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Team Blue: leosnow (Necropolis, Caspar) defeated Team Green: Elemental God (Mage, Jalib) 3.1.7. M3
It started off not bad — three knowledge stones near the castle, but being stuck in a corner and the rush took their toll. On the second day, the heroes barely missed each other behind the castle, so in the end they didn't get to move around much. Caspar from the start, Ibba and Lucretia in the tavern — ended up without archers, but the bears with the tent turned out to be a superb shield. Then Deidre showed up in the tavern and Inga in the jail. I couldn't resist — later bought Shak as well from the tavern (but my fantasies didn't come true right away; he only leveled up to 9 by week 3). On day 116, I popped out into the first adjacent zone — snow, so the two dwarves weren't wasted. By mid-week 2, I opened two more adjacent zones: one Barbarian, the other sand. For some reason, I left the "juicy" land for later and got stuck in the Karakum sands.
As for the treasure zones: one zombie zone, the other wraith zone, which I only took in the second week.
We spotted each other in the adjacent zones and, like in a duel, scattered to opposite corners... but... for a long time.
Week 2 was brutal; spells cost twice as much, and with 1-2 knowledge, it was scary to even think about raising undead.
All heroes were leveling, but they got skills so bad that I wanted to fire them all and take a fresh one. Seeing that the opponent was leveling Jalib, you can't take him on with magic — you'd more likely get hit by your own. Initially, I wanted to level Caspar into machines and fire elementals, but Enlightenment came after level 10; he was already confidently fighting with machines and tent without losses — the sign in this game gave it to almost everyone early on. My main plan was Deidre, especially since she picked up Leadership (so all the opponent's troops would be demoralized and no need to scare them), but without machines she fought poorly, and in the hut she grabbed Chaos — against Jalib...
So Caspar became the favorite.
... This whole boring saga stretched for 19 hours straight without breaks or saves. The biggest tragedy was that I entered a mini-treasure zone, broke into the next area, and thought I was in a side resource zone; I searched for the exit to the treasure zone and didn't find it — it turned out I didn't recognize the gold zone. Despite capturing two gold mines and spending nearly two weeks scouring every corner, it was too late to find the treasure zone; the Mage went on the attack.
As for magic: Unholy Word, Domination (completely useless against intelligent mages), I stashed a Heavenly Shield for 1250, doubled my mana. I returned home and set out hoping to find the treasure zone, but it wasn't meant to be. Jalib on the march. I got scared and fled to the castle. FB. Jalib was actually a brave fellow, but his army, after a few shouts, decided they had no reason to fight. Little by little, the army melted away. By the way, Phantoms worked quite well too.
Thanks to the opponent for the game. At first, he took so long to move that I wasn't even playing, but by the end of week 2 and the start of week 3, I was glancing at the portals and guessing where he'd pop out. Still, the game was interesting, though exhausting; the occasional chat banter and a bit of humor were welcome. After all, I play for the communication and the fun.
Good luck to the opponent going forward.

It started off not bad — three knowledge stones near the castle, but being stuck in a corner and the rush took their toll. On the second day, the heroes barely missed each other behind the castle, so in the end they didn't get to move around much. Caspar from the start, Ibba and Lucretia in the tavern — ended up without archers, but the bears with the tent turned out to be a superb shield. Then Deidre showed up in the tavern and Inga in the jail. I couldn't resist — later bought Shak as well from the tavern (but my fantasies didn't come true right away; he only leveled up to 9 by week 3). On day 116, I popped out into the first adjacent zone — snow, so the two dwarves weren't wasted. By mid-week 2, I opened two more adjacent zones: one Barbarian, the other sand. For some reason, I left the "juicy" land for later and got stuck in the Karakum sands.
As for the treasure zones: one zombie zone, the other wraith zone, which I only took in the second week.
We spotted each other in the adjacent zones and, like in a duel, scattered to opposite corners... but... for a long time.
Week 2 was brutal; spells cost twice as much, and with 1-2 knowledge, it was scary to even think about raising undead.
All heroes were leveling, but they got skills so bad that I wanted to fire them all and take a fresh one. Seeing that the opponent was leveling Jalib, you can't take him on with magic — you'd more likely get hit by your own. Initially, I wanted to level Caspar into machines and fire elementals, but Enlightenment came after level 10; he was already confidently fighting with machines and tent without losses — the sign in this game gave it to almost everyone early on. My main plan was Deidre, especially since she picked up Leadership (so all the opponent's troops would be demoralized and no need to scare them), but without machines she fought poorly, and in the hut she grabbed Chaos — against Jalib...
So Caspar became the favorite.
... This whole boring saga stretched for 19 hours straight without breaks or saves. The biggest tragedy was that I entered a mini-treasure zone, broke into the next area, and thought I was in a side resource zone; I searched for the exit to the treasure zone and didn't find it — it turned out I didn't recognize the gold zone. Despite capturing two gold mines and spending nearly two weeks scouring every corner, it was too late to find the treasure zone; the Mage went on the attack.
As for magic: Unholy Word, Domination (completely useless against intelligent mages), I stashed a Heavenly Shield for 1250, doubled my mana. I returned home and set out hoping to find the treasure zone, but it wasn't meant to be. Jalib on the march. I got scared and fled to the castle. FB. Jalib was actually a brave fellow, but his army, after a few shouts, decided they had no reason to fight. Little by little, the army melted away. By the way, Phantoms worked quite well too.
Thanks to the opponent for the game. At first, he took so long to move that I wasn't even playing, but by the end of week 2 and the start of week 3, I was glancing at the portals and guessing where he'd pop out. Still, the game was interesting, though exhausting; the occasional chat banter and a bit of humor were welcome. After all, I play for the communication and the fun.
Good luck to the opponent going forward.
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".