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Well, the program is used offline, but with the HD mod, you simply won't be able to use it online, and I don't understand the point of this poll...
New here? I'm Roha — want a quick tour?
I don't understand why you're so attached to this program.
I'm in single-player mode, I take 255 trees, extract all the necessary information about each popular hero, and that's it – I have a database. That's all.

Learning secondary hero skills.
The main difference from the old dialogue is a single window for all skills. Moreover, learning skills happens immediately, without closing the dialogue window. In addition, the player can choose whether to confirm the selection of a skill to learn or to perform the learning automatically.
Oh, these "skill trees"! :( I've expressed my opinion about them in another thread before. To put it briefly: in my opinion, the way it's implemented in "Heroes 3" is one of the most UNsuccessful things imaginable. Or rather, for beginner players, it doesn't matter; they naturally "take what they get" and don't worry about it. But those who have been playing for a long time and thoughtfully know how awful it is!:smile29:
But the main thing is the different degree of importance and the result for online and offline play.
In offline mode, every player who knows about the properties of the "skill trees" and the utilities that allow them to "extract" them can use them. As far as I know, this is not prohibited and is not considered cheating. Thus, everyone is on equal footing here.
It's a different story online. If one player can see which branches he should develop his heroes in, and another cannot, it's obviously unfair and should be stopped (but how?)!
The most radical solution to this problem (as well as the problem of cheating) would be a complete redesign of the principle of random distribution into two options:
a) the skills offered when leveling up are chosen randomly not when the map is generated, but directly at the moment of leveling up;
b) when leveling up, the player is offered to choose the desired skill from the entire list (this is exactly how it is done in the Phoenix mod: I haven't played it, but I saw it in a screenshot: see below).
But, firstly, no one will do this to avoid being burned at the stake for heresy;), and secondly, even if someone does, no one will play such a mod, because it will no longer be "Heroes," but another game! :( It's enough to remember the epic srach "Sod vs WT"... ;)
Addition: here, I just found it in "Vestnik Geroev" No. 5 (April 2011) in an article about the Phoenix mod:
In my opinion, this is an excellent solution!:smile20:
Offline play is straightforward; the maps are designed to be replayed multiple times, allowing players to explore all their features. Mastering the skill tree is simply a matter of time, and it's great that there's a tool that saves a lot of time by eliminating a huge number of repetitive actions. As for how this applies to online play, I personally don't understand it; I would have preferred not to know about it. Overall, the developers' approach to random skill generation seems very cool, it's just a shame that this knowledge has become public.

Therefore, a skill tree table is only possible for a specific save file.
If such a program can be used not only by a small circle of enthusiasts but by everyone who wants to, I don't see any reason to ban it. Moreover, I don't see any reason to ban the map editor. It contains the same information as tables on demonology, movement points, etc.
So, according to you, a hero, say, at level 5, will receive a skill from one tree at level 114, and at level 115, he will receive a skill from a completely different tree?

But if there's already a database of options, and you find your preferred one and understand how the skill development will proceed, then it's definitely not cheating.
