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So, it seems the old, reliable "flamingo" tactic was meant for creating a loop. When a berserked monostack, moving slowly, simply can't reach anyone and the player has no control over the battle.
Okay, it's the blind-slow-berserk combo.
But the counter to blind is definitely antimagic on the Viv.
In a real match, there was indeed a berserk first, and the partner cast Implosion, which led to the well-known result.
And even though the Vivs were already taking down 2 archers each, they retaliated with 7 geese.
Initially, I was hoping that the Vivs would berserk near their own ballista-tents, which would give a chance to regain control of the battle if morale dropped.
And if they were behind the walls, then the scenario described above would work, when the entire remaining army is killed – a familiar situation.
Implosion can be channeled, and if you pay to cancel it, you can immediately attack with a golem.
In any case, what happened revealed terrible secrets of offline play, and now they will either be legalized or somehow regulated, determining what, where, and how is the most correct. Berserk is strong even without this, especially in War of the Throne with its increased fire damage
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"
(с) Roger Zelazny
(с) Roger Zelazny
