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Absolute power.

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#39
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I can more or less explain the Titans (although it's still a bit of a stretch). Artifacts obtained from heroes give a combined Dragon bonus. That is, if they were worn by one hero, it's +1 to Titans each day. If they were worn from the first day (let's say), that's 203 Titans. Where the other almost 200 came from, I honestly don't know. But 1000 Djinns – I really don't understand that at all. Especially since there was only one magic town on the map. In addition, there were 700 Lions and 4000 Mages. If the save file somehow stores the history of hero development, and if you can extract this information from the save files, I can send it to you. I did manage to finish the map in my favor, so it's no longer possible to see that hero directly. Subordination and Berserk helped me deal with this absurdity. And one more request: would it be possible to upload a version of the map with fixed town-race locations? When I play against the AI, I set up all 8 towns according to the readme and block 6 out of 8 towns. I leave one for myself and one for the AI. My and the AI's towns are saved, but the blocked neutral towns are reset. This is most likely a feature that applies to Heroes in general, but nevertheless. Since the map has an anti-editor, I can't do this myself. The map disappears from the list of playable maps.
Jackson Dinky DK1 (Copper $nake$kin) -> Mesa Boogie TriAxis