We didn't take any resources. I start with hero +350, I can see a pile of archers, and they are built at home.
Week 1 - I take a Necro secondary, both gold mines, and resource mines except mercury. But an unpleasant surprise - it's inconvenient to ride to the wood, and the scout who went for it hit a block at the end. So development at 117 1-2 in the Citadel. At the end of the week I accidentally ride a scout past a shifted zone guard (Efreeti), same landscape, but I notice in time, take nothing and ride back. Also at the secondary there is a portal behind 50+ Magogs. On 121 I plan to break through the Efreeti.
Week 2 - I beat the Efreeti, take the Dungeon town. I see as many as 3 Dragon Fly Hives, though 1 is behind 50+ Pits, there's also a Pandora's Box there. I also find a Mercenary Camp, a Cap of +3 Knowledge, a Pandora's Box behind Diamond Golems, a Pandora's Box behind 9 Wyverns, an artifact +1 morale also behind 9 Wyverns, and 3 Imp Nests. I enter the lookout, at the bottom I see a passage to the opponent's Necro secondary. I take the cap, the Pandora's Box for all level 1, the Imp Nests, the camp gives a Bone Dragon. I use it mainly for scouting. Meanwhile, scouts with 9 Arbalests run to far corners of the spawn to clear stacks of wood. By 127 1-4 in the Citadel at home, Mage Guild 3 in the Dungeon. I have Lightning Bolt, Blindness. Melodia picks up Air, Earth, and Logistics; main is chosen.
Weeks 3-4 - I've accumulated as much as 20k, on 131 full buyout. My scout breaks through the Magogs, I see what's behind the portal. On the other side 10+ 9 Cyclopes, and next to the portal is the opponent's Barbarian town and his pile of monsters. I don't go for the Cyclopes, I move troops to the main. I take 2 Dragon Fly Hives (6+6). I take +1 morale, the Pandora's Box for 5k gold. Expert Air or Earth still won't show up. In the camp there's a Devil. I exchange resources, build Mage Guild 4 in the Dungeon - what a joy, Fire Shield and Water Walk. Then I gather scout-mages at the Well, they all have Lightning Bolt, I pass the cap, enter the Well with all of them, give them level 1s.
I bring the Devil from the camp. I see from the other side of the portal that Shakt and Kyra are running around near it. I assume Kyra is the main, I think maybe I can kill her, what if she's just scouting there. My scout breaks through the Cyclopes, and indeed I run into Kyra. But she has an army, 5+ monsters, a decent amount of Dungeon troops. Plus she's blocking the road to the Barbarian secondary. Turn around, I move the army to the main. On his turn, the opponent bursts into my territory, rides to the Dungeon, takes it. Along the way he kills a scout with a Bone Dragon, mage stats 9-10, 6 monsters and quite a few other troops. The monsters are fine, but I don't really know what to do with such magic. Looks like GG, but I decide to at least get on the opponent's nerves. On my turn, I ride down with my main and 1 scout to the opponent's Necro secondary, with the other scouts I dive into the portal, killing 2 or 3 of the opponent's heroes along the way. Kyra apparently doesn't reach my main, so she goes into the portal and hits a couple of my scouts. I run away with them, thankfully I have a lot of gold, the early mines helped. I take the Necro secondary with Melodia, buy a hero there, and ride him to the opponent's main castle, take that too. I take the Barbarian castle with another scout. Then Kyra reaches Melodia.
Melodia 0-4-4-6, 70 Arbalests, 12 Wyverns, 10 Crossbowmen, Devil, the opponent's level 1s are killed by my scout.
Kyra 2-3-9-10, 6 Bears, 7 Manticores, 12 Greater Medusas, 10 Greater Eyes, 10 Greater Harpies, and level 1 Greater Harpies.
Kyra hits the archers with Lightning Bolt, I charge into attack. The Manticore hits a Wyvern, I Blind the Bears. Next turn Kyra hits a Wyvern with Lightning Bolt, I Blind the Medusas. I kill the Harpies. Then the opponent finishes off the Wyverns, but I manage to kill all his unblinded troops in one turn. I have 9 Crossbowmen, 35 Arbalests, and the Devil left. I approach to direct shot range with the archers, Slow the Medusas so they move last, wait, then hit them with everything and magic. I kill them. But I have very little mana left. Same with the Bears, I only kill 1. Time to concede.
The opponent splits the Bears into level 1s, takes the Necro secondary, and rides off to retake his main castle. On my turn, I hire a scout in his Dungeon, and with 30 Skeletons I attack Kyra. I hit a Bear with Lightning Bolt, Kyra casts Mass Haste in response and runs forward. But the Bears are fat, get in each other's way, and can't kill all the Skeletons. I kill 1 Bear. I hire the main there. I split the troops, enter the Magic Upgrade (finally Lightning Bolt kills a Bear in one hit), the Well, and into battle. The opponent kills 2 of my stacks of 7 archers each immediately with Ring of Cold. But he loses the battle, hires himself with 2 Bears, leaving me with 2 Crossbowmen and about 15 Arbalests. Finally Expert Air appears. I reclaim the Necro secondary. The opponent takes this Necro secondary again with a scout, hires Kyra there, takes his main castle. I kill all his scouts and take all towns except the main one where Kyra is. Melodia with 7 stacks of 2-3 Arbalests takes the opponent's gold mine, he attacks with Kyra. He apparently spares the Bears and brings 7 level 1 Greater Harpies. On turn 1 he kills 2 of my stacks with Ring of Cold. I cast Mass Haste on the remaining Arbalests, run forward, position them so they aren't adjacent. Next turn I shoot down 3 Harpies and kill another with magic. Kyra fires the last bolt, runs away, but apparently doesn't have enough gold to hire herself in the castle. A surrender follows.
Thanks.