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Posts from External market at M-200%.

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Would it be advisable to prohibit external markets during M-200% tournaments?
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Ban external markets on M-200%
58.2% 32 votes
Do not disable the external market on M-200%
41.8% 23 votes
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Wladysha
Read more carefully; it can be REMOVED by mutual agreement, but otherwise, it is allowed.

Don't nitpick at words; that's exactly what I meant. It logically follows from my entire post – read more carefully.

Added 9 minutes later
numOne
I voted for the ban, but now I think I was wrong. Nothing should be banned in this tournament; let it remain as it was originally; that's why people love it.

I agree with you; changes to the rules spoil the atmosphere of the tournament. But, in my opinion, there is a certain principle here. Roughly speaking, for any new feature, you can calculate a certain coefficient: the necessity of the new feature (in the numerator) / the negative effect on the tournament's atmosphere (in the denominator). Obviously, the higher the necessity, the higher the coefficient, and the greater the negative effect, the lower the coefficient. For example, if they had created groups, as ariputra suggested, the coefficient would be extremely small. But, in our case with the external market, I think it will be very large because the necessity is overwhelming, and one small rule won't significantly spoil the atmosphere. That's why we can allow ourselves this change.
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You worded it differently; it sounds like if I choose the Market, you'll be against it, and we won't play with it. But I was actually saying the complete opposite.
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Yeah, you'll also ban using console commands – it worked for one player, but not for another.
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Albert@s
yeah, and next you'll ban cons-external dwellings from being used—one gets lucky, the other doesn't))

I already said this above - cons and external dwellings on m200 are a completely different matter, just like the economy. There are things that simply give some advantage in development, such as external dwellings, cons, external dwellings, etc. And there are things that are very difficult to counter in an average setup—such as diplomacy, fort on a hill, cartographer. In m200, the economy is a very important part of the game, much more important than when playing by HeroesWorld rules. And you also have to survive long enough to get to cons and external dwellings, and buy them, which again requires money, of which there is very little. In general, it's enough to just play m200 and experience what the external market feels like firsthand.
Wladysha
you wrote it differently, like if I'm for the market, you're against it, we'll play without it, but I wrote the complete opposite.

I wrote about the fact that "banning the market only by mutual agreement" means doing nothing—this amendment absolutely does not solve the problem. By mutual agreement, you can agree to play on any terms, you can even just concede the victory to your opponent without playing. The external market was unbalanced and remains so. And in the choice of being for or against the market, the advantage lies with those who are for it, that is, those who favor a less balanced game. If the market is banned by default, then if only one wants it—the second is obligated to play without the market, i.e., in a more balanced game. And by mutual agreement, you can already go wild—allow the market, diplomacy, etc., if you really want to.
ICQ: 494048169
Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
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It's amusing to see attempts to adjust game balance on M-200 :)

There's no way to achieve balance there, no matter how many tweaks you make. A well-placed external dwelling or a properly sized Griffin Conservatory more than makes up for the external market.

That's why the most principled approach here seems to be dropping bans altogether, playing by anarchic rules.
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Try to explain why you need these debates, and practice more. :smile13:
It's like a kindergarten. :smile23:
As I understand it, these rules have been used many times before; they were created by the organizers, they work, and you're playing your favorite game. WHAT MORE DO YOU NEED??? :smile32: Maybe the tournament creators will make slight changes, but not so much that it becomes completely different. :smile16:
Think about your own tournament; there are so many creative people here. Create several NEW templates and offer them for discussion; then you'll see how difficult it is, BUT... a new, interesting tournament might emerge.
...
Did someone have bad luck in the past??? Now are you looking for ways to avoid the stone you stumbled over? This is a game, with an element of chance and luck. If you want "higher" balance, play chess or checkers instead of Heroes. :smile29:
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
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Wicc
It's amusing to see attempts to balance the gameplay in M-200.

There's simply no basis for balance, no matter how many adjustments are made. A well-placed, strategically advantageous ambush or a correctly sized consignment can easily outweigh the external market.

Therefore, the most sensible approach here is to abandon restrictions altogether and play by anarchic rules.

Judging by this, these are once again the reflections of someone who probably hasn't played enough games according to these rules.
ICQ: 494048169
Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
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Ihtiandr
The same can be said about the fort on the hill and the cartographer.
Did you even understand what you said?

лето 2012.
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darkello
Did you even understand what you said?

I understood. Did you understand what I said?)))
ICQ: 494048169
Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
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I believe that the external market should be allowed. The more the rules deviate from the generally accepted ones (regarding seasonal bans), the easier it is to unintentionally break them. I fully support the decision made by the lead.
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it's difficult to control the external market. Trying to exchange 1-2 resources and then looking for it in the save files is a pain, especially in the late game.
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Sevensan
It's hard to control the external market. Trading 1-2 resources and then trying to find that in the save files is a pain. Especially in the late game.

What a chubby guy :D
Дурман мирской любви сильнее яда кобры, он глупым может сделать мудреца и увести от цели благородной и дух и волю война храбреца.
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