Skip to content

Posts from SoD Championship

No ratings yet — be the first to rate!
In reply to Ihtiandr
User Avatar
Auto-translated
Wicc, hi, let's agree on when we'll finish our game:cool:
ICQ: 698753504
User Avatar
Auto-translated
congratulations, Pete =)
In reply to Ihtiandr
User Avatar
Auto-translated
Ihtiandr
Who should I believe?))

Believe both. Because they are talking about different versions of the game.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
User Avatar
Auto-translated
Favio is just a troll :).
2Favio & MatrosOff: my ICQ is 644980173 if you need help finishing the save files.
In reply to Ihtiandr
User Avatar
Auto-translated
Ihtiandr
Who should I believe?))
Believe me :)

The situation where control isn't distributed is relatively rare; more often, something else important isn't distributed. And besides, it manifests late, meaning it doesn't always come to that. It's much more annoying to run into a one-way layout.

That's why the guild was restructured and a script for one-way layouts was created in Warlords.
So, does this depend on the map size? I thought the strategic value of a template primarily depends on its layout. Are there really no strategic L-shaped layouts? It should be fixed :)
The larger the map, the more options there are, and the more opportunities there are to make mistakes, or to force your opponent to make mistakes.

There is a dependence on the structure, of course. The problem with ordinary Sod-style L-shaped layouts is also that their layout is very primitive; it can be made much more sophisticated. There are several notable examples in Anarchy. Diamond also has a fairly complex structure.

Added 2 minutes later
Dirty_Player
actually, Sod-style layouts are much more balanced...
I'm not talking about balance, but about the richness of the gameplay. These are not the same thing.

For example, Mini-Nost is the most balanced L-sized layout, but the gameplay there is camper-like, so it's not always engaging.
Auto-translated
Friends, if you'll allow me, I will summarize a few points.

1. The HD mod has proven its suitability for tournament play. It does not contradict the game's foundations, is compatible with the classic version, speeds up the game, and makes it more user-friendly.
2. We need our own SoD championship. A new generation of players, hungry for the game, has grown up on World. We cannot be satisfied with a championship based on the TE-BT version.
The standard mindset of a BT player is: SoD is crap, it's outdated, BT rules. But when it comes to playing in tournaments or developing BT, they can't be bothered; they've already played their part and look back at the past with a smile.
That is why the "heroic" component of Bay's vision died, leaving only poker. Here is an example of a BT tournament taking place simultaneously with the Moscow one.
http://forum.heroes.by/viewtopic.php?t=918&postdays=0&postorder=asc&start=30

Even though Napalm is a generous host and an excellent organizer. Where are the game reports, where are the broadcasts, where are the emotions? Everyone is too lazy; they just relaxed and that was it.
BT is held up by a few enthusiasts, like Vic, like Merlin and the Yekaterinburg players; most BT players couldn't care less. A new player who has learned to play and embraced Bay's philosophy quickly learns to despise SoD, becomes saturated, and grows tired of the game. Where are all the Bay-followers? Only the same Cobra, Bayazet, and Expert remain—those who started playing 12 years ago.

Essentially, Heroes as a movement went through several stages.
1999/2000 - the St. Petersburg tournaments, fierce battles with game descriptions; from them grew Antal, Lord Dim, Uncle Fyodor, Flamingo, Master of Lightning, Cobra, Bayazet, etc.
This gave an impulse for the development of the heroic movement across the country; everyone played the St. Petersburg fixed maps, rushed Dungeon mages in week 1, and leveled up Dessa.

2002 - the Moscow Chaos League. Chaos himself, Dilvish, Andre, Bishop, Mega Pes, Joker, Phil, and shortly after Stinger showed great games; everyone read the reports with fascination,
amazed by the fact of taking utopias in week 3, the time spent breaking through "cans," hives, and naga-banks.

2003-2004 - the Krasnodar tournaments, where all the best in the country converged. All the Muscovites, St. Petersburgers, Minsk residents, Yekaterinburgers, Kievans, and many other
players gathered to determine the best. Everyone was hungry for victory; I remember how Chaos, Antal, Joker, Mega Pes, and Phil123 were knocked out of the tournament in 2004, and these were names like
Stinger, AlexGreat, or Bayazet today. Dozens of people gathered and discussed these games. In the semi-finals, two St. Petersburgers—Dim and Fyodor—played against two Muscovites, Andre and Bishop.

I wanted to hold such a tournament several years ago... which was a fairly gross mistake. Quite quickly (and democratically) via voting, SoD was sent to the sidelines. While some matches were still played on SoD in Kiev, by the time we reached Michurinsk, it was BT. The SoD players simply refused to participate—among them were
Mizrael, Scorp, Vitalik, Lekha—because playing on a different version was problematic.
Once I brought up this topic, and it was explained to me directly that those non-participants weren't a huge loss compared to the Moscow and St. Petersburg BT players.

I gave up and left. But when I returned, I saw that the situation wasn't so bad. SoD gained a strong trump card in the form of the HD mod.
A new generation of players has grown up. Let's just say that players of my generation—Mizrael, Scorp, Matrosov, Vitalik—who have played regularly in tournaments for a decade, were slightly inferior in skill to Pit. At the same time, through conversations, I found out that there are several new young players of a level comparable to Pit, and there are new, fast-growing players playing SoD.

In other words, it is impossible to say that SoD is definitively a dead-end branch of the game's development. Compare the informativeness of the BT and SoD tournaments in Moscow and Kingisepp, even though the BT tournament had more prestigious participants. Look at how many comments we have, how much was written in the text broadcast; imagine the comments from Dirty and LeBron.
Perhaps now it is worth saying that SoD, thanks to World and its players, is more progressive and more friendly to beginners, while not affecting the core of the game. I think we need our own in-person tournament. For its realization, we need more than just the support of the majority of the best SoD players.
There are two problems. First—the youth of the new forum players. While BT players are mostly people in their 30s and 40s, reasonably well-off financially, our new players are young guys in their early 20s; the financial question matters to them.
The second problem is explaining the difference between online play from a cozy couch and traveling hundreds of kilometers.
If we can explain this and gather 3-4 conditional Pits, 5-6 conditional Mizraels, and a few beginners of Favio's level—then it will become our legitimate championship, a championship of the best. I am open to dialogue with the players. I am not engaging in BT-TE vs. SoD disputes; everyone simply chooses the game they like. We could even invite Maretti. Preparation takes time, possibly autumn of this year, simply to save up some money, determine where to play, and which templates to use. The Moscow tournament was a trial stone—not perfect (Pit dominated too much), but interesting enough. A similar tournament with good coverage would become the event of the year in the heroic SoD life and provide a development impulse for beginners, not to mention the benefit of players meeting in real life.
IMHO.
In reply to numOne
User Avatar
Auto-translated
numOne
Believe both. Because they are talking about different versions of the game.
No, I'm talking about the same version, I myself enjoy playing XL on SoD, especially in club tournaments.

If it were possible to play XL in this tournament, I would have played it from beginning to end. But instead, I played 6lm10a with Eric, and then I started advising Matrosov.
User Avatar
Auto-translated
Wicc
Diamond also has a rather complex structure.

Yes, the scheme is confusing. You need to study it for a week to understand it.
ICQ: 494048169
Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
Twitch Channel
Crypt Videos
User Avatar
Auto-translated
I played a few games back then, and out of all the Dungeon factions I've played, Diamond is definitely the best.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to Nagan-4
User Avatar
Auto-translated
Nagan-4
Friends, if you'll allow me, I'll summarize a few points.

1. The HD mod has proven its suitability for tournament discipline. It does not contradict the foundations of the game, is compatible with the classic version, speeds up the game, and makes it more user-friendly.
2. We need our own championship for SoD. A new generation of players, hungry for the game, has grown up on World. We cannot be satisfied with a championship based on the TE-BT version.
The standard mindset of a BT player: SoD is crap, outdated, BT rules. But they are too lazy to play in tournaments or develop BT; they've already played their part and look back on the past with a smile.
That is why the "heroic" component of Bay died, leaving only poker. Here is an example of a BT tournament taking place simultaneously with the Moscow one.
http://forum.heroes.by/viewtopic.php?t=918&postdays=0&postorder=asc&start=30

Even though Napalm is a generous host and an excellent organizer. Where are the game reports, where are the broadcasts, where are the emotions? Everyone is too lazy; they just rested and that's it.
BT is held up by a few enthusiasts, like Vic, like Merlin and the Yekaterinburg players; most BT players couldn't care less. A new player who learns to play and becomes imbued with the philosophy of Bay quickly learns to despise SoD, becomes saturated, and grows tired of the game. Where are all the Bay-players? Only the same old Cobra, Bayazet, Expert, who started playing 12 years ago, remain.

Essentially, Heroes as a movement had several stages.
1999/2000 - St. Petersburg tournaments, fierce battles with game descriptions; from them grew Antal, Lord Dim, Uncle Fyodor, Flamingo, Master of Lightning, Cobra, Bayazet, etc.
The heroic movement across the entire country received an impulse for development; everyone played the St. Petersburg fixed maps, rushed with Dungeon mages in week 1, and leveled up Dessa.

2002 - the Moscow Chaos League. Chaos himself, Dilvish, Andre, Bishop, Mega Pes, Joker, Phil, and slightly later Stinger showed great games; everyone devoured the reports, marveling at the fact of taking utopias in week 3, the time spent breaking through "cans," hives, and Naga-banks.

2003-2004 - Krasnodar tournaments, where all the best in the country gathered. All Muscovites, St. Petersburgers, Minsk residents, Yekaterinburg residents, Kyivites, and many other players came together to determine the best. Everyone was hungry for victory; I remember how Chaos, Antal, Joker, Mega Pes, and Phil123 were knocked out of the tournament in 2004, and those were names like Stinger, AlexGreat, or Bayazet are today. Dozens of people gathered and discussed these games. In the semi-finals, two St. Petersburgers—Dim and Fyodor—and two Muscovites, Andre and Bishop, played.

I wanted to hold such a tournament a few years ago... which was a rather gross mistake. Quite quickly (by the way, democratically) by vote, SoD was sent to the sidelines. While some games in Kyiv were still played on SoD, BT was already the standard in Michurinsk. SoD players at the time simply refused to participate—among them were Mizrael, Scorp, Vitalik, Lekha—because playing on a different version was problematic.
I once touched upon this topic, to which it was bluntly explained to me that these non-participants were not a very big loss compared to the Moscow and St. Petersburg BT players.

I gave up and left. But when I returned, I saw that the situation wasn't so bad. SoD gained a strong trump card in the form of the mod.
A new generation of players has grown. Let's just say, players of my generation—Mizrael, Scorp, Matrosov, Vitalik, who have played in tournaments regularly for a decade—were outclassed in skill by Pit. At the same time, from conversations, I found out that there are several new young players of a level comparable to Pit, and there are new fast-growing players playing SoD.

That is to say, it is impossible to claim that SoD is definitively a dead-end branch of the game's development. Compare the informativeness of BT and SoD tournaments in Moscow and Kingisepp, although the BT tournament was more prestigious in terms of lineup. Look at how many comments we have, how much is written in the text broadcast; imagine the commentaries of Dirty and LeBron.
Perhaps now it is worth saying that SoD, thanks to World and its players, is more progressive and more beginner-friendly, while not affecting the foundations of the game. I think we need our own in-person tournament. Its implementation requires not just the support of the majority of the best SoD players.
There are two problems. First—the youth of the new players. While BT players are mostly people in their 30s and 40s, sufficiently financially secure, the new players are young guys in their early 20s; the financial issue is significant.
The second problem is explaining the difference between online play from a cozy couch and traveling hundreds of kilometers.
If we can explain this, gather 3-4 "Pits," 5-6 "Mizraels," and a few beginners of Favio's level—then this will become our legitimate championship, a championship of the best. I am open to dialogue with the players. I don't engage in BT-TE vs. SoD disputes; everyone simply chooses the game they like. We could even invite Maretti. Preparation takes time, perhaps autumn of this year, simply to raise some money, determine where to play, and which templates to use. The Moscow tournament was a touchstone—not ideal (Pit dominated too much), but interesting enough. A similar tournament with good coverage will become the event of the year in the heroic SoD life and will be an impulse for development for beginners, not to mention the benefit of players meeting in real life.
IMHO.
I would like to see more descriptions from 2004 and how SoD has grown since that moment.
User Avatar
Auto-translated
Wicc
Diamond also has a fairly rich structure.
LeBron
played a few games back in the day, of the L templates I've played diamond is definitely the best

So why isn't Diamond added to tournaments on HeroesWorld, for example instead of sm-ka or balance, which experienced players consider rubbish?

I, for example, get absolutely no enjoyment from XL templates, so I have to cross them out in tournaments. At the same time, many people cross out sm-ka. As a result, you have to play mini-nosta, in which I think there is little strategy — the whole game revolves around one final fight. It would be cool to organize an "Only L" tournament, fair and square for L template fans.
ICQ: 494048169
Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
Twitch Channel
Crypt Videos
Auto-translated
2 iDD.
You know, you really need to sit down and write about it. I once did that on the Wings forum; there was a wonderful hero-gaming forum there. I described in detail who beat whom and why, round after round...

Very few of the active players from back then are still around.
Cobra is probably the only one of the notable players from that time who missed 2004; he had some problems related to football betting.
Horn was there, Vitalik, Yama-Dharma, Oxy. Yesterday, I met Mega in Moscow, and we reminisced. Matrosov was always there and helped Alan Prosto a lot. There were the Minsk players: Vasya, DDD, and his brother vvv.

Regarding the development since 2004, SoD couldn't have had any. Bai took over all the young players, starting with the slogan "we'll improve SoD," and then switching to the slogan "SoD sucks." Only the die-hard league and portal players remained. Just open Bai's earliest topics; how many wonderful new players were there. And that's why SoD doesn't have a new generation.

World appeared out of nowhere. With a strong Bai and a solid Portal, a small group of players emerged, which was very appealing due to its friendliness and home-like atmosphere. Adelaide, Tanya, vbn, Invisible, Kamikaze, Reper, Alex R, Loy, Uran with Dudzhem – no more than ten people. Oh, I forgot Evgenia, a great guy from St. Petersburg.

It's quite informative to study the history of the forum, how it grew and became the best. The next generation of players was already starting to form here.

Essentially, the line of development is: Pro-gamer - League of Heroes - Bai - World. There's also the history of Portal, which is also interesting, as a struggle between romantics and pragmatists. Ugh, the whole club movement in the CIS started with the Master of Lightning website and Lord Maniac's reports, but I can't remember what that website was called.
In reply to Ihtiandr
User Avatar
Auto-translated
Daemod seems like an analog of Spider for Heroes of Might and Magic – both are excellent templates:smile19:
Зима 2011-12.
Auto-translated
It's pointless to place bets without seeing the list of templates. If there are three XL templates (Heroes of Might and Magic VI, Legends of Might and Magic, Heroes of Might and Magic X), then that's one prediction, but if it's a mix of random maps like Panic, SMK, and Balance, then it's a completely different prediction, close to an equal chance.

2. Cobra.
Stinger has won Chaos League tournaments on XL maps; he has a lot of experience.
I don't know about Pete; I doubt he has that much experience.
They'll probably agree on what to play.
But it would be very interesting to watch. )

Statistics

Welcome our newest member: Emil