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Alone (blue, Castle, Valeska, Valeska) def numone (red, Inferno, Kalh, Vedomina), 2cm4d, 135.
We have one day of rest left. From the overview, I saw a Consul, 2 Naga Banks, and a Gnome Stronghold, and on the other side, an Outpost with Archers. I'm playing, although according to my opponent, he's doing pretty well.
I took a Crypt with a Centaur Axe and painted the Outpost with Marksmen, then broke into the basement. On the other side, there are 49 Beholders, so I decided not to deal with them for now. I ran along the road, scouted a level 1 Consul, and soon it became clear that the Grail was not on the road. In these conditions, the Castle has an advantage - the main thing is not to make a rest encounter.
I stealthily defeated 50+ Greater Wolves, there's a long road to the Rampart - I turned around. I transferred everyone to the far side of my large respawn - there, my Necromancer decided to level up. The Strider took the Gnome Stronghold, killed the neutrals, and checked the Consul - it's strong. I decide to take the level 1 Consul on the first try, I've already started preparing the red one at the last passage, and the Angel is a good argument in our favor. The problem is that there's no wood for the horses. :rolleyes: I carefully move with stealth units in search of logs - I grab two campfires - no wood... I see another last one within reach - I take it and :smile03: 6 logs! The horses are ready on day 116 after the Citadel. On day 117, I transfer everyone to Valeska, she takes the Angel in the Consul with a grazed stack on the grass. With the Angel, I kill the Golden Golems for the Hive with 4 Vivs. We saved here.
After the break, the game started poorly - I wasn't focused. The plan was to transfer to the respawn and take another Hive, but the heroes didn't move as planned. I was just playing for the first time on the No-Death mod and didn't know that after exchanging troops and artifacts, the order of the heroes' turns changes - so I let one guy pass by the chain. Then things got worse. I took the Hive but didn't get the horses in it - I stupidly lose the Angel in the Hive with a stack of 12 :mad: I came out of there angry - again, after the transfer, I don't run with the hero to the right place and don't have enough movement points to take the Mage Guild - I'm very short on money. With great difficulty, I transfer everything to Valeska, she defeats 78 Marksmen on the opponent's respawn. Instead of stealth units running ahead and monitoring, they fall behind.
I move carefully, above the Inferno, heading there - along the way, they repaint the Outpost with Imps - the encounter could be hot. The only hope is 12 Vivs and 40 Marksmen. ;) On my turn, the opponent surrounds with Scouts, something is brewing - he passes the turn, I kill two. Then there's some kind of skirmish, the reds put the Imps in front of the stealth units - I kill, like, three. The Marksmen stack is significantly thinned out. At the same time, I capture the opponent's secondary town (Swamp) and head to the main one. The final battle is around day 126 - the opponent is in the Inferno Citadel with 4 Efreet and a screen against Jabarkas, level 5, with 12 Vivs, 3 horses, 34 Marksmen. The Vivs win. However, the opponent doesn't give up - there's a Necromancer, who's stirring up trouble in the north of the map.
With the start of the new week, I buy everyone back, Valeska takes the level 2 Consul, another level 1 Consul is scouted on the Inferno respawn. I'm preparing to take it, but apparently, the reds have run out of arguments.
Thank you for the game! :)