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12/15/2012 BadSBars (red, Conflux, Grindan) Def. Denspens (blue, Fortress, Bron, Arlash) 2SM4d(3) 214.
On the first day, the 111th turn, the game was quite mediocre due to several reasons: 1) the Castle lacked built air units, and one hero in the tavern was without them, only having butterflies. The second hero wasn't a native unit (Tower). 2) After moving with two heroes, I realized that there was very little easy loot and that I needed to push through, but the butterflies were useless without magic.
As a result: By the end of the first week, I cleared the ground guard without a road so that my subjects wouldn't be idle. I also found and used a Magic Lantern, which replenished the ranks of my fairies.
After that, my attention was drawn to a guard consisting of iron golems, which guarded the passage to the snowy lands. They were defeated, and the second hero with various non-native units was sent there.
The main hero went to explore another direction of the road, hoping to gain a lot of experience and gold. ))
By the end of the 127th turn, the second hero, after several battles, reached the Castle (Tower), but the passage was blocked by a rather angry guard of archers (50-100) because they were guarding the Boots of Swiftness, and nomads were also hindering, guarding a two-sided portal. So, the capture had to be postponed since the first hero was far away and was already approaching another Castle.
There were many battles afterwards, and then, a miracle, I saw a Castle, and it was my own! )) On turn 133, I took it, bought more units there, and then brutally looted 3 crypts, 2 gnome treasure chambers, 2 bank-naga dwellings, a medusa lair, and a reserve where I found 2 angels.
On turn 145, the second hero took the third Castle (Tower).
It should be noted that on turn 147, all the troops and the Castle were already built in the second native Castle.
After that, I realized that I had gone too far and started moving towards the capital, and it was the right decision because on turn 211, I saw a formidable enemy in the form of Arlash.
The battle took place on the move, on turn 214: Grindan - level 15, 10-8-12-13, troops: storm elementals - 85, ice elementals - 78, magma elementals - 29, small fairies - 484, angels - 2, firebirds - 9.
Against: Arlash - level 14, 13-13-5-5, troops: lizardmen - 91, wyverns - 35, dragonflies - 50, ballista (expert upgrade) + hero specialization.
As a result, the victory: storm elementals - 85, ice elementals - 0, magma elementals - 17, small fairies - 311, angels - 2, firebirds - 0.
And my opponent wanted to retreat from the battle, but War Chains are a delicate matter! :)))
All saves are available!
ICQ - 638210659
Skype - BadSBars. :cool:
On the first day, the 111th turn, the game was quite mediocre due to several reasons: 1) the Castle lacked built air units, and one hero in the tavern was without them, only having butterflies. The second hero wasn't a native unit (Tower). 2) After moving with two heroes, I realized that there was very little easy loot and that I needed to push through, but the butterflies were useless without magic.
As a result: By the end of the first week, I cleared the ground guard without a road so that my subjects wouldn't be idle. I also found and used a Magic Lantern, which replenished the ranks of my fairies.
After that, my attention was drawn to a guard consisting of iron golems, which guarded the passage to the snowy lands. They were defeated, and the second hero with various non-native units was sent there.
The main hero went to explore another direction of the road, hoping to gain a lot of experience and gold. ))
By the end of the 127th turn, the second hero, after several battles, reached the Castle (Tower), but the passage was blocked by a rather angry guard of archers (50-100) because they were guarding the Boots of Swiftness, and nomads were also hindering, guarding a two-sided portal. So, the capture had to be postponed since the first hero was far away and was already approaching another Castle.
There were many battles afterwards, and then, a miracle, I saw a Castle, and it was my own! )) On turn 133, I took it, bought more units there, and then brutally looted 3 crypts, 2 gnome treasure chambers, 2 bank-naga dwellings, a medusa lair, and a reserve where I found 2 angels.
On turn 145, the second hero took the third Castle (Tower).
It should be noted that on turn 147, all the troops and the Castle were already built in the second native Castle.
After that, I realized that I had gone too far and started moving towards the capital, and it was the right decision because on turn 211, I saw a formidable enemy in the form of Arlash.
The battle took place on the move, on turn 214: Grindan - level 15, 10-8-12-13, troops: storm elementals - 85, ice elementals - 78, magma elementals - 29, small fairies - 484, angels - 2, firebirds - 9.
Against: Arlash - level 14, 13-13-5-5, troops: lizardmen - 91, wyverns - 35, dragonflies - 50, ballista (expert upgrade) + hero specialization.
As a result, the victory: storm elementals - 85, ice elementals - 0, magma elementals - 17, small fairies - 311, angels - 2, firebirds - 0.
And my opponent wanted to retreat from the battle, but War Chains are a delicate matter! :)))
All saves are available!
ICQ - 638210659
Skype - BadSBars. :cool:
