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Could you recommend a better mod? Although I like this one because you can make the difficulty extremely high.
If it's not too much trouble, could you tell me the specific values for the settings in the mod? The translation is really bad, and I don't seem to understand it either. Taxes, guard, artifacts, and 8 skills are clear, but I'm not quite sure about the regulators and their purpose.
1.) Loorahead Depth
2.) AI rush discount (values are off: 15 days, 30 days...90 days)
Um, does anyone else think the factions are mixed up? oO I mean, for example, the first player's location is for a demon, but it says "Knight" oO etc. And the bonus mob there is an Archdevil.
Um, does it seem to anyone else that the factions are mixed up? oO I mean, for example, the location for the first player is for a demon, but it says knight oO, etc. And the bonus mob there is an archdevil.
No, you're not the only one. In the forum description, yes, they are mixed up because that's how it was in the early versions of the map. However, the description in the map archive is correct. Thank you, I have fixed it.
Could you please tell me if your map happens to have a setting for increasing the number of creatures for the computer player? Or perhaps it sets their initial number? I played against the computer, and by week 29, I faced an opponent with 400 Titans and 1,000 Djinns. The difficulty level was the highest.
Jackson Dinky DK1 (Copper $nake$kin) -> Mesa Boogie TriAxis
Could you please tell me if your map has any settings for increasing the number of creatures for the computer player? Or perhaps for their initial number? I played against the computer and by week 29, I faced an opponent with 400 Titans and 1,000 Djinns. The difficulty level was the highest.
I can more or less explain the Titans (although it's still a bit of a stretch). Artifacts obtained from heroes give a combined Dragon bonus. That is, if they were worn by one hero, it's +1 to Titans each day. If they were worn from the first day (let's say), that's 203 Titans. Where the other almost 200 came from, I honestly don't know.
But 1000 Djinns – I really don't understand that at all. Especially since there was only one magic town on the map. In addition, there were 700 Lions and 4000 Mages.
If the save file somehow stores the history of hero development, and if you can extract this information from the save files, I can send it to you. I did manage to finish the map in my favor, so it's no longer possible to see that hero directly. Subordination and Berserk helped me deal with this absurdity.
And one more request: would it be possible to upload a version of the map with fixed town-race locations? When I play against the AI, I set up all 8 towns according to the readme and block 6 out of 8 towns. I leave one for myself and one for the AI. My and the AI's towns are saved, but the blocked neutral towns are reset. This is most likely a feature that applies to Heroes in general, but nevertheless. Since the map has an anti-editor, I can't do this myself. The map disappears from the list of playable maps.
Jackson Dinky DK1 (Copper $nake$kin) -> Mesa Boogie TriAxis
Dyrman
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The AI in Heroes cheats on its own, as intended by the developers. The higher the difficulty, the stronger the cheat.
Creating fixed cities is not difficult. I'll do it in the evening, provided I have free time and a good memory.