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Oksana, thank you so much for the photos. ))
New here? I'm Roha — want a quick tour?
There was nothing to be thankful for; everyone was either busy or scattering like cockroaches. Now, Michurinsk was a different story...
What about a group photo? It's not interesting without one)) I recognized only Mizrael in the photos; I'd like to know who everyone else is.
Friends, allow me to announce a match between the CIS-2012 champion Stinger and the winner of the Moscow tournament Pit, with mandatory game broadcasts and reports.
Perhaps one of the most interesting confrontations in the heroes' world between two of the most talented SoD players. In March. I will definitely be present myself; place your bets and predictions. The match is best of 3 wins.
If there are three HL templates (Heroes of Might and Magic VI, Legends of Might and Magic, Heroes of Might and Magic XII), then that's one prediction, but if it's a mess like Panic, SMK, and Balance, then it's a completely different one, close to equal.
I would like to ask the mapmakers which L-shaped layouts they consider to be good?
Mirror.
I would like to ask the experienced players which L-map strategies they consider good. Or is playing on L-maps generally not popular? I must admit, such a categorical rejection of L-maps puzzles me. After all, 90% of games used to be played on them.
Mirror map.
And that's it? What exactly is wrong with the short map?
I'll probably add Anarchy to the list as well. But that's more because it's not as overplayed at the moment.
actually, SOD-cm is much more balanced than SOD-8mm6. I don't even know how to play XL in SOD. If you don't get control, that's it, GG.
Games on L are, with rare exceptions, roughly the following: you restart successfully, gather a powerful army, and reconcile with what the map gives you. That is, the game is mainly against the map, and not against the opponent. Skill is needed, but it's more of a skill in completing the quest, rather than a skill in face-to-face combat.
The intensity of the struggle, the number of maneuvers, the number of final battles, the number of battles with weak creatures, the intricate scenarios, etc.