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question for fidesxfx, where did the 7 dragons come from in the battle on turn 131 if you didn't take a Nymph on turn 1?
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question for fidesxfx, where did the 7 dragons come from in the battle on turn 131 if you didn't take a Nymph on turn 1?
The game ended on turn 132.
We played M+U to make it faster. The spawn was excellent, an external dwelling of green dragons near the castle, but the secondary towns were far away and completely off-road. I captured the external dwelling on the second week (didn't risk it on the first), hoped for a Dungeon zone but it was Necropolis. Got a great level-up (Archery, Offense, Armorer, Earth Magic), took both the Naga Bank and Medusa Dens, saved up growth and rushed through the underground to the red player. But he came to me himself through the GO, didn't stay in the castle, and we started the final battle in the underground. Unfortunately, he had Mass Haste while I cast Haste first. We fought evenly, but Mass Haste decided it. The red player emerged with a handful of archers. Great fight. Thanks for the game.
16.12.2012 AYMAN (red, swamp, Wystan, Wystan) def Captain (blue, Castle, Valeska, Vial) 2sm4d(3), 127
Chose restarts, the generator messed about (one road to GO) then nonsense, Sanya didn't take restarts again.
In the end Sanya created and it distributed well. Both got their native secondary, but Necro also came in. At home I placed Vivi in Castle, in the secondary Vivi in Fort. Took the Golem Factory mini. Scouting revealed Griffin Conservatory behind the Horde, Gorgons, Medusas on the native secondary.
On the second turn, saved up some money with the Horsemen, Wystan stands at the Golem Factory 20-30.
Tarnum arrives in the Tavern at the start of the week, but Wystan is already level 6,
Meanwhile, the opponent pushes through from the grass, apparently the red's native secondary is along my road. Vial moves towards the capital. Wystan takes the Golem Factory 20 stack and splits to go home, and I barely manage to drag a powerful chain to the capital. On the next turn, the blue player kills three of my Horsemen and Vial, seeing Wystan in the Castle, turns around.
I buy whatever I can and make a strange mistake – instead of attacking Vial (while I had a favorable opportunity), since Vial didn't have anything particularly terrible, I decide to have Wystan hang around in the castle )). And Vial, on the next turn, with Boots and Gloves, runs far away into the grass. I regretted for a long time that I didn't attack, but I have to continue )) playing.
I run Wystan towards the Naga Bank, it turns out to be max (a loss) no money, I pass the turn hoping that the blue's Horseman chain won't take the capital. It worked out, but the blue's Horsemen brazenly scattered across my respawn and also scouted the area. Towards the end of the second week, I move Wystan in the direction where Vial ran, and also to pick up the artifact behind the Monks granting +10% to shooting. But on 127, Vial attacked himself.
Wystan mana (20) 4-8-1-2 64 Lizardmen, 10 Drakes, 9 Minotaurs, 72 Gnolls and 3 single Gorgons.
Vial (30) 3-2-3-3 50 Marksmen, 5 ordinary Horses, 14 Crusader Gorgons, 109 Skeletons, 50 Pikemen, and 5 Griffins.
In the fight, the blue player casts after my Waits, Slow on the Lizardmen, I cast Haste on the Lizardmen, which with a volley take down 20 Marksmen. Sanya decides not to continue. Although it seems to me we could have played a bit more.
Thanks for the game and the small lesson (if you have an opportunity, don't miss it) !!!
17.12.2012 Akmid (red, Tower, Nela, Nela) def Darkello (blue, Necropolis, Eislinn, Clavius) 2sm4d(3), 215
We took 2 restarts, and then another 1 tech. one by agreement.
It went well, Gargoyles were built, clearly a lot of gold. There's an external dwelling of Capes. On 112 I take the first secondary hero, transfer the army to take the second and.....in pursuit of tempo I throw away on the hundred of Fairy group.:smile35: but the second secondary was taken on 113. Then comes a week of teething problems, in the captured Citadel I build Birds and fight with them. Luckily resources were abundant but I was short on gold by the end. I managed to place Nagas in the Castle, but only succeeded in the Citadel. With the first Nagas I immediately took a couple of Crypts, which was enough to buy everything out, then transfer the army to Nella to go to the treasure zone. On 125 I break into the treasure zone and... take 1 Dragon Fly Hive at the entrance, then a minor loss on Cavaliers, as a result from 1 run only 2 Dragon Fly Hives and nothing more. But the Cap with all level 5, and Angel Wings were revealed. Nothing else to do, I transfer the entire army back, break myself, and then at the start of week 3 the opponent showed up. Then about 5 days of chasing his heroes. Eventually, catching him in the same treasure zone I feed him a lot of meat, he buys himself out with what's left. Then I transfer the army to take Conservatories, 3 pieces 2+4+3. As a result, 9 Angels, 11 Nagas, and 3 Giants. I go to pick up the Cap and Wings, and the opponent appears near one of the secondary towns. Nella transfers the army and breaks herself, with Dimension Door and Wings + expert Logistics I barely catch him, advantage in meat and stats, resulting in a victory. Thanks for the game!:smile02:
20.12.2012 LSM (blue, random, Tower, Solmyr, Solmyr) def Yourdestiny (red, random, Rampart, Enova, Kraghack), skirmish 132 200%
We started without rests. I was a bit worried that my opponent wouldn't rest, fearing a "chocolate" rush, so I was a little hesitant about whether to play. It turned out I wasn't entirely wrong to be hesitant, as there was an elven ambush hidden near his town.
111 I build a crypt, a medusa lair, and a mill.
112-113 I run along the road and grab some secondary resources. I build a couple more mills and a medusa lair. I don't have a lot of money, but I have some, and I seem to have enough resources for both mages and the second tier.
114 I take another secondary resource. I spread out my heroes, collecting free resources. I have Jelar.
115-117 I build in the castle 1234, take the crypt (they gave a bow with 5%), there's a gremlin ambush, I clear the spawn. Solmyr levels up.
121 I take the medusa lair (4 units).
122 I take the medusa lair (8 units). First contacts in the center.
123-127 Minor skirmishes.
131 Jelar uses lightning to destroy 7 Grand Wizards.
132 Jelar uses lightning to destroy another 8 Grand Wizards. Solmyr finishes off Kraghack with the same lightning and some melee attacks.
Thanks for the game.
114 I'm taking another secondary town. I'm spreading out with my heroes and collecting free resources. I have Jelar.
Can I take a look at your save? It looks incredible:confused: