Posts from "King of the Hill"
Missed the mark again :(
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Couldn't you schedule a game every three to four days? The tournament is "probabilistic," and determining the winner isn't optimal, but that's part of its charm. So, if it happens, you can definitely find time for the game. If not (too much work, was on vacation), well, the probability will choose you next time.
You can play even with just one day's notice; I'd be happy. :)
But in reality, a 3-4 day limit is too short; you need at least one weekend available for the game. Even the Kings have a real life.
As for skill, I don't know anymore — 8 min on Jebus Cross and 8mm6a should be enough for them, and 6 min on CM, I won't speak for the rest... on the contrary, it should be reduced, Captain is right (though in my opinion he also overdid it, going too far in the other direction)
6 and 4 min.
This is a tournament for pros (kings and tsars), not for slowpokes who "in some way / by hook or by crook / want to beat players like Maretti" :)
P.S. Also, WT players might complain about the time, while SoD players should keep quiet — time doesn't run in combat, there's a mod: fast troop transfer, automatic splitting of singles, etc., or those who don't use the mod at all speak out in 10 min :eek: meaning they use something else... :smile10: :D
Well... :confused: you broke the organizer, but he was explaining for two weeks why they could end earlier and there could be more games, not 25-27. When you end up on the mountain and, due to the time limit on the game, you simply have to give way, there's a chance that some percentage of the already few masters who approach the tournament will be weeded out, and this is the onlyXL tournament with many potential participants.
Well, as for skill, I no longer know — 8 minutes on Jebus Cross and 8mm6a should be enough for them, and 6 minutes on the SM-map, I won't speak for the rest... on the contrary, it needs to be reduced, Captain is right (though in my opinion, he also went too far, in the other direction)
Actually, I stated from the start that games should be played within 1 week or faster. 2 weeks was the deadline, and that really is too much for this tournament, because our players really love deadlines.
The tournament is made for the players, not for the organizer, so what is this talk about breaking? :rolleyes:
P.S. Also, VT players might complain about the time, while SoD players would keep quiet – time doesn't pass in battle, and there's a mod: fast troop transfer, automatic separation of units, etc., or those who don't use the mod at all will express their opinion within 10 minutes, which means they use something else...
First, try to achieve some results so that you can engage in discussions from a more informed position. 10 minutes is the maximum time limit; it doesn't mean you'll be sitting and thinking for the entire time from the beginning of the game. This timing is for a long game where you need to perform a huge number of actions with control, far from just a couple of heroes... The fact that there are slow thinkers who haven't reached the time limit doesn't change the situation – that's a different issue. The comments about Maretti and the troll-eater are the same – just pointing fingers in the air. Maretti himself always voted for 10 minutes on XL templates. It seems that some people just want to say something, using some cool slang or mentioning a well-known player in their sentence.
10 minutes per turn, one game per week. This is a tournament for people with no life.
I agree! This clearly contradicts the desire to play one game per week. With this approach, a game will take a month.
Either this is sarcasm, but it's too well hidden behind the word "like," or I don't see a logical explanation for what was said.
My point is that attempting to play 40 rounds in a year with 10 minutes per turn is doomed to fail...
You're probably talking as someone who spends all 10 minutes thinking before moving the mouse.
10 minutes allows you to fully play on templates like Jebus, Mininoasty, HL, and this doesn't mean spending 10 minutes on every turn (or do you think using it to the fullest is the goal:trollface:?), it means having an extra 2 minutes in reserve for key turns that essentially decide the outcome of the game. The game duration will increase only slightly, but the quality will noticeably improve. It's a shame you don't understand that.
This will only slightly increase the game duration, while noticeably improving its quality. It's a pity that you don't understand this.
Yes, I have the logic: "use it to the fullest :trollface:", because I am given 10 and I will use 10, I won't consciously rush myself.
However, this is already going off-topic, which we discussed in the relevant thread. Everyone remained true to their opinion, but the voting results (personally) tell me a lot.
You just need to play XL templates on WT with a chess timer. If for XL templates I can still accept arguments about a complex, drawn-out game, then for CM and balance, 8 minutes is an outrage! Where do they get so much time from?
Darty, calm down :)
Let's leave things as they are now and wait to see how the first month goes – we'll find out how many delays there will be.
I'm more interested in when the host will be "in shape" after the New Year :)))
After the 12th? ;) (i.e., two weeks minus?)
I think on the 2nd :)
I definitely don't want to contradict the organizer. Whatever he decides, that's how it should be.
Try to move faster yourselves; it's not really about the time limit.