Alone (blue, Castle, Valeska, Sandro) ) def BlooDy)DriVeR (red, necro, Moandor), 2sm4d, 131.
I still had a rest left when the necro came as the 4th hero; I decided to compete who would raise more bones. On top of that, there was also a swamp dweller with Vaskas; the only downside is that the slow roads are a killer.
We couldn't connect for a game for a long time, plus I have computer issues — it shuts down after about 15-20 minutes of work. It was uncomfortable to play, so I found a cable, connected the laptop to the desktop via network, and after some time we managed to connect.
First, I cleared 3 crypts — the roads were somewhat long, no external dwellings visible. Sandro quickly got Earth and learned Slow. I broke into the basement; there was a block visible up to 49 Djinns. I passed everything to Valeska — she was also leveling decently — Defense and Tactics. On 117, I scouted a Griffin Conservatory — a single one — successfully take it. I set the end in the Citadel. In the lair, it was visible that the opponent's horses didn't stand, but it's too early to relax.
On 121, I pull up the growth and Sandro killed 30+ Djinns, took a box for 10k XP — leveled Attack and Earth Expertise. Also took a necro castle there. From the overview, I see a passage to the opponent — building a chain there. With Implings I take a +4 shield; Sandro gets the Necromancer's Cloak, and with Implings I break through to the opponent's respawn.
The cunning plan was to reveal the opponent's location using his own overview — which I successfully executed. An external dwelling of Liches near the main is visible, 2 of the Dead, and one of Skeletons. The army is apparently walking somewhere.
I pass to GO — there I take a Hive of 6 Wyverns and head to the second (of three) Griffin Conservatory. I think — if the Conservatory is 3-4, I can try to take GO with Mass Slow — there are Cyclopes and Bears at the exit, which is very convenient. And at the opponent's respawn by GO, there's exactly a Conservatory — maybe still untaken.
However, on 131, the opponent is in this Conservatory and surrenders.
Thanks for the game!
Posts from Favorites in battle! - 5
The Battle of Favorites! - 5
In the lower bracket, in the match between Mizrael - Yegor Korobeynikov, Mizrael advances, as Yegor didn't have time to play and receives a technical defeat.
In the upper bracket, Tiamath - Captain didn't finish their match in time; they need to play it urgently, as darkello is waiting and complaining.
In the match between OUTLAW - bRitvo4kA, there are issues with business trips and departures. At the players' mutual request and with RozenKran's consent, the deadline for the match has been extended to January 6th, inclusive, and the loser must play the lower bracket match by January 10th.
The deadline for the second round in the lower bracket is January 7th. There are already 3 games there. For the top 2 pairs, considering the circumstances, the deadline is individual.
The third round of the upper bracket is until January 21st.
The driver is silent on ICQ, so I'm writing here. I can play today, tomorrow, and Friday evenings. After that, there will be New Year's corporate events, etc., and I won't have time.
If VODKA hinders the heroes... well, forget about these heroes :smile03:
Alone (blue, Castle, Valeska, Valeska) def numone (red, Inferno, Calh, Vedomina), 2sm4d, 135.
A frustrating defeat.:o I got outscouted, as Alone said, by about 2 days. I had one last town, spawned up top - good, but the road was long and took a winding detour somewhere far off (I could see it going behind the mountains, but couldn't see the fork), so I thought, I won't take the last resource, since I had scouted an external dwelling of efreets, and if there was only one road to the general area, I could safely take the tech rest. But it wasn't meant to be; the passage was blocked by diamond golems, meaning the general area wasn't along the road - hello to a quick encounter I absolutely didn't need. One consolation: the passage to the opponent was guarded by 50+ archers, so he probably wouldn't rush on the first week, but I couldn't set up a rest from the other side either after the encounter. I had to improvise. I painted the swamp, had absolutely no money, built hell hounds and gogs, and passed them to Vedomina (whom I had designated as my secondary hero). She barely took a max skeleton crypt, then I needed to take the external efreet dwelling; I built horns of the Abyss and pit fiends and attacked - they got morale boosts and punished my screeners thoroughly. I bought out the efreets and decided to break through the stone golems to another passage leading to the snow (the road went through the swamp) - to let a secondary hero gather some gold and paint a secondary town if possible, since things were going terribly. My army consisted of 22 gogs, 2 efreets, 1 demon, 1 pit fiend, 5 hell hounds... the golems were on the snow. I thought long and hard about whether to attack, finally decided to go for it; there were nearly 50 of them, they barely fell, and all I had left were gogs and efreets. I sent the secondary hero in, but it was a dead end - almost immediately a block of 50+ mages, most likely the treasure zone was generated this way, with the road, and I couldn't even pick up a single pile. So I was cut off: on one side these mages, on the other the opponent; there was a descent to the treasure zone, but it made no sense to go there now. All that was left was my own respawn, which had been dealt to me as a huge area with lots of small guards - just right for Vedomina. I built level 1-6 units in the fort, with a trade, and sent one secondary hero deep into the respawn. I prayed the opponent wouldn't rush, but apparently no one heard my prayers, and on day 117 Valeska appeared from the side with the archers, an angel, and gremlins in hand :smile11:. Panic.
By day 121 it was just a matter of technique for him to kill me; I was clutching at straws - no money, sold everything down to the last, but couldn't even buy back half. Naturally, I couldn't build a Castle, and the opponent wiped me out in the capital. Vedomina already had a necromancy artifact, scouted 3 conclaves, a beehive, and much more, all in my own respawn; she had gathered a hundred skeletons, hoping to find a passage somewhere and try to capture another secondary town, but I only found the passage at the very last moment and it led to the snow - too late... 7 days. GG
Thanks for the game!
In the upper bracket, we didn't have time to finish against Tiamath - Captain; we need to finish it urgently. Darkello is waiting impatiently and complaining a lot.
We agreed to play until one of us wins two games.
We finished the first game a few days after we found out we were in the same pair.
We started the second game right after the first one and saved it at turn 214.
For the past two weeks, we haven't been able to find time to play, but we're on track to finish, especially since I have some free time in the next few days.
I also want to inform you that we've only had time to play since December 10th – less than other players – so there were only two weeks to play. By the way, we have Christmas here, so you must understand that games can't be the top priority.
The opponent didn't get any restarts, I took 1. The game started on the surface, in the Galtan tavern. I played, and expanded to 5 heroes and 110 skeletons, which seemed pretty good, but the opponent lost on the nomads. We continued playing for fun, but there was another unfortunate loss, so I can say I got lucky and managed to escape. I don't know what I would have done against Shiva, level 10, with 112 units and that kind of build. Thanks for the game!
12/27/12 BlooDy)DriVeR (red, Necropolis, Clavius) def. Dimast (blue, Fortress, Kiryushka) mini-nostalgia 111
The opponent didn't get any restarts, I took 1. The game started on the surface, in the Galtan tavern. I played, spread out to 5 heroes, 110 skeletons, it seemed pretty good, but the opponent lost on the nomads. We finished the game for fun, but there was another unfortunate loss; I managed to escape, I don't know what I would have done against Shiva, level 10, with 112 experience and that build. Thanks for the game!
Judges, please resolve this situation.
The opponent proposed playing best of 3 (first to 2 wins).
1st game - I surrendered; we were playing late at night, until almost 2:30. We continued at 8 in the morning; I had been sleeping and thought I had 25 grands, so I attacked a horde of dendroids - it turned out I only had 16. I wrote to my opponent that something was wrong.
I said that I would load an autosave, and if I really have 16 grands, then I will surrender.
It turned out there were 16 grands. I must have dreamed them during that sleepless night :)
Second game - we played for a very long time; the opponent didn't attack, while I had DD, TP, assembled Armor of Damnation, crimson shard, shackles, Dess, and a bunch of heroes with DD and TP. Two fully built ramparts and 20 unique growth. I took the opponent's capital.
The opponent has one boss with a horde of vivs with stats 2-3 times higher than mine.
The opponent didn't have time to build up and asked me to load a save.
I said that I would, but since it was 2 AM again, we postponed it.
Then for 2 weeks we couldn't catch each other to continue.
Now we are about to play, but I don't want to provide an autosave (my right according to the tournament rules), as the game will drag on for a very long time.
The opponent called me a cheater... I don't know why. I can see all his moves.
I ask you to judge this.
The round deadline expired a week ago.
Play until victory. ... If both players want, they can play as many games as they like, the main thing is to meet the deadline.
Tiamath advances in the winner bracket, and Captain plays the next round against darkello.
The time for a game elapsed a week ago.
The match is played until one win. ... If both players agree, they can play as many games as they want, but the critical thing is to respect the schedule.
Tiamath continues playing in winner part and Captain playes the next game with darkello.