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In reply to Nagan-4
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Nagan-4

Oksana, thank you so much for the photos. ))
There would be something to thank for, but everyone is either busy or running away like cockroaches. :) It's different in Michurinsk...
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There was nothing to be thankful for; everyone was either busy or scattering like cockroaches. Now, Michurinsk was a different story...

Yeah, we had a great time hanging out back then. Are you going to Odessa? They're trying to talk me into it, but I only love SoD. Words like "classes", "banks", "experience", and "tax" have a detrimental effect on my attitude toward the game.

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Ugh, looks like the final match of the tournament is reaching its climax soon, we're waiting...
otherwise it's time for the St. Petersburg folks and us to head home.
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What about a group photo? It wouldn't be as fun without one! I only recognized Mizrael in the photos; I'd like to know who the others are.
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The final match for second/fourth place between Matrosov and Favio has been postponed. It will be completed online. I hope there will be a broadcast of the match within a week. Thanks to Eric for organizing the tournament.
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Ihtiandr
What about a group photo? It's not interesting without one)) I recognized only Mizrael in the photos; I'd like to know who everyone else is.
Photo 1.
From bottom left to right: vitalic, Qwerty, Slonysh
Standing on top: Oxygen, =Stinger=, Vigo
Photo 2.
From left to right: Mizrael, Slonysh, Nagan-4, scorp
Photo 3.
In the front: vitalic, in the middle: Wicc, and in the background, it looks like Dima Matrosov :)
In reply to Ihtiandr
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Just got home.

Thanks again for such a great tournament, especially to Nagana.
It's truly wonderful when there's an organizer who is willing to create a competition for the sake of a beloved game and community!

From the very beginning, I identified the most dangerous players for myself: Scorpa, Mizrael, and Pete, and, as it turned out, I faced all three of them.

I also really wanted to play against Wick, but I thought he would be an observer, and I simply don't know Matrosov, but as I found out, he's also an excellent player! And I'm glad to have met everyone, including Vitalik, Num, Stinger, and everyone else!

About our game with Wick + Matrosov:
We didn't finish the game because the players from St. Petersburg had to leave, but we'll finish it in the next few days. We sent the save file to email. I played terribly in the last game; my headphones were working intermittently, the club atmosphere was very noisy, it was extremely difficult to concentrate, my focus was zero, and I made a lot of mistakes. The draw was bad, and the situation was terrible... nevertheless, it's still not clear who will win. We'll let you know when we finish.
Second place is thus shared between me and the Wick + Matrosov duo.

And thank you to everyone who cheered for me!
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I want to thank Eric once again, this time on the forum, for organizing the tournament, as well as for the grand prize equal to a current graduate student stipend, which I totally did not expect (some rumors were circulating beforehand, but as usual, they flew right past me).

It was very nice to see the Tambov team "Forest Orderlies" - Mizrael, scorp, Nagan-4 - they played in this lineup in the very first team tournament on HeroesWorld almost 5 years ago, and that's when I first met them virtually, and now we finally met in real life.

It's also great that our newcomers came to the tournament - Noom, nik312, and heroes13 and especially favio are just awesome.
Too bad Yegor Korobeinikov and Sevensan couldn't make it.

Thanks to the Fish for streaming the final, they really saved us from the constantly popping up and very annoying window saying users can no longer join. I watched it in the evening, the comments were excellent and knowledgeable, and I even liked the mouse clicking.
As for the fat in the draft, I probably disagree — besides the cape and boots, I didn't notice much fat, money was scarce, secondary skills were useless, the griffins were angry and moral, good thing at least one external dwelling was found, and even that was Inferno, well at least I had to have something... as for the griffin battles, it was similar, overall the draft was roughly equal. Mistakes were made on both sides, and how could it be otherwise? apparently mine were less critical. The tension of the final also took its toll, and for me it was the 6th game in the last 6 days, essentially my quota for an entire season.

And thanks to all the fans for your support, many wrote to me in PM and on Discord, you helped me a lot.
In reply to Nagan-4
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Nagan-4
Friends, allow me to announce a match between the CIS-2012 champion Stinger and the winner of the Moscow tournament Pit, with mandatory game broadcasts and reports.
Perhaps one of the most interesting confrontations in the heroes' world between two of the most talented SoD players. In March. I will definitely be present myself; place your bets and predictions. The match is best of 3 wins.

It's pointless to bet without seeing the template list. If there are three HL templates(mm6, lm10, hm12), then that's one prediction, but if it's some bloatware like panic, smki and balance, then it's completely different, close to equal. :)
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KobrRa_RR
If there are three HL templates (Heroes of Might and Magic VI, Legends of Might and Magic, Heroes of Might and Magic XII), then that's one prediction, but if it's a mess like Panic, SMK, and Balance, then it's a completely different one, close to equal.

I would like to know from the mapmakers which L-templates they consider good. Or is playing with L-templates not popular at all? I must admit, such a categorical disregard for SMK puzzles me. After all, 90% of games used to be played on it.
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In reply to Ihtiandr
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Ihtiandr
I would like to ask the mapmakers which L-shaped layouts they consider to be good?

Mirror.
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KobRa_RR
Mirror.

And that's it? What exactly is wrong with the CM?
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in reality, SOD is much more balanced than SOD-8mm6. I don't even know how to play XL in SOD. If you don't get control, that's it, game over.

In general, I would really like to see monster battles played on mirrored maps.
In reply to Ihtiandr
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Ihtiandr
I would like to ask the experienced players which L-map strategies they consider good. Or is playing on L-maps generally not popular? I must admit, such a categorical rejection of L-maps puzzles me. After all, 90% of games used to be played on them.
The difference is best seen by watching live tournaments on L-maps and XL-maps. The intensity of the competition, the number of maneuvers, the number of final battles, the intricate scenarios, etc.

Games on L-maps, with rare exceptions, are usually like this: you restart successfully, gather resources, and then see what the map offers. That is, the game is mainly against the map, not against the opponent. Skill is needed, but it is more of a skill in completing quests than a skill in face-to-face combat. The former is easier to develop, hence...

On XL-maps, the map layout also plays a role, but the percentage of meaningful games where you win against the opponent as a person, and not just because of your/their map layout, is significantly higher.

Added 2 minutes later
KobRa_RR
Mirror map.
I would also add Anarchy. But this is more due to the fact that it is not as "overplayed" at the moment.
In reply to Ihtiandr
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Ihtiandr
And that's it? What exactly is wrong with the short map?

Let me start by saying what's good about the short map: it's fast, and many games end in the second week: players meet, discuss who has the better units, and say goodbye. However, it doesn't give a complete picture of skill due to the reasons mentioned above! On the HL map, there's more time and opportunities to correct a bad starting position from the map generator.
Therefore, skill matters more than luck (the initial map layout).
Ihtiandr
I'll probably add Anarchy to the list as well. But that's more because it's not as overplayed at the moment.
I just signed up for a tournament on it, on the portal, and we'll see if your words are true.
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Dirty_Player
actually, SOD-cm is much more balanced than SOD-8mm6. I don't even know how to play XL in SOD. If you don't get control, that's it, GG.
Wicc
Games on L are, with rare exceptions, roughly the following: you restart successfully, gather a powerful army, and reconcile with what the map gives you. That is, the game is mainly against the map, and not against the opponent. Skill is needed, but it's more of a skill in completing the quest, rather than a skill in face-to-face combat.

So, who should I believe?))

The intensity of the struggle, the number of maneuvers, the number of final battles, the number of battles with weak creatures, the intricate scenarios, etc.

So, it depends on the size of the map? I thought the strategic nature of a template primarily depends on its layout. Are there no strategic L-templates? I should correct that :)
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