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#63
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Noom (green, Dungeon, Irbet) didn't finalize the template, 131
We restarted 4 maps, playing for 1 day each, and overall, the situation was decent for the Mage. He had 4 dwellings, but in the starting map, no sulfur was generated, and there was no external market, so building Mage dwellings in the city only started in the 2nd week. From the start, he had an Oracle and a Razak. He decided to clear the starting area with the Oracle. In the beginning, he sent the Razak, but it somehow went off course. The units that were given in the hut in the first week remained as the initial units (he didn't ask for a load), so he had to carefully develop and, as a result, by the end of the 2nd week, Razak was only level 10, plus some minor losses per weekly growth of Grem. In the 3rd week, there was a -50% experience penalty. He destroyed a couple of full Gnome dens, but the experience wasn't increasing much. He checked the tavern of his opponent, and there, Irbet already had a SP26 unit with Hydras. He decided to stop the pointless struggle. GG, level 10 on the 3rd week with a -50% experience penalty and poor development – that's not good. Thanks to the opponent for the game.
"Шанс есть всегда, но не везде." ;)
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#64
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Team Blue: leosnow (Necropolis, Caspar) defeated Team Green: Elemental God (Mage, Jalib) 3.1.7. M3

It started off not bad — three knowledge stones near the castle, but being stuck in a corner and the rush took their toll. On the second day, the heroes barely missed each other behind the castle, so in the end they didn't get to move around much. Caspar from the start, Ibba and Lucretia in the tavern — ended up without archers, but the bears with the tent turned out to be a superb shield. Then Deidre showed up in the tavern and Inga in the jail. I couldn't resist — later bought Shak as well from the tavern (but my fantasies didn't come true right away; he only leveled up to 9 by week 3). On day 116, I popped out into the first adjacent zone — snow, so the two dwarves weren't wasted. By mid-week 2, I opened two more adjacent zones: one Barbarian, the other sand. For some reason, I left the "juicy" land for later and got stuck in the Karakum sands.
As for the treasure zones: one zombie zone, the other wraith zone, which I only took in the second week.
We spotted each other in the adjacent zones and, like in a duel, scattered to opposite corners... but... for a long time.
Week 2 was brutal; spells cost twice as much, and with 1-2 knowledge, it was scary to even think about raising undead.
All heroes were leveling, but they got skills so bad that I wanted to fire them all and take a fresh one. Seeing that the opponent was leveling Jalib, you can't take him on with magic — you'd more likely get hit by your own. Initially, I wanted to level Caspar into machines and fire elementals, but Enlightenment came after level 10; he was already confidently fighting with machines and tent without losses — the sign in this game gave it to almost everyone early on. My main plan was Deidre, especially since she picked up Leadership (so all the opponent's troops would be demoralized and no need to scare them), but without machines she fought poorly, and in the hut she grabbed Chaos — against Jalib...
So Caspar became the favorite.
... This whole boring saga stretched for 19 hours straight without breaks or saves. The biggest tragedy was that I entered a mini-treasure zone, broke into the next area, and thought I was in a side resource zone; I searched for the exit to the treasure zone and didn't find it — it turned out I didn't recognize the gold zone. Despite capturing two gold mines and spending nearly two weeks scouring every corner, it was too late to find the treasure zone; the Mage went on the attack.
As for magic: Unholy Word, Domination (completely useless against intelligent mages), I stashed a Heavenly Shield for 1250, doubled my mana. I returned home and set out hoping to find the treasure zone, but it wasn't meant to be. Jalib on the march. I got scared and fled to the castle. FB. Jalib was actually a brave fellow, but his army, after a few shouts, decided they had no reason to fight. Little by little, the army melted away. By the way, Phantoms worked quite well too.
Thanks to the opponent for the game. At first, he took so long to move that I wasn't even playing, but by the end of week 2 and the start of week 3, I was glancing at the portals and guessing where he'd pop out. Still, the game was interesting, though exhausting; the occasional chat banter and a bit of humor were welcome. After all, I play for the communication and the fun.
Good luck to the opponent going forward.



"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
In reply to leosnow
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#65
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leosnow
leosnow (Necropolis, Kaspar) defeated Elemental God (Magic, Jalib) 3.1.7. M3
At the start, Jalib and Zoltan with a dark Faiz (on air elementals and cursed land, he reached level 17 with a beam), in the dungeon – Erin with witches, a good start. Dwellings 2.6 are more beneficial to the mage than to the Necropolis. Later, he found another 2 dwellings, so the ghouls died for a long time near the liches in the final.
M3 divided the resources equally: resource tiles for the mage, and minor treasures and gold for the Necropolis.
He continued to use machines, got carried away. The Light faction took the 5th base! He didn't level up enough – that's what decided everything. He resurrected, regeneration, focused on the city. He didn't break through to the treasure – losing 3 out of 25 Rajahs and 12 out of 40 mages in 60 red battles, he didn't dare to break through the other side of the portal with twilight dragons and succubi. He needed Light, and there was nothing to do in the treasure without it.
We played for a very long time, I couldn't stand it and gave up first. I forged triples, bought everything up, and went on the offensive. The Temple of the Underworld and Shriek reduced the defense to -7. The mages died at the walls of the Necropolis, and Kaspar only cast spells on his own units (phantom and shield).
Thank you for the game.
In reply to Элементаль Бога
#66
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dmitrik (yellow, elves, Wing) defeated Y11 (blue, Dungeon, Erin) on Sunday, week 6. Wing came quickly, and naturally, he attacked. He moved at a moderate pace, losing very little meat. In week 4, he secured his treasure; in week 5, he reached the enemy's territory, managed to capture a temple, and slowly began searching for the enemy's castle, engaging in battles along the way. The warlock's attack bonus failed, and the agile elf managed to deal significant damage, almost depleting his meat. The warlock killed a stack of daggers and retreated. Then came the battle in the castle; the overwhelming meat advantage for the opponent wasn't a problem for the warlock. With two casts, and only 9 rogues remaining from my side, the enemy had a hydra and it was my hero's turn. It was a close call. Thanks for the game.
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#67
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(green team) Noom (red, mages, Narhiz) won against (red team) Kobralalala (blue, elves, Wing), 124, M3.

There were some issues; the opponent restarted the first map, so we played the second. At the start, Narhiz, Razak, mage dwellings, and gremlin and golem factories. I slightly overextended with mages and gremlins while clearing portals and lost all the golems. On the second map, I upgraded the mages, bought some units, and started a normal farming strategy. On day 124, the opponent left the game and requested a load. I didn't allow it.
Thanks for the game.
In reply to dmitrik
#68
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dmitrik
dmitrik (yellow, elves, Wing) defeated Y11 (blue, Dungeon, Erin) on Sunday, week 6

Wing came quickly, and naturally, he went on the offensive. He advanced at a moderate pace, losing very little troops. In week 4, he secured his treasure; in week 5, he reached the enemy's territory, managed to capture a temple, and slowly began searching for the enemy's castle, engaging in battles along the way. The AI warlock failed, and the agile elf managed to eliminate almost all of my troops. The warlock killed a stack of daggers and bought himself out. Then came the battle in the castle; the overwhelming advantage in troops for the warlock wasn't a problem, as he cast two spells, and from my army, only 9 rogues remained. The enemy had a hydra, and it was my hero's turn; it was a close call.

Thank you for the game.

It was.
I played well, with a lot of small mistakes. They were the reason for the result.

Thank you for the game!
In reply to Y11
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#69
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GL humy vitya won XREH elves wing lab 1.4.7
2nd place, it was difficult for Vitya to make a mistake. + He didn't have enough movement points to transfer the army to the castle in 1 turn. Thanks for the game.
Homo Ludens
In reply to Noom
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#70
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Noom
(green team) Noom (red, mages, Narhiz) won against (red team) Kobralalala (blue, elves, Wing), 124, M3.

There were some issues; the opponent restarted the first map, so we played the second one. At the start, Narhiz, Razak, mage ambushes, gremlins, and golems. I slightly overextended with the mages and gremlins while clearing portals and lost all the golems. In the second game, I upgraded the mages, bought some units, and started a normal farming strategy. At 124, the opponent left the game and requested a load. I didn't allow it.
Thanks for the game.

Something like that happened.
и мне дороже боль и тлен
и редкий, горький миг блаженства,
чем бесконечный рабский плен
дарованного совершенства
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#71
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(green team) Noom (blue, demons, Deleb) lost to (blue team) Yaughen (red, orcs, Krag) 127, random, M3 template

Restarted the first map - the opponent was given elves with two archers and one rogue against my mages. Played the second map - Deleb, Alastor, Laslo at the start, rogue and knight units. Alastor got machines, broke through the tent with the rogue and went to attack the hut with the perk. There, I was met by jumping demons (the knight was hit - morale, the rogues alone couldn't win). In the dungeon, I found Ossir and started developing Deleb - I more or less got him going by the end of the second week, but the devils didn't level up, but then I went for experience in the elemental, got the maximum and was greedy, placing weak units and imps on the left. As a result, 4 pits couldn't carry it in the maximum level - I lost all the pits and rogues. At the same time, the opponent had Krag with insane stats (something like 30 in total without artifacts against my 20 with artifacts) - I decided to surrender. Thanks for the game.
In reply to Noom
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#72
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Noom
(green team) Noom (blue, demons, Deleb) lost to (blue team) Yaughen (red, orcs, Krag) 127, random, template M3

Restarted the first map - the opponent was given elves with two archers and one assassin against my mages. Played the second map - Deleb, Alastor, Laslo started, archers and knights. I got machines for Alastor, broke through the outpost with archers and went to attack the hut with a perk. There I was met by jumping demons (a knight was caught - morale dropped, the archers couldn't handle it alone). In the dungeon, I found Ossir and started developing Deleb - he gained some momentum by the end of the second week, but the devils didn't level up. Then he went for experience in the elemental dungeon, got the maximum level, and was greedy, not placing enough weak units and imps. As a result, 4 pits couldn't handle the maximum level - I lost all the pits and archers. The opponent had Krag at this time, with insane stats (something like 30 in total without artifacts, against my 20 with artifacts) - I decided to surrender. Thanks for the game.
Postponed game, round 2. Confirmed. Krag started, in the tavern, Goshak (+5 assassins) and Haggesh (+24 centaurs), in the dungeon, Nibros, in the second week, Argat and Tilsek (+17 orcs) arrived. By the end of the second week, Krag was level 17 (without machines), Haggesh was level 15 on griffins, with machines and Ogre Slayers, clearing one of the intermediate zones (snow), replenishing the gold supply. In the middle of the second week, Krag broke through the guard on my side of one of the towns into the next zone from the intermediate zone, wanted to make a supply run and break through the town from the other side at the beginning of the third week, but Sasha didn't have a good game.
Thanks for the game. Good luck in the tournament!
In reply to Yaugen
#73
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Daniel (humans, Vitya) defeated Zaknafeyn1985 (elves, Gilya+Talanar) Letos 2-3-3
Only 2 external dwellings, which is clearly better for humans. No decent heroes from the start — had to begin with Vitya. Later there was no money to search for a more suitable one, and when Miv arrived, there was no gold to level her:) Vitya moved along slowly. At the end of week 3, he ran to the castle for Resurrection and Town Portal and was about to look for the treasure zone, when Talanar galloped into my adjacent zone and stood dangerously close to the castle. Had to fly home, but the enemy fed meat along the chain and flew back to his castle. But then I knew for sure where the entrance to the treasure zone was — so I broke through there. The treasure zone is big and rather empty — the stable and log camps saved me, but I still spent about 2 weeks clearing it. I beat/bought Ring +20, +10, Dragon Eye, and three more dragon artifacts — the initiates had 16 initiative. Town Portal, bought out everything I could — and the final battle was in my starting zone. 100+ Inquisitors brought it home.
Thanks for the game!
In reply to DanielM
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#74
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DanielM
Daniel (humans, Vitya) defeated Zaknafeyn1985 (elves, Gilly+Talanar) Letos 2-3-3
Only 2 external dwellings, which is clearly better for humans. From the start, there were no decent heroes — had to start with Vitya. Then later there was no money to search for a more suitable one, and when Miv finally arrived, there was no money to level her :) Vitya was progressing slowly. At the end of week 3, he ran into the castle for resurrection and town portal, and was about to go look for the treasure zone, when Talanar jumped into my adjacent zone and stood dangerously close to the castle. Had to fly home, but the enemy sacrificed some units in a chain retreat and flew back to his castle. But now I knew exactly where the entrance to the treasure zone was — so I broke through there. The treasure zone was large and rather empty — the stable and log structures helped, but it still took me about 2 weeks to clear it. I looted/bought +20 ring, +10 ring, Dragon Eye, three more dragon items — my adepts had 16 initiative. Town portal home, bought out everything I could — and the final fight was in my starting zone. 100+ Inquisitors carried the day.
Thanks for the game!

Confirmed!
Before this match, we started another one, but due to desync at the end of week 4, we had to end it early!
From the start, I had Talanar — decided to try playing chaos and a loaded ballista! Everything was going fine until I reached the resource zone and saw the treasure zone guard of 200 yellow dragons — no way to break through that without significant losses, had to finish clearing the resource zone! Only managed to reach level 19 — jumped to town — decided to go into the treasure zone through the side center — and again, a dead end — 60 Azure Drakes — again I didn't dare fight — but time was running out. I recruited Gilraen into Light Blessing — there was resurrection in the guild! Talanar ran off to distract Vitya from the entrance to the treasure zone! Well, it seemed to work! In the end, we both ran into the treasure zone simultaneously! Before that, Talanar broke through his GO but was afraid to attack with SP 7, so all hopes were on Gilraen — he barely managed to kill the wicked dragons and burst into the treasure zone! Despite the Temple + Dragon Utopia and a bunch of pillars, I couldn't obtain anything valuable ( — Dragon Shield and Armor + Human Helm and Tome of Darkness — the rest was junk or not useful). Meanwhile, the human had much better luck — 4 dragon items + initiative rings + Armor of the Forgotten! In the end, 108 Inquisitors + Vitya's artifacts prevailed! I knew I couldn't delay, but attacking was also too risky — result: defeat!
I'm really unlucky with treasure zone guards — they're always far away and ridiculously strong!
In reply to Zaknafeyn1985
#75
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alijvit (mage, orc, narcissist; playing red) defeated leosnow (demon, nemus, playing blue) using the Spider template. There's not much to say; I cleared both treasure hoards, collected 7 dragon artifacts + a full set of gnome artifacts, and with 50 knowledge points, I went to attack GO, warning him that I was coming. Meanwhile, my opponent was losing in the mini-treasure hoard. In the end, he attacked GO with almost no creatures and magic. I offered a load, but he refused!
In reply to alijvit
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#76
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alijvit
alijvit (Mage of Ora, Narhiz; Red) defeated leosnow (Demon, Nimues, Blue) using the Spider template.

There's not much to say; I cleared both treasure mines, collected 7 Dragon artifacts + a full set of Gnome artifacts, and with 50 Knowledge, I went to attack the Guardian of the Oasis, warning him that I was coming. Meanwhile, my opponent was dumping creatures into a minor treasure mine.

In the end, he attacked the Guardian of the Oasis with almost no creatures and magic. I offered a load, but he refused!
Confirmed. Again, it's the 314th day of the third month. This time, there won't be any volumes in the report. I'll just remind everyone, and myself first: Don't change horses midstream.
Everything was planned correctly, and it was going well for a week, but then I started wavering about the main strategy (changing the direction of development). As a result, I messed up and lost to 3 players who were around level 11-15. Thanks to my opponent for the game and the time spent.
.......
The creatures were dumped into the main treasure mine. Last time, the Tany and Erls tried hard, there were hundreds of them, for the Ring of the Machine.
With this stuff (below the pictures), I went to the Guardian of the Oasis from the second side:
First, on the portal, there were about 200 Grimlocks, a little more than 30 Rajah Rakshasa, and 140 Princesses (weekly stacks of Imps, Demons, and Dogs had been lying there, plus five Unicorns and, I think, two Devils).
And on the other side of the portal, on the sand, there were 4 stacks of Wyverns with 53-54 creatures each, two Wyverns, and two Paoka. After the Wyverns, only one Devil remained. I tried to save, but only one letter was entered, and the save button became inactive on the second try. In the end, the game crashed. He didn't want the offered load.


P.S. For the future, please don't comment on which hero you bought, where you are, in which treasure mine, and where you're going. It simply diminishes the interest in the game.
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
#77
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Stefan (blue team, Orcs, Krag) defeated Bolivar (red team, League, Sinithar), mask, fifth week, random map.
No restarts.
Only Hydras in the dwelling, but Krag with a goose and 12000 experience on respawn tipped the scales. As a result, 5 heroes were pumped up for the cart, and four were already in protect_us_all by the third week. In the third week, he went to the treasure zone – it was very poor, two uncollectible relics and a Dragon Utopia.
He grabbed the Dragon Utopia; Colossi appeared with Thunder elementals on the mentor – he gave away two daughters and flew home. He went to the center, spent a week there, looking at portals: two showed low danger - an orcish manticores horde and hundreds of altvamps. He thought a lot and decided to attack the manticores. Behind them turned out to be a mixed group of dwarves with a hundred Jarls and the enemy Castle with unclaimed meat golems.
Thank you for the game, good luck.

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