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In reply to Lider1
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#1230
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Lider1
In what way does the ND mod help when there is insufficient knowledge of the technical details?
It highlights the movement range of enemy units. In one of the versions, the hero's move points were displayed.

Орден Фениксахаризматический :) лидер
In reply to Qwerty
#1231
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Could you please advise, in what situation, when playing as Fortress, is it better to upgrade Centaurs for the first turn instead of deploying Elves? For example, if there is a Centaur stack located near the castle and only a few Elves arrived with the hero? Is it for breaking through ranged defenses? Or are there other possible scenarios?
#1232
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Not many Elves came with the native heroes.
..........
In reply to Niemand
#1233
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When playing as Fortress, is it possible to capture a Green Dragon lair in week 1, and if so, with which troops and hero characteristics?
#1234
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The more, the better.
#1236
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Gather everything possible. And at the end of the week, you can take it.
In reply to Niemand
#1237
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And what is the unit placement during battle? What losses are acceptable? Will the dragons go first due to their speed of 12, and who will they attack first – the elven archers?
#1238
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It varies.
In any case, it's not a big loss if you lose Centaurs, Dwarves, or Dryads.
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#1239
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It will be harder to defend this position than to capture it.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
#1240
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Lider1
It will be harder to defend this position than to take it.
What if they managed to master earth magic and, with the help of Grand Mages, slowed down some slow-moving units (the guards of this position) and then attacked them?
In reply to unknown1g
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#1241
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unknown1g
With what troops and hero characteristics (is this even possible?) when playing as Fortress, can you capture a Green Dragon lair in week 1?
I decided to try it out for a change. 21 Elves + 70 Kentaur (built in the city + one lair each + come with heroes - I estimated), ranger heroes without artifacts or magic, but visited 2 stone circles (level 3) and 2 upgrade shrines (+1 attack, +1 defense). I cleared it without any problems, but I didn't try to reduce the number of heroes or minimize the army and losses.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
#1242
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Do you happen to have any saves from before the attack? I'd like to take a closer look at the setup and maybe try to beat it myself... Or, if it's not too much trouble, could you at least describe the setup and give a round-by-round account of what happened?
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#1243
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Elves in the top corner, knights in the bottom corner, and the remaining slots filled with one knight each. Dragons attack (they can only reach the center). Elves shoot. Single units move to protect the elves. After that, it depends on the situation – you can remove the defense and attack with knights – fewer losses, but the elves will take some damage. Or, attack without removing the defense – more knights will be lost, but the elves will be unharmed. It takes a total of 2 or 3 rounds. If there are grand units with magic, then I don't think it's worth trying.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html