Skip to content

Posts from M-200% No. 6 Auto-translated

No ratings yet — be the first to rate!
#451
Auto-translated
Crazy, can you add me on ICQ? Did you receive my messages?
In reply to Heroes13
#452
Auto-translated
heroes13
Heroes13 (Castle, Sorsha, Adelaide) def Wladysha (Stronghold, Saurut, Ciele) 1-3-6 2sm2c
1-1-1 I save up money for one hero, reveal the external dwelling of crusaders.
1-1-2 I buy two more heroes (4 total), build archers, a lot of money left, 2 crypts and an external dwelling of medusas.
1-1-3 I take the crypts, buy another couple of heroes, and a second external dwelling of crusaders!
1-1-5 I reveal a dwarf dwelling for 50, native secondary skill, a hovel for 300, 8 heroes and a third external dwelling of crusaders! Horses are built in the citadel, there is also a stable. I think victory is in the bag, the enemy has Ciele revealed, but that doesn't bother me at all. But everything didn't go as smoothly as I wanted...
In the middle of the second week, I break through a Guard of Oppression of 30 Wizards and set up near the enemy's town with full mana. Ciele attacks, the first battle — the enemy has 2 bears, 120 goblins, 9 orcs, 9 rocs. I have 35 archers, 40 spearmen, 4 champions, and about 40 crusaders. I win the battle, but I'm left with about 20 crusaders and 40 spearmen. In the fight, I didn't kill the Behemoth in one hit, leaving him with 1 HP, which I remember very well :(.
No magic, and I can't take the remnants of 10 hell hounds in the enemy's castle, so I have to retreat. The hardest part begins — no money, no army. We try to attack/scout each other with secondary heroes, a few small exchanges, all in vain. I can't scout, and it's dangerous to approach the enemy's castle with the main hero.
In the third week, I buy an army — 87 spearmen, 20 archers, 2 cavalry, 32 crusaders, 80 mana, and I decide to boldly go to the enemy's respawn, skulk around the area, but can't attack. In the end, the enemy decides to attack on 1-3-6 himself. 2 Behemoths, 35 hell hounds, 40 goblins, 19 orcs, 22 archers, 40 spearmen, 6 rocs.
A difficult battle ensues — Ring of Cold 45 HP vs. archers 110 HP. I gain the upper hand in melee, 12 crusaders and 24 spearmen, 7 archers and 40 mana remain! The enemy has 15 centaurs and 4 dwarves left in the castle. I calculated that I had enough mana, the dwarf reflected an attack once, and I killed the last unit with the last arrow. If there had been resistance, I would have safely retreated with 12 crusaders. The game was very tense; the enemy made a mistake by attacking my hero; it would have been better for him to wait until the 4th week.
Thank you for such an engaging game

I confirm
User Avatar
#453
Auto-translated
23.12.2012 RozenKran (blue, Rampart, Mephala) def. Cryptonight (red, Stronghold, Gurnisson) 115, skirmish

Opponent spent all his reinforcements, I had 1 left in reserve.
It went very well for a skirmish. Lots of money, 2 Necropolises, 2 Sawmills, 2 Gnome Tunnels. On turn 114, 6 heroes and a lot of troops. I capture the Necropolis. Easy passage to the Treasure Chamber (10-19 Djinns and 50-99 Harpies). But it didn't work out for the opponent.
gg, thanks for the game.
In reply to RozenKran
User Avatar
#455
Auto-translated
23.12.2012 Captain(red,Inferno, Rion) def Sevan_80(blue, Swamp, Gundula) 137, skirmish

Opp took 111 and we went.
At 111, a prison with Rion (a tent and 12 pikemen) and three heroes.
Two Griffin Conservatories at the respawn - each with 1 angel.
On the 1st, I placed efreet without a citadel. I took a necro village, a Griffin Conservatory, on the second, another one, and a gold mine.
On the 3rd, the opp came to me himself - I was scouting him for about five days.
thanks for the game
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
User Avatar
#456
Auto-translated
Captain
23.12.2012 Captain(red, Inferno, Rion) def Sevan_80(blue, Swamp, Gundula) 137, skirmish

Opp took 111 and we got going.
On 111 there's a prison with Rion (a tent and 12 spearmen) and three heroes.
Two Griffin Conservatories at the respawn — each with 1 angel.
On the 1st I placed efreeti without a citadel. I took a necro village, a Griffin Conservatory, on the second I took another one and a gold mine.
On the 3rd, the opp came to me himself — I scouted him for about five days with my lookout.
thanks for the game
Thanks for the game
User Avatar
#457
Auto-translated
Guys, I've updated the schedule. Please hurry up with the matches, and if you have any problems finding your opponent, write to me on ICQ.
User Avatar
#458
Auto-translated
23.12.2012 ariputra (red, Tower, Than, Tazar) def Stinger (blue, Inferno, Kel'thuzad, Kel'thuzad) 122, 2sm2c

I took 1, Stinger took 2 restarts
It was a one-sided game

I was doing quite well, the blue player was having a tough time
I had a decent setup, with 6 heroes on the first mage in the Fortress, Tazar got to level 6 from chests, and I had a Barbarian village

On turn 122, the opponent saw from the overview how Tazar was hitting 20-49 Swordsmen, and after entering the adjacent square, he surrendered.

Thanks for the game.
Дурман мирской любви сильнее яда кобры, он глупым может сделать мудреца и увести от цели благородной и дух и волю война храбреца.
"Неизвестная история человечества. Запрещенная археология (с иллюстрациями), Майкл Кремо, Ричард Томпсон,479с,1.46 Мб.
Вакцинация младенцев в роддомах преступление!
Вред прививок или правда о вакцинации
#459
Auto-translated
22.12.2012 Ayauhteotl (Red, Castle, Caitlin, Melodia) def RiMpel2 (Blue, Dungeon, Jaegar, Kyra) Skirmish 143

We didn't take any resources. I start with hero +350, I can see a pile of archers, and they are built at home.

Week 1 - I take a Necro secondary, both gold mines, and resource mines except mercury. But an unpleasant surprise - it's inconvenient to ride to the wood, and the scout who went for it hit a block at the end. So development at 117 1-2 in the Citadel. At the end of the week I accidentally ride a scout past a shifted zone guard (Efreeti), same landscape, but I notice in time, take nothing and ride back. Also at the secondary there is a portal behind 50+ Magogs. On 121 I plan to break through the Efreeti.

Week 2 - I beat the Efreeti, take the Dungeon town. I see as many as 3 Dragon Fly Hives, though 1 is behind 50+ Pits, there's also a Pandora's Box there. I also find a Mercenary Camp, a Cap of +3 Knowledge, a Pandora's Box behind Diamond Golems, a Pandora's Box behind 9 Wyverns, an artifact +1 morale also behind 9 Wyverns, and 3 Imp Nests. I enter the lookout, at the bottom I see a passage to the opponent's Necro secondary. I take the cap, the Pandora's Box for all level 1, the Imp Nests, the camp gives a Bone Dragon. I use it mainly for scouting. Meanwhile, scouts with 9 Arbalests run to far corners of the spawn to clear stacks of wood. By 127 1-4 in the Citadel at home, Mage Guild 3 in the Dungeon. I have Lightning Bolt, Blindness. Melodia picks up Air, Earth, and Logistics; main is chosen.

Weeks 3-4 - I've accumulated as much as 20k, on 131 full buyout. My scout breaks through the Magogs, I see what's behind the portal. On the other side 10+ 9 Cyclopes, and next to the portal is the opponent's Barbarian town and his pile of monsters. I don't go for the Cyclopes, I move troops to the main. I take 2 Dragon Fly Hives (6+6). I take +1 morale, the Pandora's Box for 5k gold. Expert Air or Earth still won't show up. In the camp there's a Devil. I exchange resources, build Mage Guild 4 in the Dungeon - what a joy, Fire Shield and Water Walk. Then I gather scout-mages at the Well, they all have Lightning Bolt, I pass the cap, enter the Well with all of them, give them level 1s.
I bring the Devil from the camp. I see from the other side of the portal that Shakt and Kyra are running around near it. I assume Kyra is the main, I think maybe I can kill her, what if she's just scouting there. My scout breaks through the Cyclopes, and indeed I run into Kyra. But she has an army, 5+ monsters, a decent amount of Dungeon troops. Plus she's blocking the road to the Barbarian secondary. Turn around, I move the army to the main. On his turn, the opponent bursts into my territory, rides to the Dungeon, takes it. Along the way he kills a scout with a Bone Dragon, mage stats 9-10, 6 monsters and quite a few other troops. The monsters are fine, but I don't really know what to do with such magic. Looks like GG, but I decide to at least get on the opponent's nerves. On my turn, I ride down with my main and 1 scout to the opponent's Necro secondary, with the other scouts I dive into the portal, killing 2 or 3 of the opponent's heroes along the way. Kyra apparently doesn't reach my main, so she goes into the portal and hits a couple of my scouts. I run away with them, thankfully I have a lot of gold, the early mines helped. I take the Necro secondary with Melodia, buy a hero there, and ride him to the opponent's main castle, take that too. I take the Barbarian castle with another scout. Then Kyra reaches Melodia.
Melodia 0-4-4-6, 70 Arbalests, 12 Wyverns, 10 Crossbowmen, Devil, the opponent's level 1s are killed by my scout.
Kyra 2-3-9-10, 6 Bears, 7 Manticores, 12 Greater Medusas, 10 Greater Eyes, 10 Greater Harpies, and level 1 Greater Harpies.
Kyra hits the archers with Lightning Bolt, I charge into attack. The Manticore hits a Wyvern, I Blind the Bears. Next turn Kyra hits a Wyvern with Lightning Bolt, I Blind the Medusas. I kill the Harpies. Then the opponent finishes off the Wyverns, but I manage to kill all his unblinded troops in one turn. I have 9 Crossbowmen, 35 Arbalests, and the Devil left. I approach to direct shot range with the archers, Slow the Medusas so they move last, wait, then hit them with everything and magic. I kill them. But I have very little mana left. Same with the Bears, I only kill 1. Time to concede.
The opponent splits the Bears into level 1s, takes the Necro secondary, and rides off to retake his main castle. On my turn, I hire a scout in his Dungeon, and with 30 Skeletons I attack Kyra. I hit a Bear with Lightning Bolt, Kyra casts Mass Haste in response and runs forward. But the Bears are fat, get in each other's way, and can't kill all the Skeletons. I kill 1 Bear. I hire the main there. I split the troops, enter the Magic Upgrade (finally Lightning Bolt kills a Bear in one hit), the Well, and into battle. The opponent kills 2 of my stacks of 7 archers each immediately with Ring of Cold. But he loses the battle, hires himself with 2 Bears, leaving me with 2 Crossbowmen and about 15 Arbalests. Finally Expert Air appears. I reclaim the Necro secondary. The opponent takes this Necro secondary again with a scout, hires Kyra there, takes his main castle. I kill all his scouts and take all towns except the main one where Kyra is. Melodia with 7 stacks of 2-3 Arbalests takes the opponent's gold mine, he attacks with Kyra. He apparently spares the Bears and brings 7 level 1 Greater Harpies. On turn 1 he kills 2 of my stacks with Ring of Cold. I cast Mass Haste on the remaining Arbalests, run forward, position them so they aren't adjacent. Next turn I shoot down 3 Harpies and kill another with magic. Kyra fires the last bolt, runs away, but apparently doesn't have enough gold to hire herself in the castle. A surrender follows.

Thanks.
User Avatar
#460
Auto-translated
23.12.12. Pit for LM (blue, random Rampart, random Alagar, Tan) def Farfalla (red, random Stronghold, random Jabarkas, Tyraxor), 2sm2c, 132.
I took one restart when a rather sparse swamp with one road to ГО came up; the opponent — both, we started. In the end, I got a very good draw.
111 - bought a second hero, there's an external market. One road to ГО. Few centaurs, no elves, but there's a barb, gold should be coming, we play.
112 - bought Rion, revealed the lookout tower. Secondary zone is grassy, excellent. There's a wood problem — no wood piles near the mine. I bid 1000.
113 - bought Shiva.
114 - first fight (vs fairy group), forgot to disable quick combat, lost all my few centaurs. Found a wood pile and built elves.
115 - capture the Conflux village. Build lumberyard.
116 - break through to my treasure zone, buy Tan. Capture the mercury mine. Build citadel.
117 - build pegasi, 1000 in the secondary zone. Capture the gem pond, two heroes sent to the treasure zone to collect gold.
121 - buy Mephala and Gundula. Buy up elves. Capture the sulfur mine.
122 - crypt with 5 vampires. Very much gold. Buy air elementals and capture the last mine. Upgrade elves.
123 - full buyout. Tan breaks through to the opponent's treasure zone through 100 gargoyles.
124 - 45 ogres with a group stack went in not very easily, gave a quest artifact that I don't know where to put. An external dwelling of unicorns scouted, I run to it.
125 - 100 boars also went in hard. Take the external dwelling.
126 - crypt with 2k. Sword +3. See another external dwelling — behind a group of genies.
127 - genies went in easily, took the external dwelling. In the capital — 1-6 in the castle. Tan has expert defensive and air magic, haste is available.
131 - upgrade rocs, break through the wyverns for another quest artifact and a group of vampires for a shield +4.
132 - Tyraxor completely folded. A one-sided match.
Thank you for the game.
In reply to Aya
User Avatar
#461
Auto-translated
Ayauhteotl
12/22/2012 Ayauhteotl (Red, Castle, Kaitlin, Melodia) def RiMpel2 (Blue, Dungeon, Jaegar, Kyra) Skirmish 143
Thank you.
Thank you for the game.
#462
Auto-translated
24.12.2012 Dimast (red Barb Shiva) lose Anry (Dungeon Pit Fiend) cm2s 123

I played too carelessly, attacked 115 bears and lost in a max-skip with 1 bear and 3 birds without killing 6 zombies. The behavior of neutrals on 200 is completely different. Scrounging together 30 wolves, 4 birds, 22 harpies, and 80 goblins in week 2, I entered the treasure zone. I went to take the Dragon Fly Hive, where there were 3 stacks of 15 ogres with Grand Elves behaving very strangely. I barely broke through and then got completely wiped out in the hive.
Thanks for the game.
User Avatar
#463
Auto-translated
24.12.2012 Javdet (blue, Barb Shiva) def Bubuch (red, Castle, Vokial) balance 126

I thought the setup was unkillable - 2 minimum cons, boots, and another con at the contested respawn.
I had the gold, so I upgraded my birds to minimize losses and attacked the lizards. Minimized, 39 lizards))))) Two birds survived on last health.. Then I almost threw twice in the cons. Thankfully, the griffins didn't morale.
The third con was also minimal, and on day 125 I set up at the opponent's ГО behind a teleport. A day late, and there would have been little hope.. The cons there were bigger, plus external dwellings of levels 1 and 2. But as it was, I sent the folder with a surviving angel to the tavern, and then, not to the tavern, the fool with the power.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to ariputra
User Avatar
#464
Auto-translated
ariputra
23.12.2012 ariputra (red, Tower, Tan, Tazar) def Stinger (blue, Inferno, Kael, Kael) 122, 2sm2c

I took 1, Stinger 2 rest
It was a one-sided deal

Everything was pretty decent for me, for blue everything was very bleak
On turn 1 mages in the fort, 6 heroes, Tazar got lvl 6 from chests, Barb village

On 122 the opp sees from fog of war how Tazar kills 20-49 swordsmen, for passing into the adjacent zone and surrenders.

Thanks for the game

It happened. I watched from the fog of war how I was cut off from the outside world and decided not to waste time )) Good luck in the tournament.
User Avatar
#465
Auto-translated
Why are Flux and Necropolis banned in the templates themselves?
You can get some decent mages from Necromancers and Conflux heroes.
Дурман мирской любви сильнее яда кобры, он глупым может сделать мудреца и увести от цели благородной и дух и волю война храбреца.
"Неизвестная история человечества. Запрещенная археология (с иллюстрациями), Майкл Кремо, Ричард Томпсон,479с,1.46 Мб.
Вакцинация младенцев в роддомах преступление!
Вред прививок или правда о вакцинации