Posts from M-200% No. 6
I've been trying to contact my opponent since yesterday. I just didn't see the loser's bracket before. I only got an "aha" in response, and he hasn't contacted me since, nor did he contact me before (opponent is BadsBars).
We have a 6-hour time difference; it's currently 11:05 PM for me. It was late, and I was busy! )
Added 2 minutes later
Dear colleagues. I couldn't find Denspens in the list. And I have to play against him in the loser's bracket... I'll keep looking.
He is there )). I'll tell him to contact you.
You guys had quite a discussion about who was at fault...
Dear colleagues. I couldn't find Denspens in the list. And I need to play with him in the losers' bracket... I'll keep looking.
We restarted. I'm starting with a scouting run on 111... Three cons and a hidden spot with горбатых. gg right away, the rest is just a matter of technique.
Thank you for the game.
positive (blue, ран, Dungeon, Шахтер) def pofigy (red, ран, Inferno, Неела) @ 2sm2c 126
We restarted. I'm starting with a scouting run on 111... THREE cons and a hidden group of горбатых. gg right away, the rest is just a matter of technique.
Thank you for the game.
I don't know what came over me; the first half of the game was fail after fail. But the RNG was merciful this time for a change.
We took our barbarians, and we started.
Week 1 - I find an external dwelling of gremlins on a respawn, an external marketplace, and an observatory that partially reveals a necromancer secondary zone and a piece of the area behind it, where I see a Pandora's Box with 20+ gold golems. I'm playing with 4 heroes, Crag Hack is available, but I choose Daremyth as my main. On day 1 week 2, I take the crypt; on day 1 week 3, I break into the secondary zone. I spot 2 gold mines guarded by 50+ harpies, and I capture the other mines. I spot a Griffin Conservatory (1 with the Great Statue). By the end of the week, I could have built Mages, but I decide it's better to build the Mage Guild-2 faster. On day 1 week 7, I'm at 1-3 in the citadel.
Throughout the week, I either go the wrong way, don't manage to move all my heroes in time, or the chains don't come together. Once I even fail to build a structure.
Week 2 - On day 2 week 1, the plan was to bring up troops and a supply cart, and use the chain to take the gold mine and the Griffin Conservatory, but the chain fails again. Then the troops finally arrive; I break through a passage to another zone, take the mine, and head to take the Griffin Conservatory with my main, almost out of mana. I'm in a hurry, arrange my troops, and go into battle. I'm surprised to see the gremlins, which for some reason ended up in the 7th slot and are standing right under the griffins. A tough melee fight; I come out with 35 gremlins, 3 golems, and an angel.
My mood brightens a little; it seems impossible to blunder any more strongly, so it probably won't get worse. I set my sights on the zone with the Pandora's Box, but then I see that my opponent has broken in there, taken the castle, and Pyrrhus is standing one step away from the Pandora's Box on a fake. On my turn, I send troops to a scout with Logistics, break through into this zone... and miss by 1 tile. So I don't go there and bring the troops back. There's also a portal nearby; I decide to break through to it on the next turn. I watch the opponent - Pyrrhus leaves the Pandora's Box. On day 2 week 5, I break through the portal guard, dive in, and see Pyrrhus with the main army right in front of me, and a scout with a handful of faeries. I kill the scout first, use my own scout to check Pyrrhus's army, and attack with my main.
Daremyth 1-1-4-6(50), 35 gremlins, 1 faerie, 3 stacks of 1 gremlin, 3 golems, and an angel. 60 shot.
Pyrrhus 3-3-2-1(10), 2 Efreeti, 20 Gog, 4 Demons, 50 Imps, individual faeries, and a ballista.
A tough fight; first, my opponent hides his Gogs, shooting my gremlins with the ballista (still has mana for another shot). But my 60 shot significantly reduces the Gogs, so the opponent goes on the offensive. The ballista hits pretty hard, and the opponent focuses on the angel. In the end, he kills my golems; I'm left with 3 gremlins and the angel at 40 health. Remembering the ballista, I retreat, leaving him with 1 Efreet, 1 Demon, 3 Gogs, and 30 Imps.
I buy troops in Tower; the Mage Guild-2 has Lightning Bolt. I upgrade gargoyles, buying 18 of them. I upgrade 30 gremlins from the external dwelling. I have no money left. The opponent takes my necromancer secondary from me, kills a couple of scouts, and gathers skeletons. On day 2 week 7, I want to take back the necromancer secondary, but I'm a couple of tiles short. I kill one of his scouts.
Week 3 - The opponent brings troops to Pyrrhus, and he sits in the necromancer secondary. On my turn, I also bring up troops and attack.
Daremyth 1-1-4-6(90), 90 gremlins, 25 upgraded gargoyles, an angel, and individual gargoyles. Lightning Bolt at 120.
Pyrrhus 3-3-2-1(10), 4 Efreeti, 14 Magog, 70 Imps, 7 Demons, 60 Skeletons, 6 Ghosts, and 3 Gog. The opponent goes on the offensive; I hit the Magogs with Lightning Bolt, remove the retaliation from an incoming Efreet with my gargoyles, and hit it with my angel using Wait. On the next turn, I hit the Efreet with Lightning Bolt; there are 3 of them (1 HP each). The angel flies away to the gremlins. The Efreet hits the angel. I use 1-stacks to block the Skeletons' approach, fearing Haste. The Magog hits the 1-stacks but doesn't kill them. However, the Gog and ballista finish them off. Under Haste, the Skeletons hit the angel. He has about 100 health. The rest of the opponent's troops will approach next turn. But Pyrrhus is out of mana. I open fire with the gremlins, fly the angel and the main gargoyle stack down and forward to stay out of reach of the ground units and get closer to the opponent's shooters. The Skeletons hit the gremlins; the gremlins retreat. I use my flyers to kill the opponent's shooters and destroy the ballista. The remaining haste-boosted gremlins successfully flee from his ground troops. After that, it's just a matter of shooting him down with Lightning Bolts and finishing off with flyers. Magic decided it.
We play a few more turns, after which the opponent surrenders.
Thanks for the game.
I sent you a request in ICQ yesterday – take a closer look.
A request doesn't mean anything... or by "request" do you mean that you wrote something like "Let's play" or "When can you play?"
лето 2012.
It would have been better to move the thread to the Forum; why delete it when people wrote and put effort into it? Besides, it wasn't spam or off-topic; almost everything was relevant.
I won't even mention that phrases like "the organizer has made a decision; those who disagree can complain to the Arbitration Committee" strongly resemble Dubrovinsky's "the Arbitration Committee has made a decision; those who disagree can elect a different Arbitration Committee."
A clear explanation of the organizer's position would be much more helpful here. And it's even more helpful when the organizer's position is explained by other players who are not involved.
In general, I recommend using the eraser less often; it damages your karma.
You say that the organizer should make decisions on their own, but then you disagree. Make up your mind. In your tournaments, you make the decisions yourself and send those who disagree far away.
No... I believe that appealing to the argument of the form "I am the judge, therefore I am right" is a sign of weakness (even if this argument is veiled), so I explain the essence and meaning of the decisions made to those who disagree until they either understand or run out of arguments. So far, it has worked every time, even in difficult cases.
"I'm the judge, therefore I'm right" is a sign of weakness (even if this argument is veiled), so I explain the essence and meaning of the decisions made to those who disagree, until they either understand or run out of arguments. So far, it has worked every time, even in difficult cases.
Dwell of Swordsmen. 1234 In the Castle. On turn 122, I break through with 44 Gold Golems. On turn 124, I reach the Oasis with Boots of Swiftness + Gloves of Dexterity + Amulet of the Elements + Well of Magic + 400 movement points + Stable. Grechka didn't expect such a fast run from Gurney. Thanks for the game!
It was a very difficult game. My opponent, Mephala, had a good development, and I had a rather empty base, but I placed a level 1-5 fortress on the first day. I focused on the Ice Bolt spell, because I had nothing to fight in melee combat, and my attack remained at 0 until the end of the game.
On the second day, I broke through to the Inferno passage, where I found a hidden group of Castle horses, followed by a passage with 50+ Magogs. Alagar learned Forgetfulness in the Sanctuary, advanced with water magic, and easily defeated the archers. On the next turn, I summoned a Necromancer, and 30 Archmages fell under the effect of Forgetfulness, thanks to the quest artifact. Then came the encounters. I had no artifacts at all. In one battle with Mephala, despite having a significant advantage in troops, I barely managed to win – she was a very tough opponent. I took a minor consulate and started to advance.
On the third day, I captured a Dungeon village, reinforced it with what I could buy, and confidently started to storm the capital. I received 15 Vampire Lords as a quest reward! It seemed like the game was won. I attacked the Castle, got slowed down, and had a long battle under the fire of three towers. In the end, I was left with horses and a few Centaurs, while the blue side had a group of Gnomes with 1 Ice Bolt, but they resisted three times! :smile11: I managed to buy my way out with 1 horse... I bought out, brought in more troops, and since I already had a lot of money and hadn't bought many things yet, I took the last village, and Lim4 came out to fight in the open field, but she didn't quite manage to push me back again. Victory!
Thank you for the game! :)
20.12.2012 numOne (red, random Rampart, Alagar) def Lim4 (blue, random Rampart, Mephala), balance, 141

19.12.2012 Ayauhteotl (Blue, Tower, Daremyth) def злой_романтик (Red, Inferno, Pyre) skirmish 133
I don't know what came over me, the first half of the game was a fail after fail. But for a change, the RNG was merciful this time.
We tore off, and began.
Week 1 - I find an external dwelling of gremlins on a respawn, an external market, and a lookout tower that partially reveals a Necro secondary area and a piece of the zone behind it, where I see a Pandora's Box with 20+ gold golems. I'm playing with 4 heroes, I have Crag, but I choose Daremyth as my main. On day 1-12 I take a crypt, on day 1-13 I break through to the secondary area. I reveal 2 gold mines with 50+ harpies, I capture other mines. I reveal a Griffin Conservatory (1 on the RNG). By the end of the week, I could have built mages, but I decide it would be better to quickly build Mage Guild-2. On day 1-17, 1-3 in the citadel.
During the week, I either go the wrong way, or don't have time to move all heroes, or the chains don't line up, once I even fail to build a building in time.
Week 2 - On day 2-1, I planned to bring troops, a wagon, and take the gold mine and the Griffin Conservatory via chain, but the chain didn't work out again. Then the troops finally arrive, I break through to another zone, take the mine, and go to take the Griffin Conservatory with my main, almost without mana. I'm in a hurry, set up the troops, and into battle. I look with surprise at the gremlins, which somehow ended up in the 7th slot and are standing right under the griffins. A tough melee, I escape with 35 gremlins, 3 golems, and an angel.
My mood improves a little; it seems impossible to play worse, so it probably won't get any worse. I aim for the zone with the Pandora's Box, but then I see that the opponent has broken through there, taken a castle, and Pyre is standing one step away from the Pandora's Box on a fake. On my turn, I send troops to a scout with tactics, break through the passage into that zone... and miss by 1 square. So I don't go there and return the troops back. There's a portal nearby, I decide to break through there next turn. I watch the opponent - Pyre moves away from the Pandora's Box. On day 2-5, I break through the portal guard, dive into it, and see right in front of it Pyre with the main army, and a scout with a bunch of fairies. First I kill the scout, check Pyre's army with my own scout, and attack with my main.
Daremyth 1-1-4-6(50), 35 gremlins, 1 fairy, 3 single-unit gremlins, 3 golems, and an angel. Haste on 60.
Pyre 3-3-2-1(10), 2 efreet, 20 gogs, 4 demons, 50 imps, single-unit fairies, and a ballista.
A tough battle; first, the opponent shields his gogs, hits the gremlins with Haste (still enough mana for Haste). But my Haste on 60 noticeably reduces the gogs, and the opponent goes on the attack. The ballista hits pretty hard, the opponent focuses on the angel. In the end, he kills my golems, leaving 3 gremlins and the angel with 40 HP. Remembering the Haste, I retreat, leaving him with 1 efreet, 1 demon, 3 gogs, and 30 imps.
I buy back in Tower, there's Lightning Bolt in Mage Guild-2. I upgrade gargoyles, buying 18 of them. I upgrade 30 gremlins from the external dwelling. No money left. The opponent takes my Necro secondary area, kills a couple of scouts, and collects skeletons. On day 2-7, I want to reclaim the Necro secondary area, but I miss by a couple of squares. I kill his scout.
Week 3 - The opponent brings troops to Pyre, and she settles into the Necro secondary area. On my turn, I also bring troops and attack.
Daremyth 1-1-4-6(90), 90 gremlins, 25 upgraded gargoyles, an angel, and single-unit gargoyles. Lightning Bolt for 120.
Pyre 3-3-2-1(10), 4 efreet, 14 magogs, 70 imps, 7 demons, 60 skeletons, 6 ghosts, and 3 gogs. The opponent goes on the attack, I hit the magogs with Lightning Bolt, remove the retaliation from a closing-in efreet with gargoyles, hit him with the angel with wait. Next turn, I hit the efreet with Lightning Bolt, there are 3 left (1 HP each). The angel flies to the gremlins. The efreet hits the angel. With 1-stacks, I block the approach of the skeleton, fearing Haste. The magog hits the single units but doesn't kill them. But the gog and ballista finish them off. The skeletons under Haste hit the angel. It has about 100 HP. And the opponent's remaining troops will approach next turn. But Pyre has no more mana. I open up the gremlins, fly the angel and the main gargoyle stack down and forward, so the walkers can't reach me and I get closer to the opponent's shooters. The skeletons hit the gremlins, the gremlins run away. I kill the opponent's shooters with my flyers, destroy the ballista. The remaining gremlins under Haste successfully run away from his walkers. After that, I just snipe with Lightning Bolts and finish off with flyers. Magic decided it.
We play a few more turns, after which the opponent surrenders.
Thanks for the game.
Thanks for the game
Весна 2012.