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Posts from Favorites in battle! - 5 The Battle of Favorites! - 5

5.0 (2 ratings)
In reply to Alone
13 years ago
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Alone
Alone (blue, Castle, Valeska, Sandro) ) def BlooDy)DriVeR (red, necro, Moandor), 2sm4d, 131.

I still had a rest left when the necro came as the 4th hero; I decided to compete who would raise more bones. On top of that, there was also a swamp dweller with Vaskas; the only downside is that the slow roads are a killer.
We couldn't connect for a game for a long time, plus I have computer issues — it shuts down after about 15-20 minutes of work. It was uncomfortable to play, so I found a cable, connected the laptop to the desktop via network, and after some time we managed to connect.
First, I cleared 3 crypts — the roads were somewhat long, no external dwellings visible. Sandro quickly got Earth and learned Slow. I broke into the basement; there was a block visible up to 49 Djinns. I passed everything to Valeska — she was also leveling decently — Defense and Tactics. On 117, I scouted a Griffin Conservatory — a single one — successfully take it. I set the end in the Citadel. In the lair, it was visible that the opponent's horses didn't stand, but it's too early to relax.
On 121, I pull up the growth and Sandro killed 30+ Djinns, took a box for 10k XP — leveled Attack and Earth Expertise. Also took a necro castle there. From the overview, I see a passage to the opponent — building a chain there. With Implings I take a +4 shield; Sandro gets the Necromancer's Cloak, and with Implings I break through to the opponent's respawn.
The cunning plan was to reveal the opponent's location using his own overview — which I successfully executed. An external dwelling of Liches near the main is visible, 2 of the Dead, and one of Skeletons. The army is apparently walking somewhere.
I pass to GO — there I take a Hive of 6 Wyverns and head to the second (of three) Griffin Conservatory. I think — if the Conservatory is 3-4, I can try to take GO with Mass Slow — there are Cyclopes and Bears at the exit, which is very convenient. And at the opponent's respawn by GO, there's exactly a Conservatory — maybe still untaken.
However, on 131, the opponent is in this Conservatory and surrenders.

Thanks for the game!
I admit, on week 1 the horses didn't stand((( Had no money at all, fought off an external dwelling of Liches, but on week 1 couldn't even take it, plus 90 Skeletons, overall a disaster; on week 2 I got going, scouted 4 Griffin Conservatories (3 on the snowy secondary); I had a plan to take them all by 133 and probably would have if the 1st one was at least a 3, but anyway, thanks for the game!
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13 years ago
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After the previous round, we have 3 outstanding matches.

In the lower bracket, in the match between Mizrael - Yegor Korobeynikov, Mizrael advances, as Yegor didn't have time to play and receives a technical defeat.

In the upper bracket, Tiamath - Captain didn't finish their match in time; they need to play it urgently, as darkello is waiting and complaining.

In the match between OUTLAW - bRitvo4kA, there are issues with business trips and departures. At the players' mutual request and with RozenKran's consent, the deadline for the match has been extended to January 6th, inclusive, and the loser must play the lower bracket match by January 10th.

The deadline for the second round in the lower bracket is January 7th. There are already 3 games there. For the top 2 pairs, considering the circumstances, the deadline is individual.

The third round of the upper bracket is until January 21st.
13 years ago
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Driver is not responding on ICQ, so I'm writing here. I can play tonight, tomorrow, and Friday evenings. After that, I won't have time due to New Year's corporate events, etc.
In reply to Dimast
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13 years ago
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Dimast
The driver is silent on ICQ, so I'm writing here. I can play today, tomorrow, and Friday evenings. After that, there will be New Year's corporate events, etc., and I won't have time.
If VODKA interferes with the heroes... well, forget about these heroes:smile03:
In reply to Sevan_80
13 years ago
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Sevan_80
If VODKA hinders the heroes... well, forget about these heroes :smile03:
I don't drink vodka. I've been drinking rum lately. Yes, I played a couple of games while drunk and lost both, that's true.
In reply to Alone
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13 years ago
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Alone (blue, Castle, Valeska, Valeska) def numone (red, Inferno, Kalh, Vedomina), 2cm4d, 135. We have one day of rest left. From the overview, I saw a Consul, 2 Naga Banks, and a Gnome Stronghold, and on the other side, an Outpost with Archers. I'm playing, although according to my opponent, he's doing pretty well. I took a Crypt with a Centaur Axe and painted the Outpost with Marksmen, then broke into the basement. On the other side, there are 49 Beholders, so I decided not to deal with them for now. I ran along the road, scouted a level 1 Consul, and soon it became clear that the Grail was not on the road. In these conditions, the Castle has an advantage - the main thing is not to make a rest encounter. I stealthily defeated 50+ Greater Wolves, there's a long road to the Rampart - I turned around. I transferred everyone to the far side of my large respawn - there, my Necromancer decided to level up. The Strider took the Gnome Stronghold, killed the neutrals, and checked the Consul - it's strong. I decide to take the level 1 Consul on the first try, I've already started preparing the red one at the last passage, and the Angel is a good argument in our favor. The problem is that there's no wood for the horses. :rolleyes: I carefully move with stealth units in search of logs - I grab two campfires - no wood... I see another last one within reach - I take it and :smile03: 6 logs! The horses are ready on day 116 after the Citadel. On day 117, I transfer everyone to Valeska, she takes the Angel in the Consul with a grazed stack on the grass. With the Angel, I kill the Golden Golems for the Hive with 4 Vivs. We saved here. After the break, the game started poorly - I wasn't focused. The plan was to transfer to the respawn and take another Hive, but the heroes didn't move as planned. I was just playing for the first time on the No-Death mod and didn't know that after exchanging troops and artifacts, the order of the heroes' turns changes - so I let one guy pass by the chain. Then things got worse. I took the Hive but didn't get the horses in it - I stupidly lose the Angel in the Hive with a stack of 12 :mad: I came out of there angry - again, after the transfer, I don't run with the hero to the right place and don't have enough movement points to take the Mage Guild - I'm very short on money. With great difficulty, I transfer everything to Valeska, she defeats 78 Marksmen on the opponent's respawn. Instead of stealth units running ahead and monitoring, they fall behind. I move carefully, above the Inferno, heading there - along the way, they repaint the Outpost with Imps - the encounter could be hot. The only hope is 12 Vivs and 40 Marksmen. ;) On my turn, the opponent surrounds with Scouts, something is brewing - he passes the turn, I kill two. Then there's some kind of skirmish, the reds put the Imps in front of the stealth units - I kill, like, three. The Marksmen stack is significantly thinned out. At the same time, I capture the opponent's secondary town (Swamp) and head to the main one. The final battle is around day 126 - the opponent is in the Inferno Citadel with 4 Efreet and a screen against Jabarkas, level 5, with 12 Vivs, 3 horses, 34 Marksmen. The Vivs win. However, the opponent doesn't give up - there's a Necromancer, who's stirring up trouble in the north of the map. With the start of the new week, I buy everyone back, Valeska takes the level 2 Consul, another level 1 Consul is scouted on the Inferno respawn. I'm preparing to take it, but apparently, the reds have run out of arguments. Thank you for the game! :)
In reply to Alone
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13 years ago
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Alone
Alone (blue, Castle, Valeska, Valeska) def numone (red, Inferno, Calh, Vedomina), 2sm4d, 135.

A frustrating defeat.:o I got outscouted, as Alone said, by about 2 days. I had one last town, spawned up top - good, but the road was long and took a winding detour somewhere far off (I could see it going behind the mountains, but couldn't see the fork), so I thought, I won't take the last resource, since I had scouted an external dwelling of efreets, and if there was only one road to the general area, I could safely take the tech rest. But it wasn't meant to be; the passage was blocked by diamond golems, meaning the general area wasn't along the road - hello to a quick encounter I absolutely didn't need. One consolation: the passage to the opponent was guarded by 50+ archers, so he probably wouldn't rush on the first week, but I couldn't set up a rest from the other side either after the encounter. I had to improvise. I painted the swamp, had absolutely no money, built hell hounds and gogs, and passed them to Vedomina (whom I had designated as my secondary hero). She barely took a max skeleton crypt, then I needed to take the external efreet dwelling; I built horns of the Abyss and pit fiends and attacked - they got morale boosts and punished my screeners thoroughly. I bought out the efreets and decided to break through the stone golems to another passage leading to the snow (the road went through the swamp) - to let a secondary hero gather some gold and paint a secondary town if possible, since things were going terribly. My army consisted of 22 gogs, 2 efreets, 1 demon, 1 pit fiend, 5 hell hounds... the golems were on the snow. I thought long and hard about whether to attack, finally decided to go for it; there were nearly 50 of them, they barely fell, and all I had left were gogs and efreets. I sent the secondary hero in, but it was a dead end - almost immediately a block of 50+ mages, most likely the treasure zone was generated this way, with the road, and I couldn't even pick up a single pile. So I was cut off: on one side these mages, on the other the opponent; there was a descent to the treasure zone, but it made no sense to go there now. All that was left was my own respawn, which had been dealt to me as a huge area with lots of small guards - just right for Vedomina. I built level 1-6 units in the fort, with a trade, and sent one secondary hero deep into the respawn. I prayed the opponent wouldn't rush, but apparently no one heard my prayers, and on day 117 Valeska appeared from the side with the archers, an angel, and gremlins in hand :smile11:. Panic.
By day 121 it was just a matter of technique for him to kill me; I was clutching at straws - no money, sold everything down to the last, but couldn't even buy back half. Naturally, I couldn't build a Castle, and the opponent wiped me out in the capital. Vedomina already had a necromancy artifact, scouted 3 conclaves, a beehive, and much more, all in my own respawn; she had gathered a hundred skeletons, hoping to find a passage somewhere and try to capture another secondary town, but I only found the passage at the very last moment and it led to the snow - too late... 7 days. GG
Thanks for the game!
In reply to numOne
13 years ago
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In the upper bracket, we didn't have time to finish against Tiamath - Captain; we need to finish it urgently. Darkello is waiting impatiently and complaining a lot.

We agreed to play until one of us wins two games.
We finished the first game a few days after we found out we were in the same pair.
We started the second game right after the first one and saved it at turn 214.
For the past two weeks, we haven't been able to find time to play, but we're on track to finish, especially since I have some free time in the next few days.

I also want to inform you that we've only had time to play since December 10th – less than other players – so there were only two weeks to play. By the way, we have Christmas here, so you must understand that games can't be the top priority.
13 years ago
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27.12.12 BlooDy)DriVeR (red, Necropolis, Clavius) def Dimast (blue, Fortress, Kiryushka) mini-nostalgia 111
The opponent didn't get any restarts, I took 1. The game started on the surface, in the Galtan tavern. I played, and expanded to 5 heroes and 110 skeletons, which seemed pretty good, but the opponent lost on the nomads. We continued playing for fun, but there was another unfortunate loss, so I can say I got lucky and managed to escape. I don't know what I would have done against Shiva, level 10, with 112 units and that kind of build. Thanks for the game!
In reply to BlooDy)DriVeR
13 years ago
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BlooDy)DriVeR
12/27/12 BlooDy)DriVeR (red, Necropolis, Clavius) def. Dimast (blue, Fortress, Kiryushka) mini-nostalgia 111
The opponent didn't get any restarts, I took 1. The game started on the surface, in the Galtan tavern. I played, spread out to 5 heroes, 110 skeletons, it seemed pretty good, but the opponent lost on the nomads. We finished the game for fun, but there was another unfortunate loss; I managed to escape, I don't know what I would have done against Shiva, level 10, with 112 experience and that build. Thanks for the game!
11 elves, 50 centaurs, 8 dwarves, a couple of water elementals, three air elementals, and fakes, art from morale. I attacked the nomads, there were 60 of them, but it didn't go well, I forgot that it wasn't ivory and not on grass, and that these horses have 7 speed. I should have waited for the giants and calmly attacked with 112 in the dungeon. There was a Shiva, level 10, with a log and archers, followed by a tactic. Thanks for the game.
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13 years ago
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Captain vs Tiamath

Judges, please resolve this situation.
The opponent proposed playing best of 3 (first to 2 wins).
1st game - I surrendered; we were playing late at night, until almost 2:30. We continued at 8 in the morning; I had been sleeping and thought I had 25 grands, so I attacked a horde of dendroids - it turned out I only had 16. I wrote to my opponent that something was wrong.
I said that I would load an autosave, and if I really have 16 grands, then I will surrender.
It turned out there were 16 grands. I must have dreamed them during that sleepless night :)
Second game - we played for a very long time; the opponent didn't attack, while I had DD, TP, assembled Armor of Damnation, crimson shard, shackles, Dess, and a bunch of heroes with DD and TP. Two fully built ramparts and 20 unique growth. I took the opponent's capital.
The opponent has one boss with a horde of vivs with stats 2-3 times higher than mine.
The opponent didn't have time to build up and asked me to load a save.
I said that I would, but since it was 2 AM again, we postponed it.
Then for 2 weeks we couldn't catch each other to continue.
Now we are about to play, but I don't want to provide an autosave (my right according to the tournament rules), as the game will drag on for a very long time.
The opponent called me a cheater... I don't know why. I can see all his moves.
I ask you to judge this.
In reply to Captain
13 years ago
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What a nice bull shit. Let's start from the second game. First situation in the game. My opponent thinks he has won the game because he has 2 ramparts, my main town, a red orb, the Armor of Damned, and Dessa with 10 12 8 8 skills. Wow. Dessa's army strength: 6 green dragons, 63 unicorns, 10 monarch wyverns, 100 elves, 50 dendroids, 200 dwarfs, and 6?? angels. What about town potential: I have a Inferno castle + devils + 2 devil dwellings + 1 hydra dwelling + a port + 4 efreet dwellings (to be taken before the end of the week). Also, before the end of the week, my opponent will have to decide which town he wants to hold - his or my Capital. He can't be in both towns at the same time, and thanks to the DD/Fly combination and good town positioning, I can take one of them before the end of the week. What about the strategic situation: 3 zones and the desert have already been cleared. The 4th zone is protected, so my opponent can't reach it. The only hope for him is to stay in castles and avoid confrontation. Now my arguments: Tazar is on level 23 with 40 36 and all the necessary skills - offense, tactics, etc. (magic doesn't count since there are red orbs). DD/Fly is present. Vial of Blood!!!, +2 speed cape. Army strength: 4 angels, 50 monarchs, 31 wyverns, 18-20 hydras, 27 basilisks, some devils, and around 50 lizards. With such a statistic difference, it is clear that even the Armor of Damned wouldn't help my opponent. Now the problem: My opponent wrote to me in the game on my turn when I wasn't in battle that he wanted to save the game because it was late. We also made some agreement about when we would continue. All this took around 30-60 seconds. As it turned out, it was vital for me because I didn't have time to give back 31 wyverns to my main. I told my opponent about this, and he agreed that we would load from my autosave and reload just to give the army to the main. Because he had to go, we agreed that I would finish on single-player and send him the game on email. He gave me his email on GR and on ICQ. I loaded the game, finished the move, and waited for another time to continue. When we tried to continue today as we agreed, my opponent told me that he didn't agree to load my auto-save, despite the fact that the whole situation started from him spamming me in the game where we had 5 weeks, 8 heroes, and just 10 minutes to move all the stuff. I also want to inform you that my opponent tried to avoid the consequences of his miscalculation when he suicided on a neutral. He attacked a neutral, saw that he was in deep trouble, wrote to me that the game had a bug because he had 16, not 25 elves as it should be, he told me that he would load the save from which we started to see if everything was okay, and if everything was okay, we would reload and continue. He wrote all this to me in the game. Then we continued in ICQ. He repeated everything to me, but I was prepared and wrote back that I had seen the whole situation from the observatory, I knew what and when happened, and I thought that it was unfair to reload in such a case, especially since he didn't tell me the truth in the game. When he realized the situation, he said he would give me the win if everything was okay. Everything was okay, there was no bug. I didn't post it because I didn't see the need for it, but now I see it was my mistake. IMO, he knows he has lost the game, and he is avoiding a normal ending. Now please judge. Added after 12 minutes Tiamath (blue, fortress, Tazar, Tazar) def Captain (red, Rampart, Ivor, Ivor ???) Mini-Nostalgia 124.
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13 years ago
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Oops, Captain got rekt! Tiamath is actually a decent player.
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13 years ago
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1. According to the rules, I am not obliged to provide the save file. 2. According to the rules, player Tiаmat should not view the save file until the judges have made a final decision. He has violated the rules at least twice. Kobra, I haven't written everything down – to judge, you need to listen to both sides.
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13 years ago
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Captain vs Tiamath
The round deadline expired a week ago.
Pit for LM
Play until victory. ... If both players want, they can play as many games as they like, the main thing is to meet the deadline.
The players agreed to play until 2 wins, but they didn't meet the deadline and can't agree to continue the second game. Considering that the next opponent in the loser bracket, darkello, doesn't want to wait endlessly, only the result of the first game is counted in the tournament.
Tiamath advances in the winner bracket, and Captain plays the next round against darkello.

The time for a game elapsed a week ago.
Pit for LM
The match is played until one win. ... If both players agree, they can play as many games as they want, but the critical thing is to respect the schedule.
The players agreed to play until 2 wins, but the time elapsed and they can't agree to continue the second game. Taking into account that the next opponent in loser part darkello doesn't want to wait endlessly, the match is resulted according the result of the first game.
Tiamath continues playing in winner part and Captain playes the next game with darkello.

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