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This is a very vague rule, and in that case, you wouldn't be able to use infinite ballista ammunition, sulfur from naganbuks, the Artifact of Bravery, and many other things. But it's practically impossible to control, and is it even worth it? If both opponents can use these exploits, they don't give any critical advantage, and therefore don't create any imbalance in the game. However, rules like banning Berserk should be written in a very specific and precise way, not allowing for double interpretations.
The wording is completely useless. The rules need to be edited, which I hope we will do soon.
I was saying that all the rules that allow for ambiguous interpretation need to be refined on a case-by-case basis, and if infinite arrows, wall reinforcement, etc., can be called a feature, then looping Berserk cannot be, it's a bug. But limiting it with rules is also not an option, as too many nuances can arise, including unforeseen ones.
P.S. By the way, the medal that prevents Berserk is banned, but the looping Berserk itself is not. Is that logical? :rolleyes:
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.