superior opponent. |
| Take the test |
| So, your city is the Colony. |
| Elementals and wanderers originate from the Colony. Besides them, the city is populated by all sorts of elementals, among which fairies flutter and swift-winged phoenixes soar. Colonies are unique in that all their creatures are strongest in medium-range combat. Commanders never cease to argue whether this is a weakness of the city or a tactical advantage. One thing is clear: only the most skillful hero can lead the Colony's troops into battle. (All elementals have neutral morale and immunity to poison). |
| Take the test |